Okay, here's my first draft of Pei, the fighter from the far south. Still need to figure out what I'm going to spend my money on.
[TABLE="width: 100%, align: left"][TR]
[TD="width: 33%"]
Name: U'Tempei !Nothen
Race: Human Female
Background: Far Traveler
Class: Eldritch Knight Fighter-5
Alignment: Neutral Good
Proficiency Bonus: +3
Inspiration: No
Strength: 10 (+0), save +3
Athlethics: +0
Dexterity: 18 (+4)
+Acrobatics: +7
Sleight of Hand: +4
Stealth: +4
Constitution: 16 (+3), save +6
Charisma: 10 (+0)
Deception: +0
Intimidation: +0
Performance: +0
+Persuasion: +3
[/TD]
[TD="width: 33%"]
Passive Perception: 12
Passive Investigation: 11
Initiative: +4
AC: 16
Speed: 30 ft
Hit Dice: 5d10+20;
Spent HD: none
HP: 54/54
Intelligence: 13 (+1)
+Arcana: +4
+History: +4
Investigation: +1
Nature: +1
Religion: +1
Wisdom: 8 (-1)
Animal Handling: -1
+Insight: +2
Medicine: -1
+Perception: +2
Survival: -1
+Proficient
[/td][td="width: 33%"]
[/td]
[/tr][/table]
[sblock="COMBAT"]
OFFENSE Initiative: +4[table="align: left"]
[tr][td]
Weapon
Rapier
Hand Crossbow[/td][td="align: center"]
Range
30/120[/td][td="align: center"]
To Hit
+7
+9[/td][td]
Damage
1d8+4 (p)
1d6+4 (p)[/td][td]
Notes
finesse
light, [-]loading[/-][/td]
[/tr]
[/table]
DEFENSE
AC: 16 (armor + Dex)
[table="align: left"][tr][td]+
Strength: +3
Intelligence: +1[/td][td]
Dexterity: +4
Wisdom: -1[/td][td]+
Constitution: +6
Charisma: +0[/td][/tr]
[/table]
EXPENDABLES
Action Surge: 1/1
Second Wind: 1/1
Spell slots remaining
1st Level: 3/3
[/sblock][sblock="FEATURES AND TRAITS"]
Proficiencies and LanguagesLanguages: Common. Orcish
Armor: All Armor and Shields
Weapons: All simple and martial weapons
Tools: Shawm
Race: Human (variant)
+1 to two abilities (Dex, Con); Speed: 30 feet; Size: Medium; Lifespan: 100 years
Bonus Skill and Feat: Persuasion, Crossbow Expert
Background: Far Traveler
Skills: Insight, Perception; Tools: shawm; Language: Orcish
Feature: All Eyes on You: Your accent, mannerisms, figures of speech, and perhaps even your appearance all mark you as foreign. Curious glances are directed your way wherever you go, which can be a nuisance, but you also gain the friendly interest of scholars and others intrigued by far-off lands, to say nothing of everyday folk who are eager to hear stories of your homeland. You can parley this attention into access to people and places you might not otherwise have, for you and your traveling companions. Noble lords, scholars, and merchant princes, to name a few, might be interested in hearing about your distant homeland and people.
Feats: Crossbow Expert:Ignore the loading property on crossbows. Being within 5 feet of an opponent does not give disadvantage when using a crossbow against them. After taking the Attack action with a one handed weapon, can fire a crossbow in the other hand as a bonus action.
Class: Fighter
Hit Die: d10;
Saves: Str, Con;
Skills: (any 2) Acrobatics, History
Fighting Style: Archery: +2 to attack rolls made with ranged weapons.
Second Wind: As a bonus action, regain 1d10+fighter level hp. Once per short of long rest.
Action Surge: Take an additional action on your turn. Once per short or long rest.
Archetype: Eldritch Knight:
Spellcasting: Save DC: 12; Attack Bonus: +4
Cantrips Known: dancing lights, mage hand
Spells Known: absorb elements, longstrider, shield
Weapon Bond: Summonable weapons. Two (rapier and hand crossbow)
Extra Attack: When taking the attack action, you may take two attacks.
[/sblock][sblock="EQUIPMENT"]Studded Leather (13#)
Hand Crossbow (3#)
quiver (20 bolts)
Rapier (2#)
[sblock="Winged Boots"]
Wondrous item, uncommon (requires attunement)
While you wear these boots, you have a flying speed equal to your walking speed. You can use these boots to fly for up to 4 hours, all at once or in several shorter flights, each one using a minumum of 1 minute from the duration. If you are flying when the duration expires, you descend at a rate of 30 feet per round until you land.
The boots regain 2 hours of flying capability for every 12 hours they are not in use.[/sblock]Belt
Belt hook (for crossbow)
spell component pouch
Waterskin
soft brown boots
dark robe
backpack
common clothes (3#)
Fine clothes (4#)
shawm (1#)
a blanket
bedroll (7#)
belt pouch (600 gp, 0 sp, )
Equipment Weight:
[sblock="Carrying Capacity"][table="align: left"][tr][td="align: center"]Encumbered
50[/td][td="align: center"]Heavily Encumbered
100[/td][td="align: center"]Carrying Capacity
150[/td][td="align: center"]Push, Drag, Lift
300[/td][/tr][/table][/sblock]
[/sblock][sblock="DESCRIPTION and HISTORY"][table="width: 100%, align: left"][tr][td="width: 33%"]
Race: Human
Gender: Female
Age: 35
Relationship: Varies[/td]
[td="width: 33%"]
Height: 5' 4"
Weight: 140#
Complexion: dark
Skin: tattoos[/td]
[td="width: 33%"]
Hair: Silver, long in back
Eyes: brown
Face Structure: angular
[/td][/tr][/table]
HISTORY
U'Tempei !Nothen (oo TEM pay <tok> NO thin) comes from a jungle land near the equator. She suggests people who have trouble pronouncing her name call her Pei as it means beauty in her native tongue. (Or she thinks it does, it's been 22 years since she's spoken the language and she has forgotten bits and pieces of it.)
She was cast out of her tribe (The M'gond!) because she refused to marry the chieftain as all girls did in their 13th summer. She has lived on her own, traveling as far from those lands as she could. The wonders of large cities attracted her and she learned many skills along the way. She has mercenaried in various petty squabbles in the region at various times. She learned the shawm as a child and has worked as part of a troupe of performers in the past.
She has known several men in her lifetime and each time it ended when they found her flirting with someone else. She does not understand this society's aversion to sex and nudity.
APPEARANCE
U'Tempei is a lean woman with dark skin. Her hair is long and silver and she has blue, red, and orange tattoos on her neck, cheeks, arms, and legs. They are lacy in design and contain arcane symbols if looked at closely (Perception DC 20). She dresses in colorful clothing when relaxing. Her work clothing is functional, dark, and gives her freedom of movement.
PERSONALITY
Traits: Independence is desired even though it doesn't make me happy
Traits: Can be motherly to people in her immediate group
Ideal: Hopes to find a reason to settle down someday
Bond: Protect those who cannot protect themselves
Flaw: Believes in true love, will sink a job if true love will be harmed
[sblock="Level History"][table="align: left"]
[tr][td]Abilities[/td][td]STR[/td][td]DEX[/td][td]CON[/td][td]INT[/td][td]WIS[/td][td]CHA[/td][/tr]
[tr][td]Point buy[/td][td]2[/td][td]9[/td][td]9[/td][td]5[/td][td]0[/td][td]2[/td][/tr]
[tr][td]Initial[/td][td]10[/td][td]15[/td][td]15[/td][td]13[/td][td]8[/td][td]10[/td][/tr]
[tr][td]+Race[/td][td]10[/td][td]16[/td][td]16[/td][td]13[/td][td]8[/td][td]10[/td][/tr]
[/table][table="align:left"]
[tr][td="align:center"]
Level[/td][td="align:center"]
hp[/td][td]
Features[/td][/tr]
[tr][td="align:center"]1[/td][td="align:center"]14[/td][td]Crossbow Expert[/td][/tr]
[tr][td="align:center"]2[/td][td="align:center"]10[/td][td][/td][/tr]
[tr][td="align:center"]3[/td][td="align:center"]10[/td][td]Eldritch Knight[/td][/tr]
[tr][td="align:center"]4[/td][td="align:center"]10[/td][td]+2 Dex[/td][/tr]
[tr][td="align:center"]5[/td][td="align:center"]10[/td][td][/td][/tr]
[tr][td="align:center"]
Total[/td][td="align:center"]54[/td][td][/td][/tr]
[/table][/sblock][/sblock]