kermit4karate
A strong opinion is still only an opinion.
Rather than respond to each sentence individually, I’ll address your key themes.Why is gaming facing an actual problem? From time to time various individual RPGers, or RPG groups, fact actual problems: namely, GM techniques that produce play that is more GM-driven than they prefer. Many of those individuals have that experience while playing; some have it while GMing - they are looking for ways of reducing the GM-driven character of the game they are GMing, but don't know what those would be.
Over the years, on these forums (just as one example of where conversation takes place), there has been discussion of both techniques that cause problems for those RPGers, and of alternative techniques that will reduce those problems. I'm not sure why you object to that discussion taking place?
What does crisis have to do with anything? Who is talking about a crisis?
What I can tell you is that most GMs I have played with have been pretty railroad-y by my standards, and 3 have had their campaigns fail as a result. Currently, when I play (as opposed to GM) it is with a friend of mine who does not have all that much GMing experience (probably a dozen or so sessions of Burning Wheel), but who is able to avoid an overly GM-driven game.
None? This language of crisis and threat is yours, not mine.
When have I "pretended to be a victim"? I'm posting about my preferences, and also about what I understand to be common in contemporary RPG play?
Do you deny that a lot D&D play is heavily GM-driven? If I go back to this post:
My impression is that, in a lot of D&D play, it is the GM who decides, pretty unilaterally, the significant content of the presented scenes, and what is at stake, and what follows next. Do you disagree?
As I said before, railroading appears rare at most D&D tables. Unless there’s data to suggest otherwise, I don't see evidence it's systemic, nor does it pose a threat to anything. There's no railroading D&D crisis.
Now to pivot to your other key theme, do I believe that DMs are important in D&D and drive much of the plot and the overall gameplay in a session? Absolutely. They're important today and always have been.