Dristram
First Post
And to me, those were the good 'ol days.Jim Hague said:Where it falls short for me is that it's not enough of a system, and hearkens back to the days when GM fiat effectively ruled the table.


And to me, those were the good 'ol days.Jim Hague said:Where it falls short for me is that it's not enough of a system, and hearkens back to the days when GM fiat effectively ruled the table.
Grimstaff said:To me "ease of conversion" means can you do it "on the fly" (easy) or do you need to sit down with a stack of rule books and go through everything line by line to make it playable (not easy).
jdrakeh said:What? Taking a rule and dropping it into another system whole hog isn't conversion. Conversion is the mapping of one system's rules to another system's rules. As you yourself note, this often isn't possible in C&C as the game doesn't contain rules equivalent to things such as feats, skills, etc. Let's look at your example that supposedly proves my assertions wrong. . .
jdrakeh said:In none of these examples are you converting anything from D&D 3.5, you're modifying the proprietary C&C system to mimic D&D 3.5 mechanics. Not the same thing.
jdrakeh said:Actually, it seems that you're the one who is ignoring things. You're using the term "conversion" to cover proprietary system modification, rather than the actual mapping of D&D 3.5 elements to C&C rules (which, again, isn't possible in many cases as there are no equivalent rules in C&C to map to).
Jim Hague said:Where it falls short for me is that it's not enough of a system, and hearkens back to the days when GM fiat effectively ruled the table.
YMMV.
Imaro said:You know I haven't run into this problem, only because when I run C&C I have what I like to call an "open table" game. If someone wants to try something that I or my players feel some discrepancy on whether they should be, or shouldn't be allowed to do...we vote on it. If the vote is yes, then it can be done...if majority is no then it can't. This is all with the caveat that once something is voted as yes, anyone(player or GM) can have a character do it.
I found this approach interesting because...
1.) It allows the players to shape the type of world they want to play in. Want a wuxia flavored campaign...everybody votes yes to Dex check to run up walls, Str check to leap enormous gulfs, etc.
2.) It makes them think about the consequences of saying they want to be able to do a particular thing...since later in the campaign it can come back to bite them.
3.) Keeps them more intrested in what's going on through being able to exspress creativity, by thinking up new things to do.
I'm not saying you can't do this with another system, just giving an example of how it doesn't have to be just GM fiat.
Treebore said:Yes, but a few times, for me, was two or three high level monsters. Most creatures that are "simple" in 3E, meaning they don't have a lot of special powers and abilities, can be done on the fly. Its only when it has a lot of "special powers" that you have to take any time to do it. Even then I just pencil in a dot next to what I want to keep for the game. The rest is just thrown away.
So I think its as easy as your saying you'd like it to be, but we are different people.
Plus, C&C is not for people who still love 3E and are happy with it. Its ideally for people who have old and new stuff and would like to be able to use it all together. I guess you could say C&C is a "linch pin" system that allows you to easily mix and match. Or if you just want a simple system. Or want a simple system that has a flexible core mechanic to which you can mix and match rules you like onto it.
3e, True 20, and other ssytems are all good systems. They all allow people to have fun games. C&C is just a possible alternative if other systems aren't keeping you happy anymore.
Imperialus said:I switched to C&C after a session where it took 4 hours to finish off a single combat. The next session we figured it must have been because we hadn't taken the time to properly detail our character sheets so we decided to do a mass character audit of 14th level characters. It turned out that every single player had miss-stacked bonus's incompatable feats/class abilities ect. Different abilities that shouldn't stack stacked or visa-versa, the list goes on. By the time we were finished almost 5 hours later our characters were almost unrecognisable.