Victim
First Post
Megan gasps as the demon guard reaches for her. Not THIS close! With a last ditch effort, she blasts straight down just before its arms close around her. Only her cape - which breaks away - is left in its clutches.
I have to lose this thing fast, before I'm burned to a crisp. And if it's going after with teleportation, I won't be able to make him crash at high speed either. I'll just try high speed strafing runs. She smoothes out her dive back towards parking lot, then levels off, rocketing away from the fight at super sonic speeds. Megan slings a few plasma spheres at Asad half heartedly on her way out.
She yells into her comm, "I'm a ways off now; let me know what's happening."
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Move Action: Dive back to ground level, take Moveby Action, flee away from teleporting demons and Asad's counter attack - since we're near the docks, she'll go out to sea or downriver - till she's about a mile away.
Moveby: Standard Action: Shoot Asad: Attack +12. Defensive Attack +-2.
Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3
Homing 2 (2 extra chances), Indirect 3 (any angle), Precise
Attack roll: 31
Def: 25/15. T: +9. Fine. HP 1.
Apparently, my dice are loving me this fight.
I have to lose this thing fast, before I'm burned to a crisp. And if it's going after with teleportation, I won't be able to make him crash at high speed either. I'll just try high speed strafing runs. She smoothes out her dive back towards parking lot, then levels off, rocketing away from the fight at super sonic speeds. Megan slings a few plasma spheres at Asad half heartedly on her way out.
She yells into her comm, "I'm a ways off now; let me know what's happening."
-------------------------------------
Move Action: Dive back to ground level, take Moveby Action, flee away from teleporting demons and Asad's counter attack - since we're near the docks, she'll go out to sea or downriver - till she's about a mile away.
Moveby: Standard Action: Shoot Asad: Attack +12. Defensive Attack +-2.
Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3
Homing 2 (2 extra chances), Indirect 3 (any angle), Precise
Attack roll: 31
Def: 25/15. T: +9. Fine. HP 1.
Apparently, my dice are loving me this fight.