Shooting Star rolls out from under the table as Nitro smashes through it, righting herself in the air.
Nailed him! No need for the shots on the gunner guy now, she thinks, canceling the orbs still in flight.
(Free Action: Acrobatics to instant stand)
(Free Action: Reversible to cancel the Homing projectiles set to attack Ironblood last round that missed)
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If Onigumo is around and conscious:
Shooting Star applies an explosive burst of acceleration, attempting to dart into a blind spot on the giant spider. Then she'll fire a burst from close range.
(Move Action: Acrobatic Feint on Onigumo: +15.
30 http://invisiblecastle.com/find.py?id=1368135
Standard Action: Shoot Onigumo: +14 Attack.
Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 5), Penetrating 3 (4/rank, +3)
Homing 2 (2 extra chances), Indirect 3 (any angle), Precise, Precise Shot)
Attack:
25 http://invisiblecastle.com/find.py?id=1368141
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If his 'port isn't countered or if he has already been knocked out:
Megan asks, "
Where do go from here? Try to blast through the floor, head down this hall, find the real elevator down, what? Hey, is the video phone still on?"
I doubt that what's-her-name's ice walls will last long. Even if they are 'magic' ice.
I don't want to trap the room while we're still in it. She'll create a line of orbs seton the opposite side of one of the ice walls.
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(Full Action: Multi-target autofire Plasma Orbs targetting 3 androids.)
Attack +14, -1 per square. I'm not sure how far apart they are, but I'll assume a -3.
Plasma Orbs: Plasma Control +8 Autofire, Penetrating 3
Homing 2 (2 extra chances), Indirect 3 (any angle), Precise, Precise Shot)
Guard #1:
19 http://invisiblecastle.com/find.py?id=1368117
#2:
28
#3:
21
Oops, forgot that you can take 10 against minions.
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(Defense: 23/15. Toughness +9. Fine. HP 3/2)