Superheroes of the Trust Game Thread

DM_Matt said:
And on that note, Hope is on the other side of one of the magnetic walls, blocked from the exhibit. She hears stuff going on behind it, but cannot see what.

BTW, a note on ritual. Hope can do a ritual to gain an AP off one of her other spell arrays. It would be DC16, so she makes it on a 1, and it takes one round to do if she spends a hero point. Compared to using that hero point to power stunt the spell, it has the advantage of lasting the entire encounter instead of until she stops using it, and the disadvantage of requiring a round to do the ritual (rather than instantly), and the need to make a check, which is in this case moot since she always makes it.

ooc:
Would she have the power to blast through the magnetic walls? Okay, she does what you suggests and then does her best to get into the exhibit in order to stop Barrington.
 

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kirinke said:
ooc:
Would she have the power to blast through the magnetic walls? Okay, she does what you suggests and then does her best to get into the exhibit in order to stop Barrington.

SHe might, but shes better off using control air or force of nature to just pull it up. Control Air is the same as telekinesis, described differently, and when Hope uses it, it has a str of 50 for purposes of lifting. In force of nature mode, her str for lifting purposes is 48. Either way, she is certainly able to exert a stronger counter-force than the pull of the magnets, or at least pull the gates and the magnets out of the floor.
 

Alrighty then. Will save her hero point for when she truly needs it. Right now.....


IC
Hope snarls as the magnetic walls slam down before she can help stop Barrington. "You won't stop me that easily my unpleasant friend." she whispers, her hair bleaching white as she swoops her hand in a particularly viscious gesture in the direction of the magnetic walls.

Wind whips around her and she pushes the air up under the wall, causing it to lift. She smirks and ducks under it, ready to fight whoever is on the other side.
Around her swirls a wicked, visably glowing whirlwind.

ooc
Guarding Winds: (Force Field 8)
 
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kirinke said:
Alrighty then. Will save her hero point for when she truly needs it. Right now.....


IC
Hope snarls as the magnetic walls slam down before she can help stop Barrington. "You won't stop me that easily my unpleasant friend." she whispers, her hair bleaching white as she swoops her hand in a particularly viscious gesture in the direction of the magnetic walls.

Wind whips around her and she pushes the air up under the wall, causing it to lift. She smirks and ducks under it, ready to fight whoever is on the other side.
Around her swirls a wicked, visably glowing whirlwind.

ooc
Guarding Winds: (Force Field 8)

Your forcefield is always assumed to be active, and is a free action to activate anyway.
 

DM_Matt said:
Your forcefield is always assumed to be active, and is a free action to activate anyway.

ooc:
Okay. When she's going into fight mode though, it gets flashier due to her actively drawing on the powers of nature as well as her own emotions affecting the look of it. :o
I take it Faust will recognize her if nothing else. :)
 
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(Hmmm...Jemal has been gone from the boards for a few days.)

As you all jump out of hiding, you find that the bad guys are ready for you. Somehow, you were detected, at least to some extent. (No surprise)

Blitzkreig, true to his name, is the fastest, but waits for Faust.

Viridian throws some salt, and covers White Knight in a dome of force, trapping him.

Faust says "Heroes, how delightful. Your souls, your destiny's, and your magic are....deliciouussssssss" His eyes turn a deep black, and he extends a glowing red hand, waving it around a little.

The three of you feel a deep dread, a hopelessness (Luck Control is in play. He has an unknown number of luck points to counter rerolls) like your souls are being ripped from your body, and visible with energy leaves your bodies and enters his hand. (-10 con to Viridian, -8 to Optic and -3 to Nightweaver...really bad rolls all around). Faust seems to enjoy the energy very much.

Blitzkreig creates a trail of cloudy mist ozone in his path as he blurs into a number of images of himself striking Optic and Viridian numerous times, with thunder and lightning accompanying the blows. Viridian takes a hail of strikes, each sending both kinetic and electrical energy through her body, and is blasted through a metal wall, destroying it and landing along with a lot of metal rubble in front of the next wall. (stunned, two bruises...Blitz got a nat 20 on his attack roll, and Viridian got a nat 20 on her save). Optic is thrown back into the closet and bounces off the stone wall, falling to the ground and getting half-buried in a shower of rubble (Staggered, Stunned, Bruised x2)

Hope sees Virdian crash through the wall she was about to break and land at her feet. She sees the scene, but Nightweaver goes first. Suddenly, the area is filled with darkness.

Now Hope and the top of the order.
 

"Faust!" The Hellborn Saint snarls, seeing him, remembering finding the room in that building, having to wade through his kills, no his slaughter. The charnel house. She wished she did not remember the frozen expressions of terror on his victims. Or hear their last cries echoing through the stones of the foundation itself.

She thought she had killed him then, in Prague. But the damned fiend had escaped. He had survived.

As the room goes dark, The Hellborn Saint gathers her own magical energies and prepares to attack, gauging the room and the enemies abilities, quickly trying to figure out an effective attack.

OOC
Conjure Ice: (Continuous Create Object 9, Precise, Tether, Selective, Innate, Progression 1)
Guarding Winds: (Force Field 8)
Wind At Your Back: (Speed 3 + Leaping)

Attack: +3 (+6ranged, +10 weather Attack Array) (6pp)
Defense: +2 (+11)
Saves:
Toughness: +11
Fort: +07
Ref: +09
Will: +09
Notice: 10
Eidetic Memory
Master Plan
 
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kirinke said:
"Faust!" The Hellborn Saint snarls, seeing him, remembering finding the room in that building, having to wade through his kills, no his slaughter. The charnel house. She wished she did not remember the frozen expressions of terror on his victims. Or hear their last cries echoing through the stones of the foundation itself.

She thought she had killed him then, in Prague. But the damned fiend had escaped. He had survived.

As the room goes dark, The Hellborn Saint gathers her own magical energies and prepares to attack, gauging the room and the enemies abilities, quickly trying to figure out an effective attack.

OOC
Conjure Ice: (Continuous Create Object 9, Precise, Tether, Selective, Innate, Progression 1)
Guarding Winds: (Force Field 8)
Wind At Your Back: (Speed 3 + Leaping)

Attack: +3 (+6ranged, +10 weather Attack Array) (6pp)
Defense: +2 (+11)
Saves:
Toughness: +11
Fort: +07
Ref: +09
Will: +09
Notice: 10
Eidetic Memory
Master Plan

(You are way better off using your Force of Nature attack or your lightning attack. Dropping a giant piece of ice on him is an improvised attack thats only better if you really need an area effect and cant use the hailstorm.)
 

ooc:
Alrighty then.

IC

"You enjoy other people's power so much, well. EAT THIS!" She snarls.

Hope's eyes glow white and the air crackles around her as she decides what to do. A powerful bolt of lightning flashes from her outstretched hands towards the damned sorcerer.
 

Winded from the impact, but hurting most from Faust's draining of her lifeforce, Thessaly gets to her feet woozily and again spares a silent thanks for her amulet's protective powers.

On the other hand, it was clear that it alone wouldn't be enough. First, it would be wise to fortify a bit. She reaches into the satchel at her side and sprinkles salt in a circle around her feet as she murmurs entreaties for protection. Pulled by invisible forces, the grains align into a mystic diagram on the floor, ready to activate should its boundaries be threatened by any hostile force or person.

(Create Object, centered on self. Using Trigger: "activate if I am attacked." Hopefully that'll block drains and blasts...and if Blitz comes back for more, he may find himself hitting a +11 invisible wall at his speed. :))
 

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