One might argue that rules of a game tend to be pretty inviolable. Like we cannot just decide in chess that a bishop can this time move diagonally because they do a cool stunt.
Sure we can. It would be foolish to do so, but who are these Chess Police that are doing this?
Remember, the game we call "chess" today
was a controversial house-rule in Medieval Europe, mocked for being "mad queens" chess--but the house rule was
incredibly popular, and today, it would be impossible to envision "chess", as we understand it, without the incredibly powerful queen.
You have always had this power. It is something you have inherently by having will.
But we allow that sort of exceptions with RPG rules all the time, which makes them more like guidelines rather than hard and fast rules.
Those exceptions do not make them "guidelines". They make them rules that we understand are adopted at our will. We not only can, not only should, but
must examine them as we use them and ask ourselves whether they serve. That's a necessary component of having rules.
If the rules are in fact actually designed well, we should need to intervene only extremely rarely. As in, intervention should be a surprise. The fact that anyone thinks intervention should be a
constant, nearly-every-moment thing is, flatly, ridiculous. If any other interactive thing were as buggy, broken, stupid, and self-contradicting as D&D rules are, people would be
screaming the creators/organizers into deafness!
In any case, seem like this is mostly a semantic issue.
Absolutely not. Because, even if we leave aside the use of "the rules are suggestions" to prop up actively deceptive and manipulative GMing, this specific thing is
continually used to excuse and justify the rules being
absolute trash. It is the Oberoni fallacy writ large; the Oberoni fallacy not used as an argument, but as the bloody founding stone of the design itself.
"The rules are $#!%, but that's fine because we'll just ignore them whenever they're $#!%."
It is the excuse constantly justifying the lack of effort on designers' parts to actually
test and
review the rules they make. And I am so, so sick of that. We not only can, but should, demand more.