Superheroes of the Trust Game Thread

Fenris2 said:
Can anyone come with me to check into her, just in case there is still trouble?"

"Right, Spirit! We have to rescue her! I'll come with you."
In the meantime, Nitro grabs Nightweaver and carries her over to Angel for healing. "Don't worry, honey. You took quite a beating taking on all those guys at once, but we won in the end. We'll get you back up and running real quick and then go see Ms. White."
 

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. o O {You idiot! You should have hung on the wall just above their reach! You should have realized all of them were those...wolf things, not just a few!

Nightweaver doesn't say anything in reply to Nitro, allowing him to carry her to Angel.
 

Angel uses his spifferifc healing powerson Viridian (among any others).

After that I think we check that ship post haste for Spirit
 

Viridian's actual wounds are fairly minor, comparatively speaking. She's mostly just physically exhausted from the effects of the Sheik's poisons. That said, she gives Angel a tired smile, and thanks him when her bruises and injuries are healed.
 

Fenris2 said:
Angel uses his spifferifc healing powerson Viridian (among any others).

After that I think we check that ship post haste for Spirit

BTW, you total healing is not automatic. They have to make a check equal to 1d20+ConMod +1, and one condition heals at DC10, one more at 15, another at 20, etc. It would take a long time (i.e. too much time) to get rid of all the bruises and injuries at the moment, though you certainly can relatively quickly get rid of the worse conditions with a couple applications.

Whoever does wind up on the ship finds two very disturbing things. One, in the main cabin, they find Spirit tied to a knocked-over chair. She is dead. Her head shows burn patterns consistent with a continuous-beam energy weapon of some sort. Additionally, in the control room, the computers are all flashing a big red box. In it is the words "SELF-DESTRUCT IN:" and a timer, which is currently at 3:12 and ticking down.
 

"I wouldn't know; I didn't see anything the other times." She shakily flies backwards, waving off further offers of healing. "I think I'll be okay." Unless drug interactions get me, but you didn't seem to be able to fix those anyway.

Shooting Star flies over to the end of the dock and checks on the fallen pilot and copilot. Please let the attacks on them have been part of the illusion.

"Wait, why are we not talking to the police?" I've always ended up talking to the police or a real super team. I can hold things together that long. Of course, normally I'm only responding to something else, and not going into some company's grounds looking for trouble. And I usually don't do so much damage either. Hmm. But it still seems low to skulk away.
 

DM_Matt said:
BTW, you total healing is not automatic. They have to make a check equal to 1d20+ConMod +1, and one condition heals at DC10, one more at 15, another at 20, etc. It would take a long time (i.e. too much time) to get rid of all the bruises and injuries at the moment, though you certainly can relatively quickly get rid of the worse conditions with a couple applications.

Whoever does wind up on the ship finds two very disturbing things. One, in the main cabin, they find Spirit tied to a knocked-over chair. She is dead. Her head shows burn patterns consistent with a continuous-beam energy weapon of some sort. Additionally, in the control room, the computers are all flashing a big red box. In it is the words "SELF-DESTRUCT IN:" and a timer, which is currently at 3:12 and ticking down.

Angel comms the rest, "A real situation here... Spirit is dead and we have a self destruct timer here hooked to I don't know what.. Optic is this your thing? Anyones? Self destruct in 3:12 (inform them if that is hours/minutes/seconds or not - should be clear by countdown speed...)"

OOC: sure, I figured that for healing, but give everyone one pass then.
 

Viridian puts a finger to the comm in her ear and says, "I could put a ward around it. Might contain the blast...might not. Can't tell without knowing how strong the bomb is. That, or I could hold it up in the sky and hope moving it doesn't set it off."

She pauses...doubletakes. "Wait. Did you say Spirit is dead?!"
 
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Huh, Spirit is dead? That can't be right. Megan thinks numbly. "If the bomb is hooked into a computer system, I can take a shot at it. Or I can just vaporize the boat." And it won't even hurt, because of whatever gas I inhaled. "That might set off the bomb though," she adds.
 

Shayuri said:
She pauses...doubletakes. "Wait. Did you say Spirit is dead?!"

Angel replies, 'Yes someone burned a hole in her head with some sort of energy I think... And no, before you ask, sorry, but I am not allowed to raise the dead."

Angel says, "Give me two and a half minutes to search the ship, and then have Viridian ward it no one can disarm it. I will try to find survivors or evidence, but little time remains..." With that using 5x quickness (ahhh cool to have that) he searches very briefly on the ship looking for survivors, or failing that, evidence (laptops, drugs, etc). He takes Spirits body with him if he can along with surviors/evidence and then vacates the ship - assuming none can disarm it...
 
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