I find it interesting how often initiative has already come up in this thread as a source of inspiration. It’s ironic, considering that initiative was one of the earliest and most vocal criticisms I saw in online discussions. The language was familiar—frustration framed as certainty, a lot of dismissal based on surface-level readings. But that reaction actually pushed me to look more closely. I wanted to see what the system was actually doing to move away from traditional turn-based mechanics, which have long been a friction point in other games.
When I read how initiative is handled in Daggerheart, it was clear right away: this isn’t a system or a procedure. There’s no roll, no numeric order, no structured turn queue. Instead, there are a few broad instructions—more like a tone than a rule—and the rest is left to the same collaborative tools that drive the narrative. The system doesn’t isolate initiative as a separate phase; it lets pace and tension emerge from how the scene unfolds.
It’s easy to misunderstand that approach if you’re viewing it through the lens of other systems. If you assume combat needs to run on strict sequencing to avoid chaos, Daggerheart can look unstructured. But when you understand how it weaves in cues like spotlight sharing, momentum, and character roleplay, the logic becomes clearer. Initiative isn’t removed—it’s decentralized.
What that changes, crucially, is the mindset at the table. In most games, the question is “When is it my turn?” That reflects a scarcity of attention—everyone waits to re-engage. Here, the question becomes: “Has everyone gone yet?” That’s a shift toward collective responsibility. It creates a rhythm that players shape together, not one imposed by numeric order.
This also reduces GM load in a subtle but important way. Rather than tracking a turn order and maintaining tempo by fiat, the GM becomes more of a scene conductor—watching for cues, ensuring fairness, and nudging things along only when needed. That trust in the group to self-regulate is part of what makes the system feel fluid and intentional, rather than loose or arbitrary.