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The Grey Mist

The elementals also swarm around the worm and hack it with their ice turned hands. The Shambling mounds and the elder elemental remain near their patron, waiting obediently.

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[sblock=The One and the Many]The One and the Many

HP: 330

AC: 27
Touch: 16
Flatfooted: 28

Init: +8

Fort: +34
Ref: +35
Will: +30

Weapon Attack Damage Critical
(SM)Slam +20/+15/+10/+5 2d6+5 x2


Abilities:
Distraction DC 26
Damage Aura (5d6)
Paralysis DC: 28
Poison: Black lotus extract: Contact DC 28 3d6 Con initial damage and 3d6 Con secondary damage.
Tremorsense
Immune to Critical hits
No Weapon Damage
Immune to individually targeted target spells (like disintegrate)
Vulnerable to area affect spells (50% more damage).
Fast healing: 5
Stunning fists: Fort DC: 24. A defender who fails this saving throw is stunned for 1 round (until just before your next action). A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (6/day)

Spell-Like abilities:
Speak with Plants: at will
Transport via Plants: 3/day
Living Oak: 3/day
Heal: 3/day
Creeping Doom: 3/day

Plus spell from domain

Spell DC: 24
[sblock=Summons]
[sblock=Shambling mound]
Size/Type: Large Plant
Hit Dice: 8d8+24 (60 hp)
Initiative: +0
Speed: 20 ft. (4 squares), swim 20 ft.
Armor Class: 20 (-1 size, +11 natural), touch 9, flat-footed 20
Base Attack/Grapple: +6/+15
Attack: Slam +11 melee (2d6+5)
Full Attack: 2 slams +11 melee (2d6+5)
Space/Reach: 10 ft./10 ft.
Special Attacks: Improved grab, constrict 2d6+7
Special Qualities: Darkvision 60 ft., immunity to electricity,
low-light vision, plant traits, resistance to fire 10
Saves: Fort +9, Ref +2, Will +4
Abilities: Str 21, Dex 10, Con 17, Int 7, Wis 10, Cha 9
Skills: Hide +3*, Listen +8, Move Silently +8
Feats: Iron Will, Power Attack, Weapon Focus (slam)
Environment: Temperate marshes
Organization: Solitary
Challenge Rating: 6
Treasure: 1/10th coins; 50% goods; 50% items
Alignment: Usually neutral
Advancement: 9-12 HD (Large); 13-24 HD (Huge)
Level Adjustment: +6
[/sblock]
[sblock=Elementals]

Water
Special Attacks: Water mastery, drench, vortex

Huge
152 hp
30 ft. (6 squares), swim 120 ft.
AC: 21
Atk: Slam +17 melee (2d10+7)
Full atk: 2 slams +17 melee (2d10+7)
Reach: 15 ft
Damage reduction 5/-
Fort +15, Ref +9, Will +7

Greater
199 hp
30 ft. (6 squares), swim 120 ft.
AC: 22
Atk: Slam +21melee (2d10+8)
Full atk: 2 slams +21melee (2d10+8)
Reach: 15 ft
Damage reduction 10/-
Fort +17, Ref +14, Will +9

Elder
228 hp
30 ft. (6 squares), swim 120 ft.
AC: 23
Atk: +25 melee (2d10+9/19-20)
Full atk: 2 slams +25 melee (2d10+9/19-20)
Reach: 15 ft
Damage reduction 10/-
Fort +19, Ref +16, Will +10

[/sblock]
[/sblock]
[/sblock]
 

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The great worm burst from the ground only to fall amonst the onslaught of the gods and their minions. It's body freezes and crystalizes as it heaves it's last breath.

And then a few moments later it explodes into thousands of pieces of ice.

[sblock=OOC] Sigh, :( guess that wasn't very epic was it. Since the explosion isn't a +4 weapon it wouldn't effect anyone and any killed minion can be resummoned. Time to start across the ice I have one more encounter. [/sblock]

********************************************

The giant stumps about attacking anything that seems to move, even it's own shadow. It chops at the ground and then at the dirt it sends flying. It's movements are erratic and Duretep knows he has confused him like a dumb beast.
 

Heliasillyel exploded with jubilant laugher as the beast was oblitherated in seconds - the Goddess's voice sounded like sivler chimes as she started singing and dancing in mid air.

"A great big wyrm - a scary sight,
for all that come to see.
A great big wyrm - a child's fight,
when Gods come forth to disagree.

A great big wyrm - a scary wyrm, a master's pet stood there.
A great big wyrm - a scary wyrm, about as scary as a hare."

With a lot more singing, humming and "tralala"ing, Heliasilltyel pranced around and giggled, spreading light and blessing the other Deities with her power, if only for the lack of something better to fill her time with. Her flock of golden birds circled around the Goddess, giving their cries in aid to her song.

[sblock]Lol I'm not great with rhymes to begin with, and in English.. Well that's even harder. Anyway, Heliasillyel recasts all the buffs just in case, while doing. Perform Sing/Dance with Take: 10 - a 48 check for each skill[/sblock]
 

Lavaria hovers back down over the ice shards of the once 'great' wyrm and shakes her head softly hearing Heliasillyel's taunts...

"For one you shouldn't taunt the dead Goddess of the Sun, it only comes back to bite you in the end. Secondly I'm sure this great over-being has MUCH more in store for us than some simple wyrm with a frosty stare... the Fire Goddess utter softly and bluntly.
 

Ubariya lets out a bark of laughter and shakes her head. "It's not over yet, Sister," she says agreeing with Lavaria. She can't help but smile a little as Heliasillyel's joy is somewhat infectious.

She takes her bearings and continues on towards the center of the ice plateau.
 

"Well now, the flesh is willing but the mind is weak. Well than this is interesting, I thought that you being such a powerful being on the waking world you would at least have some form of tactical thinking but I believe I was wrong." Duretep mutters to the Urborg Giant as he then turns his gaze towards the giant who is flailing around and destroying the city. "I heard something once, that you shouldn't be scared of a dream because it isn't real and it can't hurt you...hmm, I think we should test that theory." Duretep says as he unsheathes Zidanrad while laughing maniacally and closes ground with the giant, as he moves towards the giant a dark purple energy begins to form in his left hand. Duretep suddenly releases the energy causing the shards to shoot towards the head of the giant and into it.

[sblock=Actions]
- Bolts of Bedevilment (Will save DC 22, dazed for 1d3 rounds)
- Phantasmal Killer (Will save DC 23, Fort save DC 23)
- moves towards him
Buffs: Mirror Image (7 images), Haste, Displacement
[/sblock]

[sblock=Stats]
BAB: 25/20/15/10
Grapple: +26
HP: 224 (160+44+10+2d6)
Speed: 60' ground, 120' Fly (Average)[1]
Dmg Red: 13/+4 Spell Res: 32
Init: +10 Spell Save: +17
ACP: +0 Spell Fail: 0%

Weapon Attack Damage Critical
Zidanrad +29 1d4+4 19-20x2
thrown +30 1d4+4 19-20x2

Special Abilities: Gibbering (DC 27)[1], Madness[1], Madness Incarnate (Blnding Beauty) (DC 27)[1], Corporeal Instability (DC 22)[1], Quickness [1]

Spell-like Abilities: at will: Prestidigitation[1], Tongues[1], Haste[1], Displacment[1], Dispel Magic[1], Mirror Image (image AC 12)[1], Major Image (DC 20)[1], Detect Thoughts[1],Detect Magic[1]
3 times-per-day: Teleport, greater[1]

Class Abilities:
Wilder: Wild Surge +1, Enervation, Psionics
Bard: Bardic Music (Fascinate, countersong,inspire courage +1), Bardic Knowldge, Spellcasting

Immunities: Immortality, Transmutation,
Energy Drain, Ability Drain, Mind-Affecting Effects

Resistances: Fire (20)

Feats:Improved Intiative, Superior Intiaitve, Power Penetration, Greater Power Penetration, Psionic Meditation, Wounding Attack, Psionic Body

[sblock=Spells/Psionics]
Power Points: 5
Psionics:
1st level: Force Screen

Spells:
Spells per day:
0 level: 2
Spells Known:
0 level: Dancing Lights, Ghost Sound, Message, Read Magic
[/sblock]
[sblock=Domains]
Dream:
1. Sleep
2. Augury
3. Deep Slumber
4. Phantasmal Killer
5. Nightmare
6. Dream Sight
7. Scrying, Greater
8. Power Word, Stun
9. Weird

Madness:
1. Confusion, Lesser
2. Touch of Madness
3. Rage
4. Confusion
5. Bolts of Bedevilment
6. Phantasmal Killer
7. Insantiy
8. Maddening Scream
9. Weird

Planning:
1. Deathwatch
2. Augury
3. Clairaudience/Clairvoyance
4. Status
5. Detect Scrying
6. Heroe's Feast
7. Scrying, Greater
8. Discern Location
9. Time Stop
[/sblock]
[/sblock]
 
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Heliasillyel floated about, flinging flame and light around in boredom, the blizzard halting it's ferocious onslaught once it came in the presence of her protective magic. "Oh Lavaria you are just so... serious all the time. Your existence must be very dull." the Shining Maiden mused out loud as she flew next to the fire Goddess.
 

"They speak the truth goddess of the sun. The giant will probably expend its weaker resources first." the shambling mound says, but not in words. Their voice sounds in everyone's heads.
 

"Expend your fire and light too fast and without restriction being of the sun and see how fast you burn out" is all Lavaria responded with as he narrowed her eyes looking for more signs of trouble....
 

Heliasillyel grinned and flipped her wrist dismissively. "That which is eternal cannot be spent. You all worry too much. I find it rather unbefitting of your status as Divine beings."
 

Into the Woods

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