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Superheroes of the Trust Game Thread

Megan gasps as the demon guard reaches for her. Not THIS close! With a last ditch effort, she blasts straight down just before its arms close around her. Only her cape - which breaks away - is left in its clutches.

I have to lose this thing fast, before I'm burned to a crisp. And if it's going after with teleportation, I won't be able to make him crash at high speed either. I'll just try high speed strafing runs. She smoothes out her dive back towards parking lot, then levels off, rocketing away from the fight at super sonic speeds. Megan slings a few plasma spheres at Asad half heartedly on her way out.

She yells into her comm, "I'm a ways off now; let me know what's happening."
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Move Action: Dive back to ground level, take Moveby Action, flee away from teleporting demons and Asad's counter attack - since we're near the docks, she'll go out to sea or downriver - till she's about a mile away.

Moveby: Standard Action: Shoot Asad: Attack +12. Defensive Attack +-2.

Plasma Orbs: Plasma Control +8 Autofire 2 (1 for 1, max 4), Penetrating 3
Homing 2 (2 extra chances), Indirect 3 (any angle), Precise

Attack roll: 31

Def: 25/15. T: +9. Fine. HP 1.

Apparently, my dice are loving me this fight.
 

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Thessaly bends over double to shield her face and vitals from the flame, but howls in pain as even through her protective wards, the transmitted heat scalds her skin and hair. There's no comforting shock, as when she was shot...the pain is instant and unbearable.

Tears squeezing out from the corners of her eyes, Viridian forces herself to look around and up by sheer force of will, though her singed back howls at her for moving. She couldn't afford not to move, not to act...they could still lose this!

She lifts a trembling hand, palm outward and incants, "Cerridwen, great mother! Give me your light, to restore what was, to what is. Cast out the magick of the black, and restore balance..."

Silvery light shines down on one of the flying demons...a radiance like concentrated moonlight.

(HP to reroll tuffness, and Silver Countermagic on the firebreather! +11 Nullify, all magic effects at once on one target. Perception, so no attack roll.)
 

Hope moans as she shakes off unconsciousness, the pain nearly indescribable and she focuses, or tries to focus on the situation at hand, though the world seems to be rather shaky and uncertain around the edges of her vision.

She moves her head fractionally, seeing Asad running.... No you don't! she thinks, the air around her crackling with energy as lightning lashes out from nowhere, streaking towards the terrorist.


ooc
Lightening blast, indirect, aimed for Mr. Assad. (she wants to take him alive, so just enough damage to knock him down and out). Oh, using a hero point to shake off the stun. :] :p
 

Viridian's words are effective, and the demon who burned her suddenly disappears, leaving behind the guard who falls lifelessly to the ground.

Viridian does a fly-by against Asad, injuring him but not that badly (bruised, HP for Star on account of an Asad reroll.)

Wren meanwhile keeps pulling people out of cars.

Asad jumps on another motorcycle and speeds off.

Nightweaver keeps Fine restrained.

The WIBA gets onto her motorcycle and speeds off in the opposite direction as Asad.

Seeing it back away from the crash and turn around, Nitro jumps onto the car that the woman in red just carjacked, reaches through the window and grabs the woman in a headlock, also grabbing her gun arm and wresting it away form her as it fires randomly, breaking through the windshield. The car keeps moving a bit, but Nitro is stronger than the car as well as the woman, and he manages to stop it, his feet tearing up the pavement as he moves with it a little.

Hope looks up at the last demon and blasts it out of the sky with a lightning bolt. (Staggered and stunned).

(Saving time here) Viridian does in fact manage to dispel the fallen demon, and the last baddie in the fight.

Nitro has the woman pinned, and she doesn't have any more backup.
 

Wren immediately goes to aid the bystanders, making sure nobody was hurt or injured. If so, then he will aid in healing them. Otherwise, he calls into the com link, saying, "I sure hope headquarters has a good insurance plan!"

Otherwise, he calls over to the group, saying, "Nice work guys and gals. We got Fine, plus one of the villains. Let's take her to headquarters and see what we can find out. Star, if you have the chance, see if you can get those license plates of the two escapees. Viridian, there's a warehouse full of things, perhaps something tied to the kidnappers or anyone else. I think we should grab what we can, and use it if we are able to. That handy little spell of yours to find someone based on their belongings might be soon used."

Wren will tend to the bystanders, hoping that the others are well enough to investigate the warehouse, take any computers, disks, etc, and then head back to headquarters. He will heal anyone that would need it, as well as using a HP to use Leadership to remove other conditions that his Healing can not take care of.
 

"Thanks," Hope says gratefully as Wren heals her of her various injuries and burns and staggers to her feet, weaving a little as her body gets used to the idea of not being in pain. She then goes to direct the local emergency teams to help take care of the injured and trapped civilians, blowing out any fires the demons may have started. Once she's helped secure the scene, she'll go and help gather evidence and do her investigate thingie.
 
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Megan doubles back to the parking lot and then spirals outward to look for Asad or WIBA. "So all the monsters are gone? On it," she calls back, sounding relieved. Why stop at getting license plates? If I can get that close, I can tail them or engage or set up traps along their path. I managed to avoid getting hurt this time - just barely - but I didn't do anything either. They're only on motorcycles; even our slow people should be able to catch up. Should Star encounter Asad, she'll slow up and start following him. On the other hand, she'll only take a quick peak at WiBA before moving on.

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Move back to the lot, then start a search pattern.

Notice +6; Search +1; Quickness x10

That probably consumes both her actions. If not, total defense.

Def 23/15. Toughness 9. Fine. HP 2.
 



Nitro grabs a pair of handcuffs (kept in one of the many pouches of his ubiquitous fur coat) and handcuffs the woman in red. He'll keep a hold of her anyway. "She still seems kind of panicked. Was it something I said? Am I really losing my game that much? No one told me this could happen when I signed up for this superhero stuff"
 

Into the Woods

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