Imaro
Legend
Yes, a D&D /Community/ thing. And as D&D goes, so goes the hobby, for the most part.
Not really there are quite a few games that have been created specifically to be "not D&D" but whatevs...
But, it's not a fantasy-genre or myth/legend thing. Heroes in genre (not even limited to the fantasy genre, action heroes in general do crazy stuff as a matter of course, even in settings where the supernatural is not on the table) go well beyond the pedantic dictates of the community's double-standard.
So do D&D fighters...by mid-level a D&D fighter can do most things well within the range of the average action hero... even the average sword and sorcery (without magic) hero... Or are you claiming they can't? If so I'd be open to hearing some examples...
"Reality-bending" doesn't sound meaningfully different from 'magical' - it'd still be supernatural in some way, just with the hand doing the waving not holding a wand. Psionics, for instance, nominally 'not magical' but still supernatural - and, magical enough to slide on the double-standard in question. Like magic, psionics can do basically anything in D&D.
I don't think psionics slides on any double standard... it's very clearly in the realm of mystical, reality bending pseudo power... in other words magic by another name, which it's even been treated as in some editions of D&D.
Here, you are clearly illustrating the double-standard. You cannot even bring yourself to articulate the concept a fighter not fettered by genre-inappropriate enforcement of 'realism.' You default to anything along those lines necessarily being 'magic.'
What genre are you even talking about... it can't be the genre of D&D because well that's whatever D&D is at the moment... the biggest influences of the creators were swords and sorcery... so is that the genre we are speaking to? Fantasy in general?
Of course, no one will be able to give you an example of a non-magical fighter performing magical feats non-magically, because you you're asking for a paradox. Not anymore than an Omnipotent God can create a stone He can't lift.
I asked for an example of a game that allows a fighter to do these types of feats and doesn't define them as magical, psionic, whatever in nature as opposed to just naturally occuring in a fighter... Not sure what this paragraph was addressing...
To facilitated the discussion, let's set aside the fraught terminology of - magic, spells, fighters, realism, etc - and settle on a clear definition of the kinds of abilities being excluded. Consider natural vs supernatural. For our purposes, here's a test:
"Is the feat in question the same in kind as an ordinary feat?" For instance, a man can break a rock with a hammer. Perfectly natural. Now, our hero walks up to a castle wall with his warhammer and smashes a breach in it that 4 knights could ride abreast through. That's impossible, it's superhuman, but it's not supernatural: it's still basically just breaking a rock with a hammer. Or maybe he simply leaps over the castle wall. Again, impossible, way beyond the world's record high jump, and he's wearing full armor. But, people can leap. It's like hopping over a knee-high railing, in kind, which is perfectly natural. So leaping over the castle was is not supernatural.
No leaping over a castle wall is supernatural... by your logic above leaping to the moon or leaping into another dimension or even leaping through time would all fall under leaping and thus not supernatural... not buying it, at least not with the reasoning you've set forth.
On the other side, consider a man without a hammer talking to a rock, and the rock shattering. That's not natural, even though it's well within the abilities of people to break rocks. In D&D, it's a classic spell, called Shatter, and you can use more powerful spells to take down (or put back up) a castle wall. Plenty of other things are supernatural. Mind-to-mind Telepathy (actual two-way contact with awareness of another mind, not just 'ESP,' which can be put down to intuition, cold-reading, and lucky guesses), Teleportation, de-materialization, ex nillo conjuration, etc...
Make sense?
No you're accomplishing the same supernatural thing but then claiming one is magic and the other isn't because... arbitrary thing... the right pitch and frequency (just sounds... which humans can make) can shatter rocks, so that shouldn't be supernatural either...
When an ability in D&D crosses the line between accomplishing what people normally can and the superhuman, it generally gets a free pass /if/ it's supernatural, but it's likely questioned if it's not.
That's the double standard.
That's not a double standard, that's defining impossible things as supernatural...
Heck, sometimes, even if a non-supernatural ability /is/ arguably within the realms of merely-human ability, it catches flack.![]()
Eh, I guess... again any examples so we can talk about something concrete?
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