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Superheroes of the Trust OOC Thread II

kirinke

First Post
I noticed the error right before you remarked on it, so I shifted them to the independant powers and powered the regeneration down from 5 to 4. This is in keeping with her earth and fire based abilities (though leaning more to her earth based powers than fire). I figured I really wouldn't need burrowing or anything like that anytime soon, so I took that out.
 
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DM_Matt

First Post
1. Those stats are very high. Know that you are paying a point premium for that, as stats tend not to be so efficient.

2. That Will save is a little low. You might want to bump it up a little.

3. Your feats are a real mess. Critical Strike requires favored enemy and only works against said enemies. Improved Aim, really? Thats a sniper's feat. Its for taking aiming actions. Is that what you are going for here? Connected/Contacts/Well-Informed? You live in Ethiopia. Also, the diplomacy and gather info rolls tat two of those run off aren't that high for you. Seixe Initiative? Thats a speedster feat. I don't see it fitting into this concept.

4. Skills: You have a lot of them, but aren't all that great at any, except maybe Medicine. Your concentration is low. When stunned, you need to make a DC22 concentration check or lose your force field.

5. I'm not clear why you have full life support. Also, no regen from unconscious.

6. Powers - still too many, and some are bit redundant or too weak. Earth and Fire Control are just TK with Limited:(Earth or Fire), but you have both AND TK. Perhaps though you should JUST have earth and fire control and NOT generic TK, conceptually. Otherwise, just take TK. Your attack powers are still below caps. I suggest you slim your powers (like that nullify electronics...that there looks like a power stunt), and increase the number of PP in the array to strengthen them. At minimum, you should make your offensive caps.
 

Victim

First Post
[sblock]
Here is the prelim build mark 3
Character Name..........Titha Akanth (Fire Thorn), locally nick-named by the bad-guys Dambudzo (Trouble)
Concept......................Elementalist
Quotation...................Y'know, I might not be as powerful as some, but I make up for it versatility.
Real Name..................Elysia Helen Achaikos
Identity....................... Secret
Origin.........................Mutant
Allegiance..................Good.
Motivation................. Responsibility
Gender.......................Female
Age.............................25
Height.........................5ft, 9 inches
Build...........................Slender, graceful
Hair.............................Gold-blond
Eyes............................Bright Green
Occupation.................Socialite, missionary
Nationality..................USA, Greece (dual-status)
Ethnicity.....................Caucasion
Initative......................+4
Hero Points................+2
PL/PP.........................11.5/172

ABILITIES
STR....14 (+2)
DEX...18 (+4)
CON...18 (+4)
INT.....18 (+4)
WIS....14 (+2)
CHA...16 (+3)
PP SPENT: 38

SAVES
Toughness: 4 + 12 force field = 16, Fort: 4 + 7 = 11, Refl: 4 +4 = 08, Will: 2 + 4 = 06,
PP SPENT: 15

COMBAT
Defense: +6, Attack: +2 +8 ranged bonus = 10
PP SPENT: 14

FEATS:
Ranged Bonus +8. Luck +1. Connected. Contacts. Well Informed. Jack of All trades.
All out attack. Critical Strike. Improved Aim. Master Plan. Beginner's luck. Seize Initative.
PP SPENT: 19

Benefit: Wealth Elysia comes from a very wealthy and well-connected family. She herself is a quite successful artist and arcitect.
PP SPENT: +1


SKILLS
06 Concentration (1 pp). +08 Craft Artistic (+1pp). +08 Structural (+1 pp). +07 Diplomancy (1 pp).
+07 Gather information (1 pp). +12 Medicine (2pp). +06 Notice (1pp spent). +06 Sense motive (1 pp).
+08 Stealth (1 pp)
Knowledge
+08 Current Events (1 pp). +08 Earth Sciences (1 pp). +08 Popular Culture (1 pp). +08 Tactics (1 pp).
+08 Search (1 pp).
PP SPENT: 15

INDEPENDENT POWERS
Force Field Rank 12
Comprehend Languages Rank 4
Immunity 9 life support
Regeneration recovery rate 4 bruised/unconscious, regeneration (-1 flaw must be in contact with earth)
Regeneration recovery rate 4 injured/staggered, die hard (-1 flaw must be in contact with earth)
Superstrength 3
PP SPENT: 36

POWER ARRAY 1 RANK 10
Telikensis precise rank 09
Continuous Create object (precise. variable, innate) rank 06,
Earth control rank 10
Fire Control rank 10
Visual Dazzle rank 10,
Blast Rank 08 (variable, knock back 3)
Area blast (indirect, variable) rank 08
Earth to mud rank 10
Visual Obscure rank 10
Snare (variable, movable, tether) rank 6
Deflect (variable, reflection, redirection) rank 6
Stone shape rank 4 (innate)
Ignite Rank 5
Melt Rank 10
Nullify electronics Rank 10 (blast of fine dust particles)
PP SPENT: 34

[/sblock]

The Indirect, variable, area blast doesn't fit into the array since it costs 26 (3x8=24+2=26) in a twenty point array. Put a flaw like Full Round or Distracting on something like this so it fits with more ranks.

The create object also costs too much (3x6=18+3 power feats = 21). Probably drop a power feat to bring the cost down.

Or you could buy a bigger array.

You need to specify where the regeneration is going inside each bruised/KO and injured/staggered categories (eg, bruised rate 3, KO rate 1, injured rate 2, staggered rate 2). And I've been under the impression that regen from unconsciousness is not being allowed.
 




Victim

First Post
The create object doesn't fit in the array (3/rank x 10 ranks+1= 31).

Burrowing 11 lets you move through solid rock at 500 mph or through soil @2500mph. Without taking into account double moves and accelerated movement. That seems strangely fast. And what does Selective do on a movement power?

Since you seem to be aiming at Fort +11, dropping Con isn't actually saving you any points.

Hide in Plain Sight seems freakishly good.

Defense +8 and base attack +2 costs 20 points, not 16.

I'm not really following your skill points. (Craft Artistic +14 requires 2.5 points, not 3. Diplomacy and Gather Info don't seem right for the points allocated and stat bonus either).

Recovery rate on bruises maxes out at 3.

You don't seem to be paying for regeneration, since you have 13 points supposedly spent on independent powers and an unflawed forcefield 13.

You dropped Comprehend from your independent powers but still mention it in the background. Without comprehend, you might want to buy some languages.

It really helps if you list what your powers do, instead of just naming them (nova blast, magma eruption...).

If moveable on Snare is an extra, as it is on CO, then that power costs too much for the array as well.

With two extras on Deflect, it's not going to fit in the array either.

13 APs on a 24 point array costs 37, not 35.

Maybe Episode 4: A new Hope will turn out better than the mark 3 version.

[sblock]

Here is the prelim build mark 3
Character Name..........Titha Akanth (Fire Thorn), locally nick-named by the bad-guys Dambudzo (Trouble)
Concept......................Elementalist
Quotation...................Y'know, I might not be as powerful as some, but I make up for it versatility.
Real Name..................Elysia Helen Achaikos
Identity....................... Secret
Origin.........................Mutant
Allegiance..................Good.
Motivation................. Responsibility
Gender.......................Female
Age.............................25
Height.........................5ft, 9 inches
Build...........................Slender, graceful
Hair.............................Gold-blond
Eyes............................Bright Green
Occupation.................Socialite, missionary
Nationality..................USA, Greece (dual-status)
Ethnicity.....................Caucasion
Initative......................+4
Hero Points................+2
PL/PP.........................11.5/172

ABILITIES
STR....14 (+2)
DEX...14 (+2)
CON...14 (+2)
INT.....18 (+4)
WIS....14 (+2)
CHA...16 (+3)
PP SPENT: 30

SAVES
Fort: 2 + 9= 11. Refl: 2 + 9 = 11. Will: 2 + 9 =11. Toughness: 2+13 force field = 15
PP SPENT: 27

COMBAT
Defense: +8, Attack: +2, +9 ranged = 11,
PP SPENT: 16

FEATS:
Ranged bonus +9, Luck Bonus +2, Hide in Plain Sight, Master Plan, Assessment, Eidetic Memory, track
Fearless.
Benefit: Wealth. Wealth Elysia comes from a very wealthy and well-connected family. She herself is a quite successful artist and arcitect.
PP SPENT: 18

SKILLS
+14 Concentration 3pp spent, +14 Craft Artist 3pp spent, +12 Craft Architecture 2pp spent,
+12 Diplomacy 2pp spent, +14 Medicine 3pp spent, +14 Stealth 3pp spent,
Knowlege
+16 Tactics 3pp, +16 Earth Sciences 3pp spent, +16 Search 3pp spent,
+14 Notice 3pp spent, +14 Gather Information 3pp spent, +14 Survival 3 pp spent
PP SPENT: 32

INDEPENDENT POWERS
Force field +13
Regeneration recovery rate 5 bruised, regrowth (-1 flaw must be in contact with earth)
PP SPENT: 13

POWER ARRAY 1 RANK 12
Control Earth Rank 12
Control Fire Rank 12
Create object (Continuous, innate) rank 10
Shape Stone (continuous rank) 5
Blast rank 11 (variable)
Earth to mud rank 12
Magma Eruption rank 11 (indirect)
Visual obscure rank 11 (variable)
Snare (movable, tether, variable) rank 9
Deflect (reflection, redirection, variable) rank 9
Burrowing Rank 11, selective
Ignite Rank 6
Melt rank 12
Nova blast Rank 12
PP SPENT: 35

[/sblock]
 

kirinke

First Post
The create object doesn't fit in the array (3/rank x 10 ranks+1= 31).

Burrowing 11 lets you move through solid rock at 500 mph or through soil @2500mph. Without taking into account double moves and accelerated movement. That seems strangely fast. And what does Selective do on a movement power?

Since you seem to be aiming at Fort +11, dropping Con isn't actually saving you any points.

Hide in Plain Sight seems freakishly good.

Defense +8 and base attack +2 costs 20 points, not 16.

I'm not really following your skill points. (Craft Artistic +14 requires 2.5 points, not 3. Diplomacy and Gather Info don't seem right for the points allocated and stat bonus either).

Recovery rate on bruises maxes out at 3.

You don't seem to be paying for regeneration, since you have 13 points supposedly spent on independent powers and an unflawed forcefield 13.

You dropped Comprehend from your independent powers but still mention it in the background. Without comprehend, you might want to buy some languages.

It really helps if you list what your powers do, instead of just naming them (nova blast, magma eruption...).

If moveable on Snare is an extra, as it is on CO, then that power costs too much for the array as well.

With two extras on Deflect, it's not going to fit in the array either.

13 APs on a 24 point array costs 37, not 35.

Maybe Episode 4: A new Hope will turn out better than the mark 3 version.


You get 4 skill ranks per each power point.
Craft artistic +4 abil mod +8ranks = 12... eeep.....
Am changing that as soon as.

Shifted and changed some powers, feats and skills, so I could give her comprehend 4 and added the points on the indepedent powers.

And before I forget....
*groans at the New Hope pun and slaps Victim upside the head with a rolled up newspaper.

Bad pun. Bad!
 
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Victim

First Post
Diplomacy and Gather Info should be +11 with 16 CHA.

Independent powers are still miscosted. 15 Force Field. 8 Comprehend. That leave negative one points to buy regeneration and your immunities.

Magma Eruption or Nova Blast is what powers/extras again?

Defense/Toughness is under PL for level 11.

[sblock]

ABILITIES
STR....14 (+2)
DEX...14 (+2)
CON...14 (+2)
INT.....18 (+4)
WIS....14 (+2)
CHA...16 (+3)
PP SPENT: 30

SAVES
Fort: 2 + 10= 12. Refl: 2 + 9 = 11. Will: 2 + 8 =10. Toughness: 2+13 force field = 15
PP SPENT: 27

COMBAT
Defense: +6, Attack: +2, +10 ranged = 12,
PP SPENT: 16

FEATS:
Ranged bonus +10, Luck Bonus +1, Master Plan, Jack of all trades, Beginners luck
Benefit: Wealth. Wealth Elysia comes from a very wealthy and well-connected family. She herself is a quite successful artist and arcitect.
PP SPENT: 15

SKILLS
+14 Concentration 3pp spent, +12 Craft Artist 2pp spent, +12 Craft Architecture 2pp spent, +12 Diplomacy 2pp spent, +14 Stealth 3pp spent, +14 Survival 3 pp spent
Knowlege
+12 Tactics 2pp, +12 Earth Sciences 2pp spent, +12 Search 2pp spent, +12 Notice 2pp spent, +12 Gather Information 2pp spent,
PP SPENT: 25

INDEPENDENT POWERS
Force field +13
Regeneration recovery rate 3 bruised, regrowth (-1 flaw must be in contact with earth)
Comprehend languages Rank 4
Immunity heat rank 1
Immunity high pressure rank 1
PP SPENT: 22

POWER ARRAY 1 RANK 12
Control Earth Rank 12
Control Fire Rank 12
Create object (Continuous, innate) rank 5
Shape Stone (continuous ) rank 7
Blast rank 11 (variable descriptor to fire and earth attacks)
Earth to mud rank 12
Magma Eruption rank 11 (indirect )
Visual obscure rank 11 (variable)
Snare (movable, tether) rank 10
Deflect (variable with earth and fire, precise, ricochet) rank 9
Ignite Rank 6
Burrowing rank 8
Melt rank 12
Nova blast Rank 12
PP SPENT: 37

[/sblock]
 

kirinke

First Post
Diplomacy and Gather Info should be +11 with 16 CHA.

Independent powers are still miscosted. 15 Force Field. 8 Comprehend. That leave negative one points to buy regeneration and your immunities.

Magma Eruption or Nova Blast is what powers/extras again?

Defense/Toughness is under PL for level 11.

Changed gather information/diplomacy

It's 14 force field + 2 constitution which comes out to 16.
Took out regrowth from her regeneration, giving her an extra pp to spend (so when calculated pp spent on her independent powers, it does come out to 24) and took out Nova blast. Also took a point from her ranged attack bonus, as she doesn't have any attack over rank 11, so it seems silly to give her an extra point where it's not needed.
 

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