Mark Chance
Boingy! Boingy!
Fusion, Genesis, Tendril [End of Combat]
In the midst of the hissing, enraged swarm of monstrous wasps, the heroes fight on!
Fusion slips an arm under Tendril's arm, helping the hero stand, and starts to back away toward the front door. Fusion's costume protects her against the dozens of stings, but something about the hellish buzzing starts to work on her system. The walls seems to tilt, the floor seems to shift, and Fusion's stomach seems to roll over in her gut. It's all she can do to stagger with Tendril against the door. Outside, she and Tendril hear the storm's rage.
Genesis's defenses also prove more than adequate to defeat the swarm's stings, but only a little too late. Her flesh burns as her muscles begin to ache and stiffen. She brings her flamethrower to bear, and with remarkable effect. The fiendish wasps burn and writhe. The buzz of the swarm is replaced by a cacophony of falsetto shrieks and the foulest of curses.
Fortunately, Tendril appears to have little to worry about for the moment at least. Leaning against Fusion, she is relieved to see that the fight has ended as quickly as it started. Genesis's flamethrower has burned the hallway almost entirely free of the wasps. Only a few of the monstrous bugs remain, and they don't look to have any fight left in them. The three men within whom the swarms had hid still lie on the floor.
[sblock=Combat Block]
Swarms: destroyed; TOU saves for swarms vs. Genesis's flamethrower. (1d20=5, 1d20=8, 1d20=7)
Fusion: uninjured, but nauseated (ignore after a post or two); 3 Hero Points
Genesis: initiative 20; 1 bruise/injury, -2 Dex; 2 Hero Points [Impervious 10]
Tendril: initiative 17; staggered+disabled; 2 Hero Points
[/sblock]
[sblock=OOC]
Fusion will recover from being nauseated quick enough. I need another Fort save from Genesis for secondary poison damage. We're not in combat any more. The ball's in your court.
[/sblock]
In the midst of the hissing, enraged swarm of monstrous wasps, the heroes fight on!
This won't work... Fiona thinks to herself, then she grabs the plant girl, Tendril, and moves her towards the door, trying to get her away from the swarm of stingy wasps, while Genesis seems to work on some solution to fight them back.
Fusion slips an arm under Tendril's arm, helping the hero stand, and starts to back away toward the front door. Fusion's costume protects her against the dozens of stings, but something about the hellish buzzing starts to work on her system. The walls seems to tilt, the floor seems to shift, and Fusion's stomach seems to roll over in her gut. It's all she can do to stagger with Tendril against the door. Outside, she and Tendril hear the storm's rage.
Genesis reels a bit from the poison, but her newly reinforced armor keeps the horrible bee-things away from her for now. She holds up the nozzle of the flamethrower and with a whir and twist of the barrel, makes it unsafe. "Just call me the Orkin girl," she snarls...and the hallway is filled with thick, heavy flames and smoke!
Genesis's defenses also prove more than adequate to defeat the swarm's stings, but only a little too late. Her flesh burns as her muscles begin to ache and stiffen. She brings her flamethrower to bear, and with remarkable effect. The fiendish wasps burn and writhe. The buzz of the swarm is replaced by a cacophony of falsetto shrieks and the foulest of curses.
Kelly groans woozy and moves back trying to get some space between her and the bugs. "Tendril what have you gotten me into," she thinks to herself. "Some hero I am."
Fortunately, Tendril appears to have little to worry about for the moment at least. Leaning against Fusion, she is relieved to see that the fight has ended as quickly as it started. Genesis's flamethrower has burned the hallway almost entirely free of the wasps. Only a few of the monstrous bugs remain, and they don't look to have any fight left in them. The three men within whom the swarms had hid still lie on the floor.
[sblock=Combat Block]
Swarms: destroyed; TOU saves for swarms vs. Genesis's flamethrower. (1d20=5, 1d20=8, 1d20=7)
Fusion: uninjured, but nauseated (ignore after a post or two); 3 Hero Points
Genesis: initiative 20; 1 bruise/injury, -2 Dex; 2 Hero Points [Impervious 10]
Tendril: initiative 17; staggered+disabled; 2 Hero Points
[/sblock]
[sblock=OOC]
Fusion will recover from being nauseated quick enough. I need another Fort save from Genesis for secondary poison damage. We're not in combat any more. The ball's in your court.
[/sblock]