• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Grey Mist

Continuing their journey across the ice the group finds what it is they set out for. Located at the center of the huge ice cape is a two-hundred foot tall column of cyrstal. It pulses with magic and a beam of blue white fire burst from the top sending the life energy of the planet out into space to feed the Urborg Giant.

Around the sixty foot diameter walks a large group of Jotunhiem Frost Giants. Spotting the rocs the giants take up a postion to guard the cyrstal sphere.

***************************************************

Duretep's onslaught of spells catches the warrior of guard and it is unable to do anything but stumble about.

[sblock=OOC]
Failed his first save so is dazed and unable to act. Just post your two rounds of actions.
Roll Lookup [/sblock]
 

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Heliasiyllel smiled and flew far forward, among her flock of birds, singing a tune in High Elven. The song was about summer in the evergreen forests on a long forgotten world, and how the plants thanked the sun for giving them life. Suddenly, the world around the Goddess turned gray as she cast Time Stop without any apparent motion or verbal que.

The Smiling Maiden flew forward, looking at the now motionless Frost Giants and giggled "Haha! Frozen Frost Giants!"

Her words resonated with a hollow echo trough the still world around her. Heliasillyel flew at the immobile figures and conjured a globe of shimmering rainbow like patterns around herself. She continued her actions, as if she were sowing giant flowers in a gray garden. The four spheres hummed with a low tone as the colours inside them sifted chaotically. Heliasillyel smiled as the world began catching up to her once more, it's colour and movement returning in almost an instant, and dove back in the nearest colourful dome.

Her flock of birds cried when they could not see their Goddess, but were soothed by Heliasillyel's thoguhts and commanded to attack.

Each bird picked it's own target, clawing at eyes and faces relentlessly.

[sblock] Intiative: 1d20+7=17, To ID Giants one needs Knowledge: Nature. Bardic Knowledge check for Frost Giants, 1d20+2=13. Heliasillyel casts Time Stop. She has 4 rounds to act freely.

TS round 1: Casts Prismatic sphere. Duration is 100 minutes.
TS round 2: Casts Prismatic sphere. Duration is 100 minutes.
TS round 3: Casts Prismatic sphere. Duration is 100 minutes.
TS round 4: Casts Prismatic sphere. Duration is 100 minutes.

She basically flies around, plopping down Prismatic Spheres in front and among the Giants. These will be positioned to best impede the monster's movements/ranged attacks/spellcasting (should they have any). Heliasillyel finished her last round inside one of her spheres.

Each sphere is a 10 ft. radius, so we have a barrier with a total of 40 ft.

7 Celestial Rocs - Initative 1d20+2=7
They all attack a different Giant and hit.

They all use Smite Evil (+18 damage if targets are Evil). This should be factored int in conjunction with this damage roll for each bird.

Since Rocs are Gargantuan size and Frost Giants are Large, the Rocs use Snatch and start a grapple with their respective opponent.

A Roc's grapple check bonus is +33 (21 base + 12 for Gargantuan size)

As Celestial creatures the Rocs have DR/energy resistance. (just a reminder)

Phew! *wipes brow*
[/sblock]
 

Lavaria just stops her forward progress and once able to move again she smirks, her hand going to her hip the other to play with her dark onyx hair.

"Fine if the sun goddess wants to be a show off, she can handle this little 'test' without me." the fire goddess said as she held true to her word. She held back a good one hundred and fifty feet and watched to see what happens.

Lavaria said:
"Expend your fire and light too fast and without restriction, being of the sun, and see how fast you burn out"
 

Duretep's onslaught of spells catches the warrior of guard and it is unable to do anything but stumble about.

Duretep pauses for an instant to look at the dazed warrior and then sings quietly to himself in the voice of an infant "...it was all a bad dream spinning in your head...". Quickly after that he burst forwards with powerful thrusts of his wings and as his hand begins to glow a sickly green. "..wide awake you face the day..." Duretep continues singing as he places his hand on the giant's head letting all of the energy flow into his mind.

"...Your mind tricked you to feel the pain..." Duretep yells he stops his wings from flapping and plummets while doing this he plunges Zidanrad into the creatures flesh allowing it to slow his fall. Zidanrads blade having a very percision cut means that it doesn't harm the giant a great deal. As he cuts down his chest the energy that glowed in his eyes leaves them and snakes their way to Zidanrad causing the wound to fester and boil.

Duretep takes the blade out of the giant around his stomach. Duretep pauses for a moment and the energy in his eyes comes back. "...the dream is over..." Durtep says as he begins to cut visciously into the giants stomach, the first blow having the addition of the sickly green energy that causes it to bubble and boil. Once Duretep finishes he looks up at the giant who is shaking off his daze, Durepte mutters to himself "...or has it just begun?..."

[sblock=1st round]
-Move up to him
-Cast Maddening Scream (-4 AC, no sheild bonus, Ref saves only on 20)
-Attack/Damage: 1d20+30=35, 1d4+5=6
-Expends Psionic Focus to use Wounding Attack (Adds 1 point of Con Damage to attack)
-Corporeal Instability (Fort Save: DC 22, Chaos Beast ability)
[/sblock]

[sblock=2nd round]
-Gains Psionic focus
Attacks/Damages: 1d20+30=35, 1d4+5=8, 1d20+25=28, 1d4+5=7, 1d20+20=32, 1d4+5=7, 1d20+15=31, 1d4+5=9
- Wounding Attack (1 con damage on first attack)
-Corporeal Stability (DC 22, 4 times)
[/sblock]

[sblock= lyrics from]
Queensryche "Silent Lucidity"
[/sblock]

[sblock=Stats]
BAB: 25/20/15/10
Grapple: +26
HP: 224 (160+44+10+2d6)
Speed: 60' ground, 120' Fly (Average)[1]
Dmg Red: 13/+4 Spell Res: 32
Init: +10 Spell Save: +17
ACP: +0 Spell Fail: 0%

Weapon Attack Damage Critical
Zidanrad +29 1d4+4 19-20x2
thrown +30 1d4+4 19-20x2

Special Abilities: Gibbering (DC 27)[1], Madness[1], Madness Incarnate (Blnding Beauty) (DC 27)[1], Corporeal Instability (DC 22)[1], Quickness [1]

Spell-like Abilities: at will: Prestidigitation[1], Tongues[1], Haste[1], Displacment[1], Dispel Magic[1], Mirror Image (image AC 12)[1], Major Image (DC 20)[1], Detect Thoughts[1],Detect Magic[1]
3 times-per-day: Teleport, greater[1]

Class Abilities:
Wilder: Wild Surge +1, Enervation, Psionics
Bard: Bardic Music (Fascinate, countersong,inspire courage +1), Bardic Knowldge, Spellcasting

Immunities: Immortality, Transmutation,
Energy Drain, Ability Drain, Mind-Affecting Effects

Resistances: Fire (20)

Feats:Improved Intiative, Superior Intiaitve, Power Penetration, Greater Power Penetration, Psionic Meditation, Wounding Attack, Psionic Body

[sblock=Spells/Psionics]
Power Points: 5
Psionics:
1st level: Force Screen

Spells:
Spells per day:
0 level: 2
Spells Known:
0 level: Dancing Lights, Ghost Sound, Message, Read Magic
[/sblock]
[sblock=Domains]
Dream:
1. Sleep
2. Augury
3. Deep Slumber
4. Phantasmal Killer
5. Nightmare
6. Dream Sight
7. Scrying, Greater
8. Power Word, Stun
9. Weird

Madness:
1. Confusion, Lesser
2. Touch of Madness
3. Rage
4. Confusion
5. Bolts of Bedevilment
6. Phantasmal Killer
7. Insantiy
8. Maddening Scream
9. Weird

Planning:
1. Deathwatch
2. Augury
3. Clairaudience/Clairvoyance
4. Status
5. Detect Scrying
6. Heroe's Feast
7. Scrying, Greater
8. Discern Location
9. Time Stop
[/sblock]
[/sblock]
 

The giant mass of creatures remained stationary, shifting. Again, the shifts of the mass of beings seemed to conjure some sort of spell, and the water around the giants, and anything caught inside was sucked out, funnelled to The One and the Many.


Horrid wither: Center the 30' radius in the middle giant. 65 magical dmg to each creature in the AOE
 

Ubariya stares at the crystal column with her cold gaze. This is why they came but first: the giants. She taps the darkness within herself to begin summoning her Dark Skitterlings.

[sblock=OOC]Initiative: 1d20+2=4 (effing Invisible Castle!)
Actions:
summon monster IX: monstrous spider[/sblock][sblock=Ubariya Stats]
Ubariya -- Female Outsider 20 / Cleric 1 / Rogue 1
LN Large outsider (Law)
Init +2; Senses Tremorsense, 60 ft.; Listen +22, Spot +22

DEFENSES
HP 218/218
AC 33, Touch AC 20, Flat-footed AC 31
Fort +33, Ref +33, Will +35
Speed 70 ft., climb 20 ft.

OFFENSE
Full Attack
Distaff of Souls (Spear) +32/+27/+22/+17 (4d6+1d6 cold +10) (does 1d6 to Ubariya) +
Stinger +28 (1d6+2 +poison) +
Slam +28/+28/+28 (2d6+2)

SPECIAL
Poison -- Injury, Fortitude DC 24, initial/secondary damage 2d6 Con
Web (as Monstrous Spider)
Fast Healing 5
Shapechange 1/day; CL 20
Immunity to Transmutation, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects.
Damage Reduction 35/ +4
Fire Resistance 20
Spell Resistance 32
Turn Undead 12/day
Sneak Attack +1d6

Spells - CL 1
Spells prepared
0-Create Water, Detect Magic, Guidance
1-Inflict Light Wounds, Shield of Faith, D-Protection from Chaos
+domain spells at will[/sblock]
 
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Duretep

The Frost giant's form falters after the first swing of Duretep's sinister blade. And it appears to be unable to regain it's forming ozzing around in a boublious mass.

[sblock=OOC] Failed on first save you can change the other round actions or post new ones, also will fail CHA attempt giving you another round to act if you wish ti keep the Round two actions.

Roll Lookup [/sblock]

********************************************

[sblock=Glacier Group] To much to finish as I need other info so to recap round one:

I rolled TOatM and Lavarias INITs
ML you said all rocs hit but I saw two Natural 1's in link
VV you rolled 20d6 for Horrid wither (wilting?) and you are a 10th lvl caster so will only use half 32 points damage
Also you need Spell Penetration as these guys have SR 32, and your range is all creatures in 80' no two more than 60' apart
These giants are (evil) AC 18 HP 213 and Gargantuan (Deities and Demigods page 200)
Going to say most are incapacitated and for now you can go one on one for round two init below and you each will now take on one giant please help me by giving me all info like DC and such it was hard enough looking up inits :)

INIT:
TOatM = 25
Heliasillyel = 17a
Lavaria = 17b
Giants group 2 = 14
Rocs = 7
Ubariya = 4
Giants group 1 = 3 [/sblock]
 

Duretep

The Frost giant's form falters after the first swing of Duretep's sinister blade. And it appears to be unable to regain it's forming ozzing around in a boublious mass.

Round 3:

"HAHAHAHAHAHAH, It would seem you have no feet to stand on." Duretep yells as he floats over the giant who is now a mass of flesh on the ground. "Well, now that you are comfortable I think it's time for a little show." Duretep says as he makes motions as a conductor would, which looks very off due to his replicas, and then he motions as if there needs to be a massive crescendo that causes shadowy figures to form around him and move towards the helpless giant.

[sblock=actions]
Weird (2 times) (Save DC 26)
[/sblock]

[sblock=Stats]
BAB: 25/20/15/10
Grapple: +26
HP: 224 (160+44+10+2d6)
Speed: 60' ground, 120' Fly (Average)[1]
Dmg Red: 13/+4 Spell Res: 32
Init: +10 Spell Save: +17
ACP: +0 Spell Fail: 0%

Weapon Attack Damage Critical
Zidanrad +29 1d4+4 19-20x2
thrown +30 1d4+4 19-20x2

Special Abilities: Gibbering (DC 27)[1], Madness[1], Madness Incarnate (Blnding Beauty) (DC 27)[1], Corporeal Instability (DC 22)[1], Quickness [1]

Spell-like Abilities: at will: Prestidigitation[1], Tongues[1], Haste[1], Displacment[1], Dispel Magic[1], Mirror Image (image AC 12)[1], Major Image (DC 20)[1], Detect Thoughts[1],Detect Magic[1]
3 times-per-day: Teleport, greater[1]

Class Abilities:
Wilder: Wild Surge +1, Enervation, Psionics
Bard: Bardic Music (Fascinate, countersong,inspire courage +1), Bardic Knowldge, Spellcasting

Immunities: Immortality, Transmutation,
Energy Drain, Ability Drain, Mind-Affecting Effects

Resistances: Fire (20)

Feats:Improved Intiative, Superior Intiaitve, Power Penetration, Greater Power Penetration, Psionic Meditation, Wounding Attack, Psionic Body

[sblock=Spells/Psionics]
Power Points: 5
Psionics:
1st level: Force Screen

Spells:
Spells per day:
0 level: 2
Spells Known:
0 level: Dancing Lights, Ghost Sound, Message, Read Magic
[/sblock]
[sblock=Domains]
Dream:
1. Sleep
2. Augury
3. Deep Slumber
4. Phantasmal Killer
5. Nightmare
6. Dream Sight
7. Scrying, Greater
8. Power Word, Stun
9. Weird

Madness:
1. Confusion, Lesser
2. Touch of Madness
3. Rage
4. Confusion
5. Bolts of Bedevilment
6. Phantasmal Killer
7. Insantiy
8. Maddening Scream
9. Weird

Planning:
1. Deathwatch
2. Augury
3. Clairaudience/Clairvoyance
4. Status
5. Detect Scrying
6. Heroe's Feast
7. Scrying, Greater
8. Discern Location
9. Time Stop
[/sblock]
[/sblock]
 

Lavaria shakes her head softly as she glares down the Giant headed her way... her eyes focused on his massive legs as she grins a bit as she waits for him to draw closer into his own peril.

Tick tock... tick tock... she waited for him to be juuuusstt within range before unleashing a tubular ray of lava at his face. grinning ear to ear she eyes the ground before her as he stumbles from the fiery hot ray of lava spilling over his chilled body she turns and dives for the ground hard as she incants a spell of epic proportions! Before the giant ice man the ice cracks as the ground violently shakes as Lavaria unleashes her the power of an earthquake on the poor giant man!

[sblock=Actions for Round 1]

Quicken empowered scorching ray - 3 Scorching Ray Ranged Touch Attacks. (1d20+18=20, 1d20+18=29, 1d20+18=23) for 3 Scorching Ray Fire Damage Rolls. (4d6=12, 4d6=10, 4d6=11) (*1.5 the total damage of each ray is 18, 15, and 16 respectively)

To overcome spell resistance rolls for each ray. (1d20+26=32, 1d20+26=37, 1d20+26=44)

Earthquake Domain Level 8 spell DC 32 - See spell link for what the spell will do, most notably he looses any actions this turn heh.[/sblock]

[sblock=Stat Block Lavaria]

HP: 262 / 262
AC: 39
Initiative: +6

Fort: +42 [Base 38, +4 Resistance from spell]
Refl: +40 [Base 36, +4 Resistance from spell]
Will: +39 [Base 35, +4 Resistance from spell]

Immunities: Fire, Transmutation (including polymorph and petrification, Energy Drain, Ability Drain, Ability Damage, Mind-Effecting Effects

Flame Body: Anyone grappling or touching Lavaria takes 6d6 points of fire damage each round. This can be suppressed as free action.

Damage Reduction: 35/+4

Spell Resistance: 32

Caster Check Roll: 1d20+26

+4 Anarchic Flaming Longbow of Distance: +22/+17/+12 to hit, 1d8+4+1d6 [fire] (+2d6 to lawful beings) dmg, 20x3 Crit, Range 200 ft.

Spell-like Abilities:

Scorching Ray: (At will) Three Ranged Touch Attack Rays at +18 to hit. Three Rays for 4d6 dmg, range 80 ft.

True Seeing: 3/day (1/3 Used)

Flamestrike: 3/day, DC 30 Flamestrike 15d6 half fire hald divine dmg, Range 210 ft., Save Refl for Half

Firestrom: 1/day DC 33 20d6 fire damage, Range 210 ft. Save Refl for half
[/sblock]
 
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Ubariya finishes her spell and darkness oozes up from the cracks in the ice forming a colossal Dark Skitterer. The giant spider advances to meet the frost giant in combat and bites at it with shadowy mandibles dripping with poison. Some unnatural luck favors the giant and the spider's attack misses.

Ubariya growls in irritation and begins the summoning of another spider.

[sblock=Actions]Spider [10/10 rounds]:
Move: advance to giant
Standard: Bite 1d20+26=27

Ubariya:
Full Round: Summon Monster IX: spider[/sblock][sblock=Ubariya Stats]
Ubariya -- Female Outsider 20 / Cleric 1 / Rogue 1
LN Large outsider (Law)
Init +2; Senses Tremorsense, 60 ft.; Listen +22, Spot +22

DEFENSES
HP 218/218
AC 33, Touch AC 20, Flat-footed AC 31
Fort +33, Ref +33, Will +35
Speed 70 ft., climb 20 ft.

OFFENSE
Full Attack
Distaff of Souls (Spear) +32/+27/+22/+17 (4d6+1d6 cold +10) (does 1d6 to Ubariya) +
Stinger +28 (1d6+2 +poison) +
Slam +28/+28/+28 (2d6+2)

SPECIAL
Poison -- Injury, Fortitude DC 24, initial/secondary damage 2d6 Con
Web (as Monstrous Spider)
Fast Healing 5
Shapechange 1/day; CL 20
Immunity to Transmutation, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects.
Damage Reduction 35/ +4
Fire Resistance 20
Spell Resistance 32
Turn Undead 12/day
Sneak Attack +1d6

Spells - CL 1
Spells prepared
0-Create Water, Detect Magic, Guidance
1-Inflict Light Wounds, Shield of Faith, D-Protection from Chaos
+domain spells at will

Dark Skitterer
Monstrous Spider, Colossal with Shadow template
Colossal Magical Beast
Init +2; Senses darkvision 60 ft., low-light vision, tremorsense 60 ft.; Listen +0, Spot +7*

HP 208/Current HP 208
AC 22 -- Touch AC 4 -- Flat-footed AC 20
Fort +20, Ref +12, Will +10
Speed 45 ft., climb 20 ft.

OFFENSE
Melee Bite +26 (4d6+15 plus poison)
Space 40 ft.; Reach 30 ft.
Base Atk +24; Grp +50[/sblock]
 

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