Superheroes of the Trust Game Thread

Hope's mouth twists as she analyzes the situation and turns to the metal man. Metal conducts electricity. Electricty and lightening.... Lightening!

She unleashes another blast, aiming for the Gray Gunner.
 

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Viridian scowls and locks eyes with the demon, anger swelling inside her.

"Just once, can't something go according to plan? Malefica!"

Her eyes flared with eldritch green light for a moment as she cast her curse.

(Evil Eye! Mental Blast that's Incurable and Sight based. DC 26.)
 


Optic steadies himself and unleashes another blast at the Tin-man, hoping that he's too distracted by his fight with Nitro to use his shield this time.

[sblock=ooc]
I have Precise so I don't have to worry about firing into Melee. Aggressive stance (+2 attack, -4 defense)
Attack: 28
Damage DC if it hits: 27
Defense: 14
Toughness: +14
[/sblock]
 

Optic tries to blast Ironblood, who suddenly bats the giant screen off the wall at Optic. Optic blows it up, and his rays continue to penetrate, blowing a hole in his chest armor and bashing him against the wall. (Stun, bruise, extra bruise from knockback, hp awarded to Optic, that screen trick was a reroll fiat).

Nightweaver tries to riposte with a snare attack while the demon is off-balance, but one of the demon's extra limbs bats her hand away, as if he saw it coming from a mile away.

Nitro charges Ironblood, pins him against the wall with both his hands, and thrust his knee into the Grey Gunner's groin. The Foundry leader cries out in pain and collapses. Nitro is disappointed he didnt get to follow up with a finishing head butt.

The air in the room hills, and ice walls form in front of the entrances, with further triangular supports buttressing them.

Viridian shouts her curse at the demon, but she finds its mind to be extremely powerful, and it is unharmed. "Weak, arrogant, human child. I will devour your soul, and I will tell Barrington and your other enemies what I have gleaned from your minds about the Trust!" she hears in her head.

Shooting Star blasts the demon, and hits it with a number of her plasma globes. It is thrown against the wall, its armored skin smoking in places (stunned, bruised, no knockback dmg). Star also blasts a hole in the wall, collapsing a section. It seems she has opened a security passage with a row of autoguns. They are aimed at a hallway to this room that Hope just blocked off. The security passage seems to go pretty far back.

The demon shakes off his injuries, and jumps at Nitro, biting him and batting him furiously with his many limbs and throwing him across the room, breaking his grip on Ironblood. Nitro falls and shatters that table that Viridian hurt her head on, but that doesn't harm him at all (bruised, stunned, from the initial attacks though. he also soaks the poison). The demon exerts himself to touch Ironblood (surges). They both disperse into motes of black energy which fade out.

Viridian and Hope detect that it is a magical effect.

Doors are blasted off from two directions, and behind each are three attack robots like Mr. Gross and the rest. They have energy guns in their arms. They begin attacking the ice walls.
 
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Nitro reels from the spider-demon's blow. (edit- 1 HP (thanks, Victim!), recovering bruise as a free action; stunned this round)

(OOC: We may want to make a break for it next round when Nitro gets up. Shayuri, Viridian can probably HP to Instant Counter the teleport, assuming it is magic. If it worked, that would be really nice. And you could spend a second HP on improved roll if you really wanted to if the first roll came out badly.)
 
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Shooting Star rolls out from under the table as Nitro smashes through it, righting herself in the air. Nailed him! No need for the shots on the gunner guy now, she thinks, canceling the orbs still in flight.

(Free Action: Acrobatics to instant stand)
(Free Action: Reversible to cancel the Homing projectiles set to attack Ironblood last round that missed)
-----------------------------------------------------
If Onigumo is around and conscious:

Shooting Star applies an explosive burst of acceleration, attempting to dart into a blind spot on the giant spider. Then she'll fire a burst from close range.

(Move Action: Acrobatic Feint on Onigumo: +15. 30 http://invisiblecastle.com/find.py?id=1368135

Standard Action: Shoot Onigumo: +14 Attack.
Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 5), Penetrating 3 (4/rank, +3)
Homing 2 (2 extra chances), Indirect 3 (any angle), Precise, Precise Shot)

Attack: 25 http://invisiblecastle.com/find.py?id=1368141


-------------------------------------------------------------
If his 'port isn't countered or if he has already been knocked out:

Megan asks, "Where do go from here? Try to blast through the floor, head down this hall, find the real elevator down, what? Hey, is the video phone still on?" I doubt that what's-her-name's ice walls will last long. Even if they are 'magic' ice. :p I don't want to trap the room while we're still in it. She'll create a line of orbs seton the opposite side of one of the ice walls.

-------------------------------------------

(Full Action: Multi-target autofire Plasma Orbs targetting 3 androids.)
Attack +14, -1 per square. I'm not sure how far apart they are, but I'll assume a -3.

Plasma Orbs: Plasma Control +8 Autofire, Penetrating 3
Homing 2 (2 extra chances), Indirect 3 (any angle), Precise, Precise Shot)

Guard #1: 19 http://invisiblecastle.com/find.py?id=1368117
#2: 28
#3: 21

Oops, forgot that you can take 10 against minions.
--------------------------------------------------

(Defense: 23/15. Toughness +9. Fine. HP 3/2)
 

1 HP left

Viridian realizes what's happening as soon as the spider demon reaches for the ailing grey gunner. It's too fast...she doesn't have time to cast...

Hell with that!

She swings an arm out, making a warding mudra with her hand and spitting her invocation in English... "...by Hecate you shall NOT escape!"

Despite the abbreviated signs and calling, Thessaly summoned as much force of will as she could muster, forcing the Silver Countermagic to happen regardless! Magic was only part ritual; the far greater part was Will...and a stark, argent ray of power radiated from her outstretched hand!

(Spending Hero Point! Countermagic! Perception, so no roll to hit needed. Counter roll: 17...http://invisiblecastle.com/find.py?id=1368348 , I'll use an HP to reroll, if that's allowed. Consarnit. :) Reroll: 15! Even worse! Hurrah! http://invisiblecastle.com/find.py?id=1368350 )

(I just have this...irrational hate of Invis Castle. It seems like it rolls under 10 way more often than statistically possible. :))
 

(The reroll on HP isn't a pure reroll. The results are between 11-20. So your roll of 4 turns into 14, for a counter magic result of 25. Unless we nerfed Improved Roll; I can't remember what we decided.)

(So far Invisible Castle hasn't been too bad to me. It seems to work better than my real dice. :( )
 

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