Superheroes of the Trust Game Thread

ooc:
Okay. So this round, she's playing possum as she gathers her magical and mundane energy to strike. I think that the last two posts portrayed the really badly wounded type hit real well and the hero point (From the quick figuring out thingie) used to get back from 'the near brink' as it were.
 
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DM_Matt said:
Apparently the plane was spotted by advance scouts somewhere, and a hanger opens up in the side of the mountain. Looking in, you can see two pairs of winged, humanoid robots get a running start and take off, propelled by rockets.

Wren gets into battle mode with but a thought. These two robots would be disastrous for the plane. He had to take them out before they could do anything else.

Taking note of the running start that the two robots need, he gets an idea. He conjures up another invisible wall, this one a solid 80' cubic wall directly in the path of the robots. If he can manage to get the wall in front of them both, then he will. If not, then he will go for the first available robot. He will try to conjure the wall when they are at full speed, or in a state of acceleration, for the best impact and limited probability of veering off course. After all, it's invisible, and solid.

Create Objects 8, stationary, innate, subtle (invisible) wall of 80' cube to add a definite resistance to simply being punched through like rice paper.

He then continues his survey of the compounds, making a bee-line for the hangar that just opened up should he be able to effectively stop both robots with such a trick. If not, then he will keep his trajectory, hoping to pull the robots' attention away from the plane.

OOC - was he given a com link to be able to talk with the pilots? would he be able to warn the pilots of possible incoming flying robots?
 

Fangor the Fierce said:
Wren gets into battle mode with but a thought. These two robots would be disastrous for the plane. He had to take them out before they could do anything else.

Taking note of the running start that the two robots need, he gets an idea. He conjures up another invisible wall, this one a solid 80' cubic wall directly in the path of the robots. If he can manage to get the wall in front of them both, then he will. If not, then he will go for the first available robot. He will try to conjure the wall when they are at full speed, or in a state of acceleration, for the best impact and limited probability of veering off course. After all, it's invisible, and solid.

Create Objects 8, stationary, innate, subtle (invisible) wall of 80' cube to add a definite resistance to simply being punched through like rice paper.

He then continues his survey of the compounds, making a bee-line for the hangar that just opened up should he be able to effectively stop both robots with such a trick. If not, then he will keep his trajectory, hoping to pull the robots' attention away from the plane.

OOC - was he given a com link to be able to talk with the pilots? would he be able to warn the pilots of possible incoming flying robots?

He has the same standard set of equipment that all Trust heroes get (you should e able to copy it from some other PCs sheet). A commlink is included.
 

Fangor the Fierce said:
Wren gets into battle mode with but a thought. These two robots would be disastrous for the plane. He had to take them out before they could do anything else.

Taking note of the running start that the two robots need, he gets an idea. He conjures up another invisible wall, this one a solid 80' cubic wall directly in the path of the robots. If he can manage to get the wall in front of them both, then he will. If not, then he will go for the first available robot. He will try to conjure the wall when they are at full speed, or in a state of acceleration, for the best impact and limited probability of veering off course. After all, it's invisible, and solid.

Create Objects 8, stationary, innate, subtle (invisible) wall of 80' cube to add a definite resistance to simply being punched through like rice paper.

He then continues his survey of the compounds, making a bee-line for the hangar that just opened up should he be able to effectively stop both robots with such a trick. If not, then he will keep his trajectory, hoping to pull the robots' attention away from the plane.

OOC - was he given a com link to be able to talk with the pilots? would he be able to warn the pilots of possible incoming flying robots?

The first pair of robots smash into the barrier and explode. The others manage top veer off, making sharp turns downwards and no longer being able to hit the plane his round. The plane opens up with its rail guns, and blows a wing off one, causing it to crash. The other keeps flying.
 

(Eyagh! There's a lot going on, and a lot of posts! Any chance I can get a very brief tactical summary of the current situation? Thess had TK'ed a bot, and Nitro just whacked one and Hope is down but not out and I have no idea what Star or Nightweaver's status is...and Thess is stunned? Is that about it? Oh, and the AI is attacking us with the foundry's smelting equipment? I will edit this post with my action as soon as I get everything straight.)
 

ooc
Hope is stunned, I'm seeing it as her gathering enough energy to complete a sort of 'screw you' type attack on the base and give her companions a fighting chance, knowing that she's gonna be out of the action for awhile.

Nightweaver is fatigued

The Gaurdian is on his way.

Nitro is well Nitro,

Optic looks to be okay, but Jemal is Awol.

Shooting star is figuring out what to do, possibly planning a plasma attack. :]

I don't know what Viridian is planning. ;)
 

Seeing the effectiveness of the solid invisible wall, Wren flies towards the last robot, hoping to deal with it before it can attack the plane. He flies towards the robot, sending a blast at the thing, hoping to ground it... permanently. Calling into the comlink, Wren gives a warning the the pilot, "One aerial robot left, bring him towards me..."

Blast 11 (+11 to hit) Autofire 1, Penetrating 3

Hopefully his shield on the plane will deter any damage it might incur, should the robot still be in attack mode by the time Wren has dealt with it.
 

OOC: Since the situation has changed a bit,

If the knight hasn't been destroyed by Star's turn, then actions go as above.

If the knight is destroyed, Megan will attack the supporting structure of one of the big vats to cause it to dump on some enemy robots. IF she thinks doing so won't cause further damage to her allies. Not that her judgement is likely to be completely accurate. And her move action will be as above.

Otherwise, she'll use multi-target autofire if she can hit at least 2 spiders for a -4 penalty, or 3 for a -5. Defensive Attack enough to make the total penalty -5, and take 10 to hit Def 18.

Final option is to move to melee range against one spider bot while shooting at one of the bots firing darts at Nightweaver. Defensive Attack -3 (take 10 for 20) and Elusive Target.

-------------------------------

If applicable: Homing Attack against the 'porting knight comes to: 33! Critical?!
 

Fangor the Fierce said:
Seeing the effectiveness of the solid invisible wall, Wren flies towards the last robot, hoping to deal with it before it can attack the plane. He flies towards the robot, sending a blast at the thing, hoping to ground it... permanently. Calling into the comlink, Wren gives a warning the the pilot, "One aerial robot left, bring him towards me..."

Blast 11 (+11 to hit) Autofire 1, Penetrating 3

Hopefully his shield on the plane will deter any damage it might incur, should the robot still be in attack mode by the time Wren has dealt with it.

Some of Wren's shots hit, and the fourth robot crashes. Meanwhile, two rockets streak from somewhere lower on the mountain towards the plane. The plane has electronic countermeasures and is relatively stealthy, and Dantoni is a very good pilot, so one misses entirely, but the other hits, blowing a hole wall Wren built around it, but not penetrating the plane's alien-derived shield and special-alloy wings.

Wren sees a truck parked on the road near where the rockets came from, in a heavily-wooded area.
 

Thessaly...no, Viridian...reels under the new assault. Blasts from the assault bots scatter off the wards in place around her from her amulet, but every spell has its limit. The concussion transmits through, and hits her like a hard punch to the face, knocking her over and setting her head spinning.

It's no use...there's too many, her mind gibbers in panic. My spells don't work on computers! All I can do is move stuff! The AI is using the factory itself against us!

It's Hope's scream that shocks her out of the downward spiral. She forces herself to rise back to her feet, despite the wooziness.

Goddess stand with me...with us all...and let my heart know no fear in the safety of her shadow... There was no time to wallow in self-doubt. People were depending on her, and she could not let them down!

(Okay! Sorry about the long pause...today was a lot busier than I anticipated...and thank you all for the helpful suggestions in the OOC thread. For some reason I had been having trouble getting into Vi...but some of those posts helped a LOT. Action! Hero Point to negate Stun! If there's a foundry cauldron of molten steel close enough to the formation of bots, Thess will attempt to TK the container to tip it over onto them, hopefully getting an area. If there is not, she will burn another HP to add the Shapeable Area advantage to her TK and use it to hurl factory debris, ripped up bits of railing, chunks of metal from the already spilled steel...anything at hand...at the robots, doing her "damaging" TK effect on as many of them as possible without including PC's. DC of TK Damage is 23. I've no idea of what the DC for being engulfed in molten steel is...I leave that to you. :))
 

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