Neonchameleon
Legend
Ok, but it seems to me that you are fitting the gameworld to explain the mechanics. I like the explanation, though.
4e is two systems mashed together - a rules light narrative system and a high crunch combat system. There's a lot of flexing of gameworlds allowed in rules light systems either by the DM, the players, or both.
Maybe, but then one could explain the "sameness" feel of the power, because "walks and quacks" like a martial one.
Both are very simple and vanilla and it's simpler to think about a martial power.
Environment matters. Pits, traps. And one could just push to pull the ogre away from the rogue and put it in the mouth of the barbarian. Or is needed to put him away harmlessly.
OK. It's not useless (especially with 4e maps that play to the greater mobility and forced movement that normally appears in 4e). Just very edge case if you don't do damage.
The "bonus" word counts for extra attacks. Not for bonus from feats.
"bonus or extra attacks granted by other feats" It's a bonus or extra attacks - both are stopped from any of the named sources as I read it. (I might be wrong about the +4).
BTW, since now trip is a mere attack, you can combine it without doubts with a whirlwind.
Yes. What you can't then do is get a bonus or extra attack granted by another feat. No trip and stab from improved trip.
Regardless, above I meant is that you could use all the feats to reach that maneuver (WA) before you take it (you don't use bull rush or trip only with shields and whirlwind). You can use the same weapon for different things (what I said about power attack/trip and glaive). And the same move (WA) is VERY different if used with standard attacks, trips, or a cinematic AOE shield bash.
Yes, you can vary it, granted.
I actually apreciated a lot the idea of the psionic monk, by fluff. Let see.
Oh, the monk is good. The Psion, Ardent, and Battlemind? Not so much.
Point. We need MOAR of this!
That sort of thing is laced throughout 4e. One of the biggest problems is that in 4e you need to be able to read and interpret the mechanics to get at the fluff - and no one ever explains half of it. Which means most of the gearheads I know of (including Logic Ninja of the Batman Wizard fame) have moved over to 4e because we can see what it's doing.
Let's agree to disagree on a lot of things once again?
Probably sense.