SWSE: Scum & Villany [RG Thread]


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[sblock=Naar]
Feeorin soldier 1
Background: Enslaved
Force Points 5
Init: +6; Senses: low-light vision, Perception +3

Languages: Basic, Feeorin, Huttese, Ryl

Defenses: Ref 15 (14 flat-footed), Fort 17, Will 9
hp: 32; Threshold: 17
Speed: 6 squares

Melee: Combat Gloves +4 (1d6+7)
Ranged: by weapon +2
Base Atk: +1; Grp: +6 (4+2)

Abilities: Str 17, Dex 12, Con 15, Int 14, Wis 6, Cha 6

Special Qualities: Low-Light Vision, Stronger By Age, Brutal, Inborn Resilience

Talents: Hammerblow

Feats: Armor Proficiency (light, medium), Martial Arts I, Weapon Proficiency (Simple, Pistol, Rifle)

Skills: Endurance +7, Initiative +6, Mechanics +7, Perception +3, Pilot +6

Possessions: combat gloves, slugthrower pistol, blast helmet and vest, all-temperature cloak, utility belt, bandolier, hip holster, Clips x5, 1162cr[/sblock]
[sblock=Imprisoned, Escaped and "Lucky"]Naar is a young Feeorin mercenary who was just starting his career. The company he joined, Frozen Star, took a job to protect a transport from pirates. Unfortunately, unknown to them, the transport itself was infact a pirate smuggler ship. They were intercepted by Imperial Destroyer, and the ensuing short battle was hopeless. Naar was one of the few survivors from the raid, and was sentenced to Kessel for Piracy and Assault against Imperial forces.

Couple of years passed. Naar learned to live by his fists and grew to hate the Empire deeply for his injustice. Eventually he became a gladiator to entertain the Prison Adminestrator. He was transported to the Garrison Moon once a week to fight in arena. It was during one such flight that he and his fellow fighter surprised the guards and stole the shuttle. With fancy flying, Naar made it look like they had crashed an asteroid, and so they got rid of any bounty on them.

Naar left the shuttle to his accomplice on Nar Shaddaa and disappeared to the dephts of the city. Armed only with an ancient slugthrower and a jumpsuit he had modified from the Imperial Pilot's suit he soon found himself on another gladiator arena, fighting for little money. There he befriended a human, Galen, and together they built a daring heist plan which resulted in winning a ship and "escaping" to Tatooine. There, they are to meet Galen's contact, some Hutt.[/sblock]

[sblock=Frozen Star]Ghtroc 720 Freighter (3 unused emplacement points)

Colossal space transport
Positions
-Pilot: Galen
-Copilot: Naar
-Gunner: Iggy (Naar)
-System Operator/"Command": Ava
-Engineer: Q7

Init 2, Senses Perception +5

Defense Ref 14 (flatfooted 12), Fort 25; +12 armor
hp 110; Dr 15; SR 15; Threshold 75

Speed fly 12 squares (max velocity 750 km/h) fly 2 squares (starship scale)

Ranged double laser cannons -1 (-6 autofire) (dmg 4d10x2)

Fighting space 12x12 or 1 square; cover total

Base Atk +0; Grp +35

Atk Options autofire (double laser cannons)

Abilities: Str 40, Dex 14, Con -, Int 13

Skills: Initiative 2, Pilot 2, Perception 5, Mechanics 13, Use Computer 6/13

Crew 2 (normal); Passengers 10
Cargo 135 tons; Consumables 2 months; Carried Craft none[/sblock]
 
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Galen.jpg

Galen Rapp

[sblock=Background]Galen Rapp was born and grew up in Nar Shaddaa. His father was a Jedi on the run and ended up getting his mother pregnant while hiding out at the Smuggler's Moon . His parents never married though, the Jedi refused to put the boy and his mother in danger. During his childhood Galen learned about the force in secret from his father, but not many of the teachings regarding philosophy. Luckily the boy had a good heart and his mother raised him with some values so he isn't completely susceptible to the dark side. Imperial agents eventually tracked down his father and he was killed trying to flee. Galen was able to recover the lightsaber from his dad's belongings before the agents did and having his mother's last name kept him from ever being connected to the dead Jedi. After leaving home as a young adult, Galen used his martial training to get involved with competition fighting. At first it was only a way to hone his fighting skills, but a man has to eat and provide for his family. His mother did not really approve, but then married a quiet merchant to support herself anyway. Galen was able to make a decent reputation for himself in the arena.

He ended up fighting to a draw a brutish fella named Naar. Afterward their mutual respect turned into a friendly rivalry, but they never fought each other again. A few other big, ugly brutes decided they needed to take the two out and they both ended up fighting together in a few matches. This shared camaraderie and mutual respect developed into a friendship. It wasn't in Galen's nature to get hung up on pride so much and he doesn't have a big ego to get in the way either. To him the fights were mostly training and way to earn credits after all. So this friendly rivalry became nothing more than banter after their troublesome foes were dealt with.

Deciding it was time to get out of the fighting business they developed a scheme to work together to make some serious credits. Galen decided this would be a good way to leave the arena and try something else with some capital in their favor. By placing a hefty wager on his Galen's last championship fight, Naar was able to win a space ship after betting on Galen to lose. The wager's victim never suspected that Galen threw the fight, nor the ship Naar wagered was not his own. Galen, having tipped another acquaintance about the fix on the fight, a minor Hutt Lord was also able to make some good money as well.

The two had a ship and were ready to head off to Tatooine to hopefully turn this little favor into a job opportunity and make some good money working for the Hutts. Before leaving they were approached by an attractive woman, Ava Varaun, needing passage as well. The two let themselves be talked into providing passage and the deal to join together on a potential job looked on the up and up. The new doesn't run on air and wishful thinking, so they needed a good opportunity for credits. Some enterprising individuals who can handle the risks can make good money working for the Hutt's. As long as they don't get caught trying to cheat them.[/sblock]

392px-Ghtroc720_layout.jpg
 
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[sblock=IG-111 aka Iggy]Medium Battle Droid soldier 1
Init +8; Senses Perception +7
Languages: Basic, Binary, Kaleesh

Defenses Ref 18 (15 flat-footed), Fort 14, Will 11
hp 30; Threshold 14
Speed 6 squares (walking)

Melee Vibrobayonet +2 (2d6+2)
-Target +3 (2d6+3)
Ranged Blaster Rifle +4 (3d8+0)
-Target +5 (3d8+1)
Base Atk +1; Grp +4

Abilities: Str 13, Dex 17, Con ─, Int 12, Wis 10, Cha 8

Special Qualities: 4th Degree, Droid Traits, Bonus Armor Feat, Bonus Weapon Feat

Talents: Target Acquisition

Feats: Armor Proficiency (Light, Medium, Heavy), Skill Focus (Treat Injury), Weapon Proficiency (Simple, Pistols, Rifles, Advanced Melee)

Skills: Initiative +8, Knowledge (Tactics) +6, Perception +7, Treat Injury +10

Systems: durasteel shell, walking locomotion, 2 hand appendages, internal comlink, vocabulator, locked access, heuristic processor, improved sensor package, darkvision, translator unit (DC10)

Possessions: blaster rifle, vibrobayonet, medical kit, surgery kit[/sblock]
 

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