Zardnaar
Legend
Here's a stupid theoretical build I came up with a few years back. The rough idea is strength based rogue.
So Zardnaar you drunken kiwi hillbilly (dkh) with a taste for Russian beer why would you be dumb enough to do this?
Well the fighter rogue/thief is a very old concept. You can't sneak attack attack with great weapons longswords and lance's anymore you stupid dkh.
Well in a haze of a Baltika infused hangover clutching the porcelain throne I had the following epiphany.
1. You can still sneak attack with a rapier using strength.
2. Cunning action dash and disengage works in heavy armor.
3. Sneak often doesn't get used much.
While Rogues theoretically deal decent damage often they do something like win initiative and fail to sneak attack or have to ready to an action which negates dual wielding something smart rogues should probably do. Lower initiative theoretically means more sneak attacks.
The fighter level also gives you a combat style which should be dual wielding or +1 AC. That's AC 17 or 19 or you get +3 or more damage with your off hand weapon.
Fighter saving throws are better than a rogues as well IMHO. Start as a rogue you can multicass into fighter easier than the other way around. If you start above level one you don't have to even play level 1 as a strength based rogue.
The fighter or rogue level is probably a dip although I would take more rogue levels after fighter 6/rogue 1. Otherwise Rogue XYZ/fighter 1 or 2.
Worth doing idk I'm a dkh. Chainmail or full plate rogue using dash is kinda funny with an AC of 19-21.
So Zardnaar you drunken kiwi hillbilly (dkh) with a taste for Russian beer why would you be dumb enough to do this?
Well the fighter rogue/thief is a very old concept. You can't sneak attack attack with great weapons longswords and lance's anymore you stupid dkh.
Well in a haze of a Baltika infused hangover clutching the porcelain throne I had the following epiphany.
1. You can still sneak attack with a rapier using strength.
2. Cunning action dash and disengage works in heavy armor.
3. Sneak often doesn't get used much.
While Rogues theoretically deal decent damage often they do something like win initiative and fail to sneak attack or have to ready to an action which negates dual wielding something smart rogues should probably do. Lower initiative theoretically means more sneak attacks.
The fighter level also gives you a combat style which should be dual wielding or +1 AC. That's AC 17 or 19 or you get +3 or more damage with your off hand weapon.
Fighter saving throws are better than a rogues as well IMHO. Start as a rogue you can multicass into fighter easier than the other way around. If you start above level one you don't have to even play level 1 as a strength based rogue.
The fighter or rogue level is probably a dip although I would take more rogue levels after fighter 6/rogue 1. Otherwise Rogue XYZ/fighter 1 or 2.
Worth doing idk I'm a dkh. Chainmail or full plate rogue using dash is kinda funny with an AC of 19-21.