Superheroes of the Trust Game Thread

. o O {Take out the demon? How am I supposed to do that?} Nightweaver thinks, slipping into the nearest shadow and comming out from the demon's striking as she emerges.

OOC: 26 attack, DC 26 if that hits
 

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Hope's eyes glow with white energy as she glares at the demon thing. Her skin crawls at the energy he's exhuding, everything about him offends her, the natural world around them cries out in disgust.

She raises her hands and lightening cracks once more, striking out at the demon thing. "You're not leaving here alive fiend!" she taunts. "I'll send you back to hell just like I did with the Black Cobra and Sister Blackthorn!" she snarls.
 
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So Optic doesn't see any guards rapidly approaching? If there are a bunch of guards rapidly approaching and Nitro can do something about it, he leaps out of the room and Shockwaves them. Otherwise:

Nitro leaps forward and strikes at A) either enemy if they are stunned, with PA for 2. B) Gunnar, if neither is stunned or both are. If not stunned, Acc Attck for 1. Then use Improved Grab.

(Kirinke- There's no need to do lethal damage to the demon with magical fire- nonlethal damage from your lightning attack will put him down just fine. You aren't going to take him out in one hit and there's no point in using Extra Effort--> get a different descriptor through gaining an alternate power--> buy off the fatigue when chances are the difference in that and your regular attack won't make a big difference in the fight. You should save the HP for defense at the moment and just accepting a fatigue result for Extra Effort doesn't make that much sense for that purpose this early in the fight.)

Edit: Invisible Castle roll: 15 to hit if not stunned (12 if stunned). http://invisiblecastle.com/find.py?id=1362672
 
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ooc
You're right. Darn. :) Will make a change to take that into account. Matt? She's gonna attack the demon with lightening....
 
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"Hopefully some Concentrated fire will take them out."
Optic unleashes with his Eye-laser at IronBlood.


ooc:
I forgot my books at home and can't remember what the "assessment" feat does, but I think it has something to do with assessing their combat abilities. Until I remember (Or rather get the info from one of you wonderful people), I'll just leave it alone.

Attack: 19
Damage DC if it hits: 27
Defense: 18
Toughness: +14
 

Optic fires at Ironblood, but the Grey Gunner puts up his arm, absorbing the blast with his metal shield.

Nightweaver appears behind the demon and kicks it, but her foot clangs off its armored body.

Nitro moves towards Ironblood and tries to punch him, but the he can move the massive structures on his arms very fast, and parries away Nitro's blow.

Hope fires a blast of lightning at the Spider demon, who jumps over it, using his four extra limbs to cling to the ceiling. The bolt blasts a hole in the wall, but not all the way through.

While Shooting Star manages to trick Ironblood and hit him from behind with numerous plasma bolts, he still is only slightly wounded (bruised)

The two villains manage to avoid Viridian's chains, pulling free from their grasp.

Ironblood is amused "Too slow, fools." A staff and a blade form in his hands, and he attacks Nitro, who did not know that Ironblood can do that. Ironblood drives his sword into Nitro's shoulder (DC over Ult Tough threshold, so he uses it.) Nitro grits his teeth and ignores the hit. Ironblood turns and bats Nitro with the staff across the knees, but Nitro jumps over the attack.

The spider drops down on Nightweaver, trying to bite her with his poison-dripping fangs, but she manages to jump out of the way.
 

Nitro looks mad now. "That the best you got?" Nitro slams his foot into the ground, creating a mini-shockwave. Then he ducks quickly and tries to karate chops Ironblood across the leg. If that works, he tries to get a hold on him afterwards.

(OOC: Startle as a move action, Total= 26. http://invisiblecastle.com/find.py?id=1362716

Then attack, PA for 1 if that worked. Otheriwse AA for 2. Improved Grab on a hit.

Oops, rolled a 3. Pretty much no way that hits in any case. http://invisiblecastle.com/find.py?id=1362718)
 

Though Hope is focused in on the battle at hand, she is well aware of how vulnerable they are from reinforcements coming in from the rear. The room turns bitter cold and a sheet of ice forms over the door and wall, effectively sealing them in.
 
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Shooting Star assesses the results of their attacks with disappointment. No effect on any attack? And they haven't even sent in any robots or guards yet! Maybe we should switch up or something. She comments, "If we're so slow, how come you got shot in the back? And I can do the machine gun thing too," and raises her arm to blast the villains. Lame.


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(Full Action: Multi-target autofire Plasma Orbs targetting Ironblood, Oniguma, and, err, something else along the line between them like the snare on Optic, damaged walls, the floor, etc. The penalty is the same whether something in the square is attacked, or if it's skipped on the way to real targets. So she might as well break

Attack +14, -1 per square. I'm not sure how far apart they are, but I'll assume a -3.

Plasma Orbs: Plasma Control +8 Autofire, Penetrating 3 (4/rank, +3)
Homing 2 (2 extra chances), Indirect 3 (any angle), Precise, Precise Shot)

Attack Ironblood: 12. http://invisiblecastle.com/find.py?id=1363946
Attack Oniguma: 24. http://invisiblecastle.com/find.py?id=1363950
Attack Target of Opportunity: 27. http://invisiblecastle.com/find.py?id=1363952
Give or take some penalties

(Defense: 23/15. Toughness +9. Prone (Elusive Target, if applicable). Fine. HP 3/2)

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