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The Grey Mist

Lavaria shook her head softly. Her eyes flare with a burst of fire as she walks with a purpose to the swirling gate of light.

"I'll be damned if I let something ruin this after placing so much time and power into it. she barks coarsely and steps through the portal and starts to fly towards the Giants hands clasping HER new world.
 

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Heliasillyel gazed at the unknown primordial overdeity that was strong enough to breach a crystal sphere in a way as to lead widspace inside, something she had thought to be impossible. "Whatever this is, we must work together to bring it down, even if the Forger has it in a stalemate." the Goddess declares.

Her girlish form now exudes an aura of menacing strength, as Heliasillyel produces a flash of light in her right hand, that weaves it's rays of yellow radiance in to what appears to be a grandbow of traditional Elven design, carved with leaves of vine, olive and laurel. The bow spans a great length and seems completely forged of light. "Let us be off then!" Heliasillyel shouts as she flies across the archway in full speed.
 

Torath's assistance in creation was much narrower in scope than the others, both due to his newness to Divine power and due to his unaccustomed state to creating rather than battling. He formed a small chain of mountains, and within a valley, roughly in the shape of a dragon's claw. While Torath refused to admit it, it was only possible due to the latent divine power the Forger was releasing, granting Torath a brief burst of energies that he had no choice but to make use of.

Slightly fatigued after his much less impressive display of power and creative inspiration, Torath snarled as he witnessed the giant hand attempting to grasp the planet which he just invested himself in. However, in the Mist he could not attack. How then, could he defend against an attacker? How then, could this being attack!?

"While I don't object to a good fight, how can we sever or harm him here...?" Torath asked, before taking wing and following Heliasillyel to battle.
 

Standing on the side of a rocky mountain, five of the eight gods look across the vast distance to a large glacier. It's rounded tip looks like a finger and you are sure that there are probably four others just like it across the world.

The terrian between the gods and the glacier is rocky and barren. Pools of cooling lava bubble in small pools here and there, the steam rising to a cloudless sky. A large sea-sized lake lies far to the east.

From the glowing portal comes the voice of The Forger. "Ye must venture to the heart of his power, the center of the cold hand. Destroy the link there, and he will have to withdraw." The portals glow starts to fade and still only five gods stand ready to fight. "Beware, his minions may also have been brought to your world." The Forger warns as the portal disappears.

On the mountain the gods wait and discuss what to do, and although the voices of their worshippers are not about to be heard, they are still gods still beings of immense power.

[sblock=OOC] A little battle planning and posting of your stat blocks then I will whisk you away to the glacier. ;) [/sblock]
 

Ubariya scowls off into the distance. She is clearly not pleased. "We need to be closer. There's no way we can make an effective plan of battle without more information about the enemy."
 

Lavaria squinted her eyes softly as she raised a long lithe red arm to the large land flows of ice-like 'fingers' and lets a long line of lava-like beams of fiery chaos (Scorching Ray) flow across the newly formed sky at her enemy. Lavaria wanted to test the 'beings' strengths against her lesser powers at the moment and smiled as she watches her magics reach out and try and damage the being stealing their world as she flew a bit closer to get into range!

Fine... if none of the rest of you have the guts to test it's metal.... then I will" the overzealous goddess proclaimed as she lets loose a small bit of her fury on the beings grasp in their new world.

[sblock=Actions before Init Rounds] Using Empowered Scorching Ray (3 Rays Total at This Level) at will spell like. 1d20+18=30, 1d20+18=28, 1d20+18=36 (Ranged Touch Attacks) for (4d6=17) 25, (4d6=18) 27, and (4d6=14) 21 Fire Damage Respectively [/sblock]

[sblock= Stat Block Lavaria]
Stat Block Lavaria:

HP: 262 / 262
AC: 39
Initiative: +6

Fort: +38
Refl: +36
Will: +35

Blindsight: 120 ft.

Immunities: Fire, Transmutation (including polymorph and petrification) Energy Drain, Ability Drain, Ability Damage, Mind-Effecting Effects

Damage Reduction: 35/+4

Spell Resistance: 32

Caster Check Roll: 1d20+23

+4 Anarchic Flaming Longbow of Distance: +22/+17/+12 to hit, 1d8+4+1d6 [fire] (+2d6 to lawful beings) dmg, 20x3 Crit, Range 200 ft.

Spell-like Abilities:

Scorching Ray: (At will) Three Ranged Touch Attack Rays at +18 to hit. Three Rays for 4d6 dmg, range 80 ft.

True Seeing: 3/day

Flamestrike: 3/day, DC 30 Flamestrike 15d6 half fire half divine dmg, Range 210 ft., Save Refl for Half

Firestrom: 1/day DC 33 20d6 fire damage, Range 210 ft. Save Refl for half
[/sblock]
 
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The One and the Many sludged towards the formation of ice. As he moved, three parts of him detached and began marching behind the mass of shambling vegetation.
On one point, the creature stops moving, and with a shiver, a block of water melts away, and 4 water itself comes to life! the water elementals dance around the giant swarm, before minutes later, more water comes to life, giving birth to another 4 bigger elementals, which follows heavily. A little later, more water gathers and creates yet another elemental, this one, Greater.

Wordless, the god presses the march.

OOC: Using Elemental swarm and Shambler

[sblock=The One and the Many]The One and the Many

HP: 330

AC: 27
Touch: 16
Flatfooted: 28

Init: +8

Fort: +34
Ref: +35
Will: +30

Weapon Attack Damage Critical
(SM)Slam +20/+15/+10/+5 2d6+5 x2


Abilities:
Distraction DC 26
Damage Aura (5d6)
Paralysis DC: 28
Poison: Black lotus extract: Contact DC 28 3d6 Con initial damage and 3d6 Con secondary damage.
Tremorsense
Immune to Critical hits
No Weapon Damage
Immune to individually targeted target spells (like disintegrate)
Vulnerable to area affect spells (50% more damage).
Fast healing: 5
Stunning fists: Fort DC: 24. A defender who fails this saving throw is stunned for 1 round (until just before your next action). A stunned creature drops everything held, can’t take actions, takes a -2 penalty to AC, and loses his Dexterity bonus to AC (6/day)

Spell-Like abilities:
Speak with Plants: at will
Transport via Plants: 3/day
Living Oak: 3/day
Heal: 3/day
Creeping Doom: 3/day

Plus spell from domain

Spell DC: 24[/sblock]
 

Ubariya watches as Lavaria flies off and the One and the Many shambles down the side of the mountain summoning minions to battle as he goes. Quickly she begins scurrying down the mountainside after them.

[sblock=Ubariya Stats]
Ubariya -- Female Outsider 20 / Cleric 1 / Rogue 1
LN Large outsider (Law)
Init +2; Senses Tremorsense, 60 ft.; Listen +22, Spot +22

DEFENSES
HP 218/218
AC 33, Touch AC 20, Flat-footed AC 31
Fort +33, Ref +33, Will +35
Speed 60 ft., climb 20 ft.

OFFENSE
Full Attack
Distaff of Souls (Spear) +32/+27/+22/+17 (4d6+1d6 cold +10) (does 1d6 to Ubariya) +
Stinger +28 (1d6+2 +poison) +
Slam +28/+28/+28 (2d6+2)

SPECIAL
Poison -- Injury, Fortitude DC 24, initial/secondary damage 2d6 Con
Web (as Monstrous Spider)
Fast Healing 5
Shapechange 1/day; CL 20
Immunity to Transmutation, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects.
Damage Reduction 35/ +4
Fire Resistance 20
Spell Resistance 32
Turn Undead 12/day
Sneak Attack +1d6

Spells - CL 1
Spells prepared
0-Create Water, Detect Magic, Guidance
1-Inflict Light Wounds, Shield of Faith, D-Protection from Chaos
+domain spells at will[/sblock]
 

Heliasillyel sighed as she flew, some thirty feet above the ground, her Suncaster at the ready. "Come to me!" she whispered, and three magnificent birds appeared in a flash of bright yellow light, flying beside her, bright gold plumage and wings spanning 80 feet. The birds cried a defiant call at the sight of the unfamiliar enemy in the distance.

[sblock=Actions]Don't know why everyone used a different number of actions. If three are allowed, Heliasillyel uses Summon Monster IX cast as Chaotic Good, to summon three Celestial Rocs. Her Spellcraft modifier is high enough to see what the others are doing with a Take 10, just pointing it out.[/sblock]

[sblock=Stats]Hit Points: 218/218
Speed: 120 feet [flight/average]
Armor Class: 44
Touch AC: 30
Flat-footed: 37
Damage Reduction: 35/ +4
Fire Resistance: 20
Spell Resistance: 32

Immunities: Fire, Transmutation, Polymorph, Petrification, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects, Immortal.

Caster Level: 1 (Bard), 1 (Sorcerer) 20 (SLAs), 10 (Domain)
Caster Level vs Spell Resistance: 1, 1, 20, 10 + 6 (feats)
Spell DC: 10 + Spell Level + 14 (CHA)

Initiative modifier: + 7
Fortitude save: + 36 Reflex save: + 43 Will save: + 37
Attack (handheld): + 27 Attack (missile): + 32 Grapple check: + 27

The Suncaster Composite Longbow +4: +38/ + 28 / +23/ +18 (-1 if farther than 30ft.)
Attack with Rapid Shot (full-round): +36/ +36/ + 26 / +21/ +16 (-1 if farther than 30ft.)

Damage (M): 1d8 (Piercing) x 3 + 1d6 (Fire) / 2d10 (Fire) on critical + 4 (Enchantment) + 2 (STR) + 2d6 vs Evil + 1 (if within 30ft.)

[sblock=Domain spells/at will]Good:

1. Protection from Evil
2. Aid
3. Magic Circle against Evil
4. Holy Smite
5. Dispel Evil
6. Blade Barrier
7. Holy Word
8. Holy Aura
9. Summon Monster IX

Sun:

1. Endure Elements
2. Heat Metal
3. Searing Light
4. Fire Shield
5. Flame Strike
6. Fire Seeds
7. Sunbeam
8. Sunburst
9. Prismatic Sphere

Charm:

1. Charm person
2. Calm emotions
3. Suggestion
4. Heroism
5. Charm monster
6. Geas/quest
7. Insanity
8. Demand
9. Dominate monster[/sblock]

[sblock=Spells and SLAs]Spell-Like Abilities:
Mage’s Disjunction 1 / day, Time Stop 2 / day, True Seeing 3 /day, Dimensional Anchor 3 /day

Known Spells (Bard):
0 level - 5: Summon Instrument, Daze, Dancing Lights, Light,

Spells/Day
0 level: 2

Known Spells (Battle Sorcerer):
0 level - 3: Detect Magic. Read Magic, Touch of Fatigue
1 level - 1: True Strike

Spells/Day
0 level: 4
1 level: 2 + 4 [Cha]

[/sblock][/sblock]
 
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Duretep stops in his creation of the dreaming and sits biting at his lip. "You undrestand that you must help them against the giant, right?" Zidanrad speaks for the first time to his lord and speaks the truth. "I made you smart, i didn't think I made you that smart. Yes, I believe I should help them but I am wracking my brain to figure out why, whta are your thoughts on the matter?" Duretep says looking at his blade while slumping low in his throne. "Could it be that you just feel it's the right thing to do?" The blade responds, there is silence for a small amount of time than they both begin to cackle maddly about that. "I think I have it! They are more interesting to me alive than dead and this world needs to have something to compare to my genius." Duretep stands up at this and looks over to his right side. There stands one of his most loyal subjects, Uldelo ,The Knower. "Uldelo, I am off to do something. Hold all my calls and if you have any information that you would like me to hear before I leave than say it now." Duretep says he looks to his trusted advisor. "Of this sort of a mission i cannot be sure but I can say that your power is greatest in your realm, stay within the dreaming and you can act with greater impact. Best of luck m'lord, I will keep you citadel safe while you are away." He says as he takes of his hat in a low bow.
Duretep walks to the top of his citadel until he is finally in front of the Portcullis Chimeric. He walks through the gate unmolested by the guardian that he posted at the gate. He steps through the gate and into the true dreaming. He looks across the vast plane of green hip lenght grass that is being blown about and he looks up to see millions of bubbles all holding small demiplanes that dreamers from everyworld dream. This place was not created by him but he was able to open a gate to it through the powers of the Forger.
Duretep wills himself to float off of the ground and he floats into a dream where he can see a large mirror. The dream is one of a woman who is rembering her grand mothers house. Duretep wades into the dream and uses the mirror to look at the battle that is transpiring (scrying,greater on Ubariya).

[sblock=Stats]
BAB: 25/20/15/10
Grapple: +26
HP: 224 (160+44+10+2d6)
Speed: 60' ground, 120' Fly (Average)[1]
Dmg Red: 13/+4 Spell Res: 32
Init: +10 Spell Save: +17
ACP: +0 Spell Fail: 0%

Weapon Attack Damage Critical
Zidanrad +29 1d4+4 19-20x2
thrown +30 1d4+4 19-20x2

Special Abilities: Gibbering (DC 27)[1], Madness[1], Madness Incarnate (Blnding Beauty) (DC 27)[1], Corporeal Instability (DC 22)[1], Quickness [1]

Spell-like Abilities: at will: Prestidigitation[1], Tongues[1], Haste[1], Displacment[1], Dispel Magic[1], Mirror Image (image AC 12)[1], Major Image (DC 20)[1], Detect Thoughts[1],Detect Magic[1]
3 times-per-day: Teleport, greater[1]

Class Abilities:
Wilder: Wild Surge +1, Enervation, Psionics
Bard: Bardic Music (Fascinate, countersong,inspire courage +1), Bardic Knowldge, Spellcasting

Immunities: Immortality, Transmutation,
Energy Drain, Ability Drain, Mind-Affecting Effects

Resistances: Fire (20)

Feats:Improved Intiative, Superior Intiaitve, Power Penetration, Greater Power Penetration, Psionic Meditation, Wounding Attack, Psionic Body

[sblock=Spells/Psionics]
Power Points: 5
Psionics:
1st level: Force Screen

Spells:
Spells per day:
0 level: 2
Spells Known:
0 level: Dancing Lights, Ghost Sound, Message, Read Magic
[/sblock]
[sblock=Domains]
Dream:
1. Sleep
2. Augury
3. Deep Slumber
4. Phantasmal Killer
5. Nightmare
6. Dream Sight
7. Scrying, Greater
8. Power Word, Stun
9. Weird

Madness:
1. Confusion, Lesser
2. Touch of Madness
3. Rage
4. Confusion
5. Bolts of Bedevilment
6. Phantasmal Killer
7. Insantiy
8. Maddening Scream
9. Weird

Planning:
1. Deathwatch
2. Augury
3. Clairaudience/Clairvoyance
4. Status
5. Detect Scrying
6. Heroe's Feast
7. Scrying, Greater
8. Discern Location
9. Time Stop
[/sblock]
[/sblock]
 
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Into the Woods

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