SW SAGA EDITION: Preview 7

one interesting bit is that the mooks never did any "aid another" tests to help each other hit luke. didnt we talk about just that kind of jedi killing in earlier threads?

as for the jedi being overpowered stuff, most have been said, expect that wiping the floor with mooks is what a high level jedi does best. now give us the stats for vader and let rip the death star scene :D
 

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As for dragging Lando over the side -- maybe they house-ruled the old action dice system from SPYCRAFT. "The blast takes you over the edge with the mook you're grappling. Take an action die. Heh-HEEEEE!" Not a bad system, IMHO.

And seeing as they were grappling -- I'd have the player make a Reflex Save (or whatever the heck it is now) to avoid going over the side ...

In the name of all that is holy, do NOT go into the WOTC discussion threads. It is the most depressing, enemy-of-fun series of postings I've ever seen.
 

jonrog1 said:
In the name of all that is holy, do NOT go into the WOTC discussion threads. It is the most depressing, enemy-of-fun series of postings I've ever seen.
And most of those are by one person, who seems to keep changing his argument ever other post and ignoring any of the rationales other posters give.
 

hobgoblin said:
one interesting bit is that the mooks never did any "aid another" tests to help each other hit luke. didnt we talk about just that kind of jedi killing in earlier threads?
Nobody said hired thugs had to use smart tactics. These are leg-breakers and hired muscle, not expert soldiers. And given the last time a Jedi showed was probably a couple decades ago, they just had no idea how to deal with Luke.
 


Reaper Steve said:
2)How did the blaster cannon splash in Round 2 that killed the Nikto also throw him overboard...and Lando with him? Does it have some type of knockback? Or was it dramatic license (since all the other 'deaths' involved a dive over the side)? If the latter, that would be real hard for a GM to pull off. I think a player would (rightfully) cry 'BS!' if I said the dead Nikto was knocked overboard AND that he takes Lando with him since he is grabbing him, if there aren't rules to dictate that. Otherwise it would smack of unfairness at the table. "You're taking me out of the fight over something that didn't even affect me!"
If I decided to do that during a scene, I'd ask for a reflex save to let go and not fall off the barge. The way Lando's player was rolling during the night, he'd almost certainly fail and fall off the side. Of course, not having a reflex save makes that impractical. Hmmm....

But I agree, if it was simply "He falls off and drags you with him" then that's just wrong. Bad GM, bad! Give players' chances; once they fail then you can dictate how bad things happen.
 

ValhallaGH said:
Bad GM, bad! Give players' chances; once they fail then you can dictate how bad things happen.

See, I'd heard that about Lucas -- too much GM fiat and stingy on the situational bonuses. Also, you go way too long without levelling in his games, then he XP dumps.

I do wonder how you do some things without a Reflex save. Attribute check plus half-level? Acrobatics check vs. GM-set DC.? Actually, the second one, I think. And I rather like it, now that I consider it ...
 

Kunimatyu said:
I think I agree - the swift actions to initiate recovery strike me as one of the worst offenders.

That being said, if the number of complexities remains constant with 3.5 but the gameplay improves....hardly a drawback, in my opinion.

Yeah, I actually want the number of complexities in the game to decrease, though. I think that would improve gameplay greatly. I was hoping to drop some of my Star Wars minis into the RPG. I'll check out that possibility, eventually; probably when the new SW adventure comes out.
 

ValhallaGH said:
If I decided to do that during a scene, I'd ask for a reflex save to let go and not fall off the barge. The way Lando's player was rolling during the night, he'd almost certainly fail and fall off the side. Of course, not having a reflex save makes that impractical. Hmmm....

It's a Reflex attack, so someone else makes the roll and if Lando's defense is too low, he falls off?
 

ValhallaGH said:
If I decided to do that during a scene, I'd ask for a reflex save to let go and not fall off the barge. The way Lando's player was rolling during the night, he'd almost certainly fail and fall off the side. Of course, not having a reflex save makes that impractical. Hmmm....

But I agree, if it was simply "He falls off and drags you with him" then that's just wrong. Bad GM, bad! Give players' chances; once they fail then you can dictate how bad things happen.

Rodney explains in a thread on the wizards boards that he was rolling dice for various things in the combat, and the splash damage from the bolt would have actually killed Lando, so he felt that an appropriate fudge was to have it knock him off rather than kill him (or something like that).

Cheers
 

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