jodyjohnson
Adventurer
I feel like there is a disconnect between the why and the what in the game.
"Why did you pick that feat?" Because it makes my character better. "What is the result of being better?" Things are easier.
Repeat with char op, choose that magic item, and multiclass.
So at 11+ you basically have "easier" to the 4th power and ... things are too easy.
Which is a direct response to the treadmill of previous editions (3.x and 4e) where you optimized to keep up because the monsters assumed you were always specialized and had your bases covered versus the save or dies/sucks.
"Why did you pick that feat?" Because it makes my character better. "What is the result of being better?" Things are easier.
Repeat with char op, choose that magic item, and multiclass.
So at 11+ you basically have "easier" to the 4th power and ... things are too easy.
Which is a direct response to the treadmill of previous editions (3.x and 4e) where you optimized to keep up because the monsters assumed you were always specialized and had your bases covered versus the save or dies/sucks.