Thomas Shey
Legend
Tangential to the railroading, but
RE: zero to hero
Yes, it's not exactly common to see such power progression (or, frankly, much power progression at all) outside of RPGs. Is that a bad thing? Raising a character from nothing to your desired build is, like, fun.
I suspect the number of people who find starting from "nothing" isn't as large as you imply here.
I'd say an interesting area of design is introducing some sort of randomization to progression, sort of like "get three options, pick one" so common in modern roguelikes (I'm not going to delve into an asinine argument about -like and -lite distinction) to make players think of their feet rather than planning every detail of their build in advance.
Though in matter of degree not specifics, the BRP system has had semi-random progression (in exactly when and how much it happened with a given skill) for a long time. Its far from a non-controversial mechanic in how its received.