Fenes 2 said:
In contrast, a level 14 sorcerer can do 14d6*1.5 with an empowered cone of fire, or 73,5 dmg with a failed save.
The DC for the save would be 10+5+8(Charisma 26)+1(Spellcasting Prodigy)+4(Greater Spell Focus)+2(Bloodline of Fire)=30. Just need 2 targets fail their save and you top the fighter handily.
I know I am no smackdowner, but this is not too bad.
IMHO, if there is not a too big unbalance in the amount of minmaxing the PCs undergo, then things should be fine without haste speeding up spellcasting.
Consider this WRT that cone, though: you don't use AoE spells against a single target, not by
preference.
At least, not if you're a
smart spellcaster.
Let's see, cones are typically 5-feet-per-level in "range". So that's about a 90-foot cone, 90 feet wide at it's terminus. I figure, applied judiciously, you should manage to catch six to ten enemies in a single cone ... call it eight.
Roughly eight targets each take 14d6*1.5 (save DC 30 for half). That's 21-126 (averag is roughly 89), save for half (thus, save for roughly 44 points of damage).
44 x 8 = 353hp of damage.
IF everything makes it's save.
Now, make that character a Sorceror (9) / War Wizard of Cormyr (5), same Charisma 26, and they can "super-Widen" that single spell, increasing it's area by 100% ... and they can do it (IIRC) nine times "per day", or all at once.
Now it's a nine HUNDRED foot cone witha nine HUNDRED foot terminus. We're talking nearly a fifth of a MILE. That's most or all of an ARMY that's getting blasted. Easily
two hundred targets could fit in that space (if that many were present). In fact, you could probably manage to wipe an army of a couple thousand troops out with that, if you placed it right.
For the same "average damage of 89, save for 44" ...
And it's all one spell ...