Corinnguard
Hero
Can the cantrips Control Flames, Gust, Mold Earth, and Shape Water be used to mimic the appearance of a more powerful elemental spell? Imagine you are in a dungeon lit by torches and you have an opponent who is about to turn the corner into the corridor where you are standing. You cast Control Flames, and you move the flames from a nearby torch until they are just hovering inches away from your hands. Just as your opponent makes his move, you then spread your fingers out wide and send the flames flying toward them. From their point of view, they think you just cast Burning Hands at them. The 'Burning Hands' spell doing the same amount of damage a lit torch would do if it had been used as an improvised weapon.
Normally these four cantrips can't be upcasted, but if they were capable of being upcasted, I could see them mimicking the appearance of whatever elemental spell happened to be in the spellcasting level you were upcasting to. So if you upcasted Gust to 1st level, it would allow you to mimic the appearance of any windy spell that was listed as a 1st-level spell. But the mimicry wouldn't extend to whatever effect the spell you were mimicking the appearance of. So a 'Fireball' spell created by Control Flames won't do the actual damage of a real Fireball. This way these cantrips won't become OP.
I think this idea would be useful in instances where you want to fool an opponent. First you fool them through mimicry, and then you use the real deal on them. "I've got two Fireballs here. One is real, the other is not. Ask yourself, do you feel lucky?" Hehe. An Arcane Trickster could run with this idea.
Normally these four cantrips can't be upcasted, but if they were capable of being upcasted, I could see them mimicking the appearance of whatever elemental spell happened to be in the spellcasting level you were upcasting to. So if you upcasted Gust to 1st level, it would allow you to mimic the appearance of any windy spell that was listed as a 1st-level spell. But the mimicry wouldn't extend to whatever effect the spell you were mimicking the appearance of. So a 'Fireball' spell created by Control Flames won't do the actual damage of a real Fireball. This way these cantrips won't become OP.
I think this idea would be useful in instances where you want to fool an opponent. First you fool them through mimicry, and then you use the real deal on them. "I've got two Fireballs here. One is real, the other is not. Ask yourself, do you feel lucky?" Hehe. An Arcane Trickster could run with this idea.