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The Darkness That Comes Before [IC]

Then as above. Tir should, with his massive spot check and elevation, be able to see them before they see him (if anyone is, indeed, there). If no one appears on first look, swing down and take a closer one. If anything attacks, stay close enough to draw it away to the north, east, or west. If Tir doesn't return in 2 1/4 hours, give or take, we'll set off north towards the circle; in the meantime, there's no reason not to clear out a campsite.

We lose two hours if no-one's there, but if someone is (and Mahe thinks there will be), then we can march on them before nightfall.

Sound like a plan?
 

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Thomas Hobbes said:
Then as above. Tir should, with his massive spot check and elevation, be able to see them before they see him (if anyone is, indeed, there). If no one appears on first look, swing down and take a closer one. If anything attacks, stay close enough to draw it away to the north, east, or west. If Tir doesn't return in 2 1/4 hours, give or take, we'll set off north towards the circle; in the meantime, there's no reason not to clear out a campsite.

We lose two hours if no-one's there, but if someone is (and Mahe thinks there will be), then we can march on them before nightfall.

Sound like a plan?

ooc Hmm, it seems a bit risky, Tir back by two o'clock, by 4:30 or so we are there. If there is nothing there we then need to set up camp there (generally not a good idea to travel after sunset), and if there are beasties about we are sitting in LMS during the night. To me BH seems the better place for an overnight camp, I would rather tackle LMS in the daylight, and with plenty of time to move on if necessary (then again maybe I am just a coward, me I think bravery is just a failure to understand the consequences of failure!)
 

Dara Dragondaughter

“We should simply march towards the Last Man Standing while your bird flies ahead to scout, since we do expect someone to be there. If the bird finds nothing, we can still turn around and reach Briar Hill before sunset this way.”
 



After some deliberation, Tir takes to the air heading up high to scout as Mahe instructed. Then the group gathers their things and starts after him, travelling towards the Last Man Standing. After about 2 hours (a little less actually) of travelling through the forest Mahe spots Tir returning through the foliage overhead.

The intelligent eagle relates to Mahe that there are still people gathered around the menhir, though quite a few less than there was last time. There was one individual studying the stone, three other individuals loitering around not really paying attention to much, and a pair of large black bears.

Being about 30 minutes to 45 minutes away give or take, you have time to prepare for the battle ahead and plan your strategies well in advance.
 

"We dinnae want any to run. That's first," says Mahe. "'tween myself, Tir, and yer dogs," he gives a nod to Donner, "tha' won't be a problem."

"Second, we need summun left to ask questions," he continues. "You- Ian, wassit? If you kin do tha thing you did to the wolves to one or two o' them, that'd be peachy." He turns to the others. "As fer the rest of us, jest one word," he smiles slightly. "Damage the menir an' you answer to me, alright?"

As for the metagame nitty-gritty, I've got one Bull's strength. My thought was that out of Mahe, Donner, and Dara, Dara could use it best, since she gets strength*1.5 to damage.
 
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Dara Dragondaughter

“We could strike simultaneously from the left and right. This way, they would have it more difficult to flee. If we want information, we want the one at the stone as a prisoner, noone else. And about that menir... as long as it doesn't hit me, you have nothing to worry.”

Dara will activate her ring (protection from evil) right before entering the clearing, to gain the protection of its imbedded magic.

OOC: More strength also means better trips for Dara. Donner does triple damage when he can charge.
 

ooc I will cast mage armor on myself. Just before entering the clearing I will cast invisibility and as soon as combat starts Summon Monster III to summon a Celestial Black Bear (nothing like a black bear smiting evil!)

After making arcane gestures and covering himself in a layer of arcane protection Gespaths peaks up.

"Let us get rid of these foes and see what they are searching for there. Just beware of some of the othere returning while we are engaged with those we can see!"
 

ooc: Ian will prepare for battle with a Slow Light (Blur) on himself and on one of his warrior allies. He'll start the battle by Cocooning the apparent leader of the enemies, then he will target as many of the enemies as posible with a Biocurrent manifested at 2nd level for 3d4 damage/round for enemies within a 15ft radius.
 

Into the Woods

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