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Tales of the Grey Coast (IC)

Isida Kep'Tukari

Adventurer
Supporter
A Crazy Fool said:
Quork is not yet high enough to see any more than before.

"I quite like all of my bookcases. What are you goung to do with it? That one over there," he says pointing to a shelf full of newish-looking history books, "Isn't worth much. You're going to set it on fire aren't you? They'll burn well."
"Heavens no! I'm just going to animate it, if they decide to be so rude as to break in the door. With luck, this will say outside, but no gnome trusts their luck exclusively," Caramip says.

Quork darling, go higher, we need a better view of this fracas from above. What's going on out there? she thinks to her familiar.
 

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A Crazy Fool

First Post
OOC: Sorry for being so slow


Herb:

The door is locked and deadbolted


Caramip:

Quork reports that nothing is happening quite yet. Both sides seem to be staring the other down.


Jenna: Neither side has acted yet. The enemies seem to be waiting for something, a signal maybe.


ALL:

The signal finaly comes. There is a loud CRACK sound outside. Shotly following it is the shrieking sound of the nails holding the door's hinges and bolt tearing out of the stone wall and falling to the ground. The three people standing outside the door charge inside, and fan out. They all draw unmarked metal rods from inside thier robes (they are slightly larger than most normal wands).

You can see this happening to other buildings as well. The enemies in the center are rushing the guards, who have opened fire. Thier attacks are having surprisingly little effect, and the charge does not slow.

(OOC: Could everyone post thier initiative here again for ease of reference)
 


kinem

Adventurer
Herb is shocked at the demolishing of the door, but wastes no time putting up a fight with his sap.

init = 23

He will try to flank one of the intruders with another person if possible, or if not will just try to attack before the intruders can get their bearings.

(ooc: attack roll = 16 (+2 if flank), damage = 2 (+10 sneak attack if applicable) nonlethal)
 

Isida Kep'Tukari

Adventurer
Supporter
Caramip quickly glides her hands over the bookcase and says a few odd words in a coaxing tone, and it lurches to attention, suddenly animate and ready to do her bidding. With a gesture, she sends it at the troops to help clear the way.

"That will be enough of that! Leave this bookshop at once!" she shouts belligerantly at the door-breaking ruffians.

OOC: [sblock]Initiative 12, casting animate wood on the bookcase and having it salley forth. Stats for said bookcase are as follows:

Animated Wood
Small Construct
Hit Dice: 1d10+10 (15 hp)
Initiative: +1
Speed: 30 ft. (6 squares); 40 ft. legs, 50 ft. multiple legs, 70 ft. wheels
Armor Class: 14 (+1 size, +1 Dex, +2 natural), touch 12, flat-footed 13
Base Attack/Grapple: +0/–4
Attack: Slam +1 melee (1d4)
Full Attack: Slam +1 melee (1d4)
Space/Reach: 5 ft./5 ft.
Special Attacks:
Special Qualities: Construct traits, darkvision 60 ft., low-light vision, hardness 5
Saves: Fort +0, Ref +1, Will –5
Abilities: Str 10, Dex 12, Con —, Int —, Wis 1, Cha 1
.[/sblock]
 

s@squ@tch

First Post
Hedowin

To the rest of the group (save for Felix), their first impression of Hedowin might have left them thinking that he was rather slow and unattentive. However, at the sound of the door come crashing down, he springs into action with an unseen quickness, drawing a wand of his beltpouch and quickly activating it.

A glowing disc of force appears in front of him.



OOC:
Hedowin's Initiative (1d20+1=20)

Draw Eternal Wand of Shield, Activate.

Duration: 10 rounds, AC now 15/15/14
 

Phoenix8008

First Post
Roxanne, F Hum Soulknife 3 (AC: 20, HP: 25/25, PP: 2/2)

As the door falls to the floor and enemies rush in, Roxanne steps forward and swings hard with her morningstar. Not well practiced with the weight of the physical weapon as opposed to her mindblade, her strike goes wide of the mark. "Frak, missed!" she curses.

OOC: Init 1d20+2=14
Atk & Dmg (1d20+5=11, 1d8+3=10)
 
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PhoenixAsh

First Post
Jenna, Human Hexblade, HP: 28/28, Init: 12

Jenna is surprised by the suddenness with which the door is broken down. Turning she quickly nocks an arrow and tries to pick out a target among the onrushing people.

Too many friendly bodies for an easy shot to the chest. Aim high... not that high!

Jenna flinches in annoyance as her arrow releases. She doesn't follow its flight, certain it is destined to do damage to Quork's walls and not her foes. Instead she shoulders her bow and levels her gaze at the face of the person she shot at.

She imagines horrible things happening to him. She impresses her own fears on him, imagining its limbs shaking - imagines it tripping over its own feet. She visualizes its own inadequacies resulting in the death of its companions. The malicious tide of her vile luck, beaten back brutally by her stringent mental control, rising like a dark cancer in her mind. Euphorically, she releases it - funneling it on the strange enemy. She shudders, almost moaning at the release of her curse - its departure is bliss. She whispers, "Your luck has run out."

OOC: Standard Action: Attack w/Longbow: 1d20+5=11
Damage: 1d8+2=10

Move Action: Put away Longbow.

Free Action: Hexblade's Curse (nearest uninjured target): DC 14 Will Save or -2 to attack rolls, saves, ability checks, skill checks, and weapon damage rolls for 1 hour
 
Last edited:


A Crazy Fool

First Post
Everyone is generally clumped around the door. Niether side can get past. Because the area is so small, just assume you can move anywhere in a straight line as a standard action.


Jenna: You can't tell if your curse has had any effect on the attackers.

Herb: Your attack hits (you do flank with Roxanne), but while your sap makes a satisfying thud against the back of the enemy's head, it seems to have little effect otherwise.



All:

The bodies of the three attackers twist and distort into diferent forms. They now look like completely identical obsidian skinned humanoids with a scythe-like blade on each hand. Even more disturbing is thier lack of any facial features. They are still holding thier wand-like sticks. All three ready themselves to attack but do not.

(OOC: Jenna, Roxanne, and Herb need to make will saves.)
 

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