DM_Matt said:(It is my impression that Hope just was putting out the flames, which is a good thing, since it will counter the secondary effect extra on the napalm, but it won't negate the stun. Hope would need to spend a hero point or take exhausted to make healing work. Viridian can spend an HP to shake the stun though, and probably should, because it seems that the trap will keep attacking until negated (i.e. Optic can see that the napalm is still flowing in the pipes) )
ooc:
She's just putting out the flames and soothing the burn with cold, or rather cool wind, taking a page from Star's book. It's not really 'healing' persae. She's also using her wind abilities to bend the flaming oil away from them, at least until Viridian can complete her transmutation spell. And since she's not incorporating the flames into a spell, she'll not suffer any exhaustion/fatigue or disorientation.
Last edited: