Heliasillyel sighed as she flew, some thirty feet above the ground, her Suncaster at the ready.
"Come to me!" she whispered, and three magnificent birds appeared in a flash of bright yellow light, flying beside her, bright gold plumage and wings spanning 80 feet. The birds cried a defiant call at the sight of the unfamiliar enemy in the distance.
[sblock=Actions]Don't know why everyone used a different number of actions. If three are allowed, Heliasillyel uses
Summon Monster IX cast as Chaotic Good, to summon three Celestial Rocs. Her Spellcraft modifier is high enough to see what the others are doing with a Take 10, just pointing it out.[/sblock]
[sblock=Stats]
Hit Points: 218/218
Speed: 120 feet [flight/average]
Armor Class: 44
Touch AC: 30
Flat-footed: 37
Damage Reduction: 35/ +4
Fire Resistance: 20
Spell Resistance: 32
Immunities: Fire, Transmutation, Polymorph, Petrification, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects, Immortal.
Caster Level: 1 (Bard), 1 (Sorcerer) 20 (SLAs), 10 (Domain)
Caster Level vs Spell Resistance: 1, 1, 20, 10 + 6 (feats)
Spell DC: 10 + Spell Level + 14 (CHA)
Initiative modifier: + 7
Fortitude save: + 36
Reflex save: + 43
Will save: + 37
Attack (handheld): + 27
Attack (missile): + 32
Grapple check: + 27
The Suncaster Composite Longbow +4: +38/ + 28 / +23/ +18 (-1 if farther than 30ft.)
Attack with Rapid Shot (full-round): +36/ +36/ + 26 / +21/ +16 (-1 if farther than 30ft.)
Damage (M): 1d8 (Piercing) x 3 + 1d6 (Fire) / 2d10 (Fire) on critical + 4 (Enchantment) + 2 (STR) + 2d6 vs Evil + 1 (if within 30ft.)
[sblock=Domain spells/at will]
Good:
1. Protection from Evil
2. Aid
3. Magic Circle against Evil
4. Holy Smite
5. Dispel Evil
6. Blade Barrier
7. Holy Word
8. Holy Aura
9. Summon Monster IX
Sun:
1. Endure Elements
2. Heat Metal
3. Searing Light
4. Fire Shield
5. Flame Strike
6. Fire Seeds
7. Sunbeam
8. Sunburst
9. Prismatic Sphere
Charm:
1. Charm person
2. Calm emotions
3. Suggestion
4. Heroism
5. Charm monster
6. Geas/quest
7. Insanity
8. Demand
9. Dominate monster[/sblock]
[sblock=Spells and SLAs]
Spell-Like Abilities:
Mage’s Disjunction 1 / day, Time Stop 2 / day, True Seeing 3 /day, Dimensional Anchor 3 /day
Known Spells (Bard):
0 level - 5: Summon Instrument, Daze, Dancing Lights, Light,
Spells/Day
0 level: 2
Known Spells (Battle Sorcerer):
0 level - 3: Detect Magic. Read Magic, Touch of Fatigue
1 level - 1: True Strike
Spells/Day
0 level: 4
1 level: 2 + 4 [Cha]
[/sblock][/sblock]