Superheroes of the Trust Game Thread

Sensing that the immediate threats of the robots has been dealt with, Wren turns his attention to the rocket launchers. His methods have worked well so far, so he goes in for another swipe. He moves towards the truck, creating another invisible object as he flies near enough to the truck. This time, since the truck is parked, he decides that they will have the chance to live or die. His invisible shielding creates an effective 4 sided structure, engulfing the front, sides and top of the truck.

With a simple warning, he calls out to the people below, "Do not shoot, and you will be spared..."

He then turns his attention to the grounds, and makes sure that there are no more threats to the plane landing and being able to stay while he goes to gather the others...

Effectively moving towards the truck, close enough to create another invisible object, think of a garage like structure, where the truck is surrounded on 4 sides by an invisible force. If they launch the rockets, they will have nowhere to go, and explode on the truck itself.

Then, he will scan the grounds for any other threats, hoping that he now has time to go look for the others.
 

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(Wren is aware of another threat on the ground. The rail guns that shot at him, and will fire again when their turn comes up again.)
 


If the robot near Nitro isn't destroyed yet, Nitro picks it up and throws it at some immobile thing close to him that's been bothering us. If it is destroyed, Nitro jumps over and Shockwaves the spider-creatures or wherever else he can hit the most guys.
 

Optic blasts the force shield (twice...last round and this one), and it goes down. He goes through the door, finding a towering pillar with a mess of wires and a tv screen with Scyllaa's face displayed on it...this is definitely Scylla's core.

The group mostly waits for the knight to return, and he does, appearing by Hope. The plasma balls go for him, but he blinks out before they arrive (Fiated to use Ultimate Defense to force a reroll...great feat Elric ;) Good for emulating guys with crazy blinking powers), except for one which lightly damages him (1 injury).

Nightweaver, confused, misses her chance (she sitll gets an action this round, but already found out last round that she cant hurt the blinking bots with a readied snare.)

The knight picks up Hope with one hand, and bashes her on the side of the head with a wild swing. She goes flying across the room, hitting a molten metal vat, hitting it hard enough to make it crack, bouncing off, and falling to the ground below it. The metal leaks, forming a steaming puddle headed in her direction. (2 more bruises, 2 more injuries, staggered, stunned, unconscious, fatigued, no hp, but will get one when she recovers).

The knight blinks out.

Viridian meanwhil strains her TK to tip over a vat of molten metal on the group of three spiderbots that shot at her. All are destroyed, and lie twitching and occasionally firing off wild shots as the metal continues to finish them off.

Nitro grabs the fallen knight by the legs, and smashes it over a welding bot, destroying both. Other welding bots try to hit him, but fail. He also dodges a molten metal drop, but gets grabbed by a construction crane, which starts to pick him up.

The lasers go on for a moment, and she thinks she is about to get vat up, when suddenly a woman comes sliding through the hallway Her left hand is hovering over the ground and creating a roughly surfboard-shaped non-friction zone, and she extends her right hand, emitting a lightning-like flash. Viridian is unharmed, but the lasers are disabled. She flies over the edge and lands on her feet on the factory floor. She is very attractive and wears a dark blue leatherish uniform with matching cape and domino mask, has a utility belt, and long, light-brown hair flowing behind her.

Star knows that her plasma will not help much against structures designed to withstand being constantly near molten metal, so she starts hurling orbs at the bugs, destroying two.

Three bots attack Optic as he enters the computer room, and he is hit by two (slowed, injured, bruised)

Three also go for Star, all of which are damage-dealers, and all of which hit. She takes a lightning attack, some rail gun shots, and a launched knife. She crashes to the factory floor, hitting her head very hard on the ground (3 bruises and injuries, two of which cause stuns, and another bruised, stunned, and staggered result from "knockback").

The last one, a very dangerous paralyze bot like the one that slowed Optic, shoots Nitro, but he is unharmed (nat 20 on the save).
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Meanwhile, Wren blasts the truck, severely damaging it. The rail guns open fire at the plane, but are unable to damage it.
 


Nitro, 1 Injured, 2 Bruised, 0 HP

"I'll save you Hope!" Nitro tries to pry himself free of the crane and, if that works, drops to the ground, then leaps over to where Hope is.
 


DM_Matt said:
Three also go for Star, all of which are damage-dealers, and all of which hit. She takes a lightning attack, some rail gun shots, and a launched knife. She crashes to the factory floor, hitting her head very hard on the ground (3 bruises and injuries, two of which cause stuns, and another bruised, stunned, and staggered result from "knockback").

Megan allows herself to be distracted by the new arrival: "Hi? Bonjour?" Oh sh-! Shooting Star pours on an emergency boost of speed, trying to evade the attacks.

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Let's try spending an HP for the double dodge bonus, since it worked the last time she got hit several times in the same round. HP 2.

That puts her Defense to 32, right? Two spiders were attacked, so a 1 point defensive attack was used. That gives her 9 dodge doubled, 5 base, and a -1 penalty.
 

(hmmm...I think I'm going to not allow that. It only makes sense retrospectively, and it technically should be used beforehand. Can you explain why she would have done it this round but not in the previous round, when she also had three shooting at her, and she only got bruised that time?)
 

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