Superheroes of the Trust Game Thread

Elric said:
Nitro leaps back down to the street where NekroPanzer has emerged and hits him with a mighty shockwave while keeping what is undoubtedly not a safe distance.

The shockwave blows the zombie off his feet, sending him crashing into a lamppost and knocking it over (2 Bruised and a Stun)
 

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Hope is unfortunantly too busy to answer her radio, unless it's one of those new fangled handless deals attached to her ear type thingie.
 
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Raylis said:
OOC: the area is still darkened, isn't it?

No, you accidently set yourself up for Faust's most powerful single target power: The ability to attack a manifestation of a power and use it as a conduit to suck out the power and some of the lifeforce of the user (A Drain One Power (Limited: Sustained or better durations) LINKED Suffocate LINKED Accurate on his Detect Powers).
 

With Blitzkrieg out of the way, Viridian turns her attention to the main event...Faust. She lifts her hands, and a silvery glow like moonlight envelops them.

"Now lets see what we can do about this spell slinger..."

(Delaying action to try to counter Faust's next move with her Nullify (+11) power. Since it targets -all- magical effects, that should also have a chance to end the Suffocate power, if I understand correctly. If I do -not- understand correctly, then she'll do whatever she has to to try to end the Suffocate power :))
 

Shayuri said:
With Blitzkrieg out of the way, Viridian turns her attention to the main event...Faust. She lifts her hands, and a silvery glow like moonlight envelops them.

"Now lets see what we can do about this spell slinger..."

(Delaying action to try to counter Faust's next move with her Nullify (+11) power. Since it targets -all- magical effects, that should also have a chance to end the Suffocate power, if I understand correctly. If I do -not- understand correctly, then she'll do whatever she has to to try to end the Suffocate power :))

(You understand correctly.)
 

ooc:
Changed the lightening bolt to blow away.
She's trying to figure out what's more effective on this guy.

When you helped me out with her abilities, you put in
Super-Stregth 2 (PF:Superbreath), What does that do?
 
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kirinke said:
ooc:
Changed the lightening bolt to blow away.
She's trying to figure out what's more effective on this guy.

When you helped me out with her abilities, you put in
Super-Stregth 2 (PF:Superbreath), What does that do?

Blow away only does damage if the trip is successful and even then, a lot less than the lightning bolt. It can move him or knock him down, but his attacks are perception range, so it does not provide much of an advantage. Blow away is good for groups of mooks. Against a single powerful target, the lightning bolt is definitely your strongest attack. Super-Breath is simlar to blow away, except you get to use it while you have your Force of Nature buffs active. However, it only trips, rather than also knocking back, and can put out fires.
 

ooc:
Alright. Lightening bolt it is then. :cool:
If she doesn't kill him this time, she's bringing an rpg to the next battle. She's funny that way. :heh:
 

DM_Matt said:
The shockwave blows the zombie off his feet, sending him crashing into a lamppost and knocking it over (2 Bruised and a Stun)
That was a nice lamppost! I've got to finish this guy off before he hurts more people!

"You were much better in Thriller" Nitro charges at Nekro ready to deliver a beatdown he'll never forget (Charge, All-Out Attack 5, Power Attack 5, no knockback on a hit, Improved Grab on a hit, followed by Extra Effort to Surge and do it again. If he's already in a grapple, regular attack with Knockback, aiming him at a large object).

(OOC: This is why Improved Grab ought to get changed. Of course, a certain enraged zombie villain was supposed to use this trick before it got taken out of the game but you know, sometimes payback's not a (b)itch- it's just more opportunity :))
 

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