Velenne
Explorer
I have an archer character who wanted to create a masterwork longbow. Looking at the Craft skill seriously for the first time, something jumped out at me:
It seems to me that the rules make crafting more difficult items take less time than easy ones. (Craft check result) * (DC of the item you're trying to create) = value in silver pieces of work you've done for the week. When this adds up to the total market price of the item, you're finished. So, given the same craft check result (let's say, 20), a more complicated item (with a higher DC)would be finished much faster.
I don't have the rules on me here at school, but I'm sure this has come up before. If it has, can someone point me to that discussion? If not, has any created house rules for the Craft skill? Or am I misunderstanding some key point? It seems a little strange to me.
It seems to me that the rules make crafting more difficult items take less time than easy ones. (Craft check result) * (DC of the item you're trying to create) = value in silver pieces of work you've done for the week. When this adds up to the total market price of the item, you're finished. So, given the same craft check result (let's say, 20), a more complicated item (with a higher DC)would be finished much faster.

I don't have the rules on me here at school, but I'm sure this has come up before. If it has, can someone point me to that discussion? If not, has any created house rules for the Craft skill? Or am I misunderstanding some key point? It seems a little strange to me.