The Grey Mist

The mass of vegetation and vermin contracts and expands, each time, expanding less, as the unnatural cold freezes portions of the vegetation, making it contract, blacken and detach from the hive minded god. However, lacking blood or any body that could lose heat, Geas is apparently not affected as the Spider queen. "We are closing to our foe, raise your defenses, our destiny approaches."


Fort saves: 1d20+34: 40, 50, 51, 37, 43
 

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Heliasillyel snorted at the advancing wave of cold, and exploded with a halo of yellow light around herself. She then quickly threw a ball of light around each deity - even Lavaria whom she disliked somewhat. Still, a creature of flame would not suffer while the Sun Goddess could prevent it. Heliasillyel then continued preparing the group with all the feeble magic her current form could muster. "It is quite inconvenient to be bothered by the elements. I feel more mortal than I would wish." she muttered.

The Goddess smiled and sang a lively song about spring and sunshine, imbuing it with magic as she flew next to the group. Everyone could feel their defenses strengthen and their resolve sharpen.

The golden feathered birds she had summoned call out and circle Heliasillyel's girlish form, while more appear as the Deity smiles radiantly. It seems that nothing can dampen the Elven Goddess's good spirits.

[sblock=Actions]Casts Fire Shield on herself. Casts Endure Elements on herself and everyone willing. Casts Aid on herself (11 bonus HP for herself, others should make their own rolls.) and everyone willing. Casts Holy Aura as she sings (Perform: Sing take 10 = 48). Every round she gets, she summons another Celestial Roc. Honestly a whole flock of the birds cannot be ignored, they have 207 HP each. I suggest you all put every buff on with a round counter like i will in my statblock.

She will recast as necessary. HM if she uses Holy Aura on TOATM, Ubarya and Lavaria and herself, that leaves 6 creatures that can be affected. She targets the Celestial Rocs she has summoned first.

Don't know if i still needed to roll 5 x fort saves if under the effect of Endure Elements, but did so nevertheless. The others can benefit from the Holy Aura bonus to saves too i guess (she would have cast it at the first sign of trouble or predicament since it's at will): 1d20+40 x 5 = 45, 42, 55, 43, 52 [/sblock]
[sblock=Spells/Effects]Fire Shield 10/10 rounds
Endure Elements 24 hours
Aid 10 minutes (100/100 rounds)
Holy Aura 10/10 rounds[/sblock]
[sblock=Stats]Hit Points: 229/218 (+ 11 temporary)
Speed: 120 feet [flight/average]
Armor Class: 44 + 4 (Holy Aura)
Touch AC: 30
Flat-footed: 37
Damage Reduction: 35/ +4
Fire Resistance: 20
Spell Resistance: 32

Immunities: Fire, Transmutation, Polymorph, Petrification, Energy Drain, Ability Drain, Ability Damage, Mind-Affecting Effects, Immortal.

Caster Level: 1 (Bard), 1 (Sorcerer) 20 (SLAs), 10 (Domain)
Caster Level vs Spell Resistance: 1, 1, 20, 10 + 6 (feats)
Spell DC: 10 + Spell Level + 14 (CHA)

Initiative modifier: + 7
Fortitude save: + 36+4 Reflex save: + 43+4 Will save: + 37+4 (+4 each/ Holy Aura)
Attack (handheld): + 27 Attack (missile): + 32 Grapple check: + 27

The Suncaster Composite Longbow +4: +38/ + 28 / +23/ +18 (-1 if farther than 30ft.) + 1 (Aid)
Attack with Rapid Shot (full-round): +36/ +36/ + 26 / +21/ +16 (-1 if farther than 30ft.) + 1 (Aid)

Damage (M): 1d8 (Piercing) x 3 + 1d6 (Fire) / 2d10 (Fire) on critical + 4 (Enchantment) + 2 (STR) + 2d6 vs Evil + 1 (if within 30ft.)

[sblock=Domain spells/at will]Good:

1. Protection from Evil
2. Aid
3. Magic Circle against Evil
4. Holy Smite
5. Dispel Evil
6. Blade Barrier
7. Holy Word
8. Holy Aura
9. Summon Monster IX

Sun:

1. Endure Elements
2. Heat Metal
3. Searing Light
4. Fire Shield
5. Flame Strike
6. Fire Seeds
7. Sunbeam
8. Sunburst
9. Prismatic Sphere

Charm:

1. Charm person
2. Calm emotions
3. Suggestion
4. Heroism
5. Charm monster
6. Geas/quest
7. Insanity
8. Demand
9. Dominate monster[/sblock]

[sblock=Spells and SLAs]Spell-Like Abilities:
Mage’s Disjunction 1 / day, Time Stop 2 / day, True Seeing 3 /day, Dimensional Anchor 3 /day

Known Spells (Bard):
0 level - 5: Summon Instrument, Daze, Dancing Lights, Light,

Spells/Day
0 level: 2

Known Spells (Battle Sorcerer):
0 level - 3: Detect Magic. Read Magic, Touch of Fatigue
1 level - 1: True Strike

Spells/Day
0 level: 4
1 level: 2 + 4 [Cha]

[/sblock][/sblock]
 
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Lavaria glares over at Heliasillyel as she is casting almost as if she's breaking her concentration.... yet she takes the spells upon her from the other goddess without a word... the relief from the cold was more than welcome.

[sblock=Stat Block Lavaria]

HP: 280 / 262 (1d8+10=18 HP from Aid Spell)
AC: 43 (39 Base, +4 deflection from spell)
Initiative: +6

Fort: +42 [Base 38, +4 Resistance from spell]
Refl: +40 [Base 36, +4 Resistance from spell]
Will: +39 [Base 35, +4 Resistance from spell]

Immunities: Fire, Transmutation (including polymorph and petrification, Energy Drain, Ability Drain, Ability Damage, Mind-Effecting Effects

Flame Body: Anyone grappling or touching Lavaria takes 6d6 points of fire damage each round. This can be suppressed as free action.

Damage Reduction: 35/+4

Spell Resistance: 32

Caster Check Roll: 1d20+23

+4 Anarchic Flaming Longbow of Distance: +22/+17/+12 to hit, 1d8+4+1d6 [fire] (+2d6 to lawful beings) dmg, 20x3 Crit, Range 200 ft.

Spell-like Abilities:

Scorching Ray: (At will) Three Ranged Touch Attack Rays at +18 to hit. Three Rays for 4d6 dmg, range 80 ft.

True Seeing: 3/day

Flamestrike: 3/day, DC 30 Flamestrike 15d6 half fire hald divine dmg, Range 210 ft., Save Refl for Half

Firestrom: 1/day DC 33 20d6 fire damage, Range 210 ft. Save Refl for half
[/sblock]
 

"You can be slain, that alone is more mortal than feeling cold. We recommend all of you to be careful. We are not facing a simple foe. This entity holds the Forger alone, and will eventually tear our world apart. It's power is beyond our scopes." Replies the shambling mound of gigantic proportions.
 

As the group advances across the back of the giant hand the wind starts to pick up. At first it is just a rough breeze but then it becomes stronger and stronger.

Pieces of ice and snow start to swirl past the group, and walking forward seems a chore. But they move on flying into the face of the wind even at it's strongest. The rocs and elemental swarms also plow forward but the strain of moving through the ferious storm starts to show on them.

And finally the wind at it's strongest seems to be coming at you sideways and the debir is larger chunks of ice. A funnel forms ahead of you and covers a wide area of land. It moves eraticly but never venture's far from blocking your path.

******************************************

The distant cries of wolves feels the silent realm with their mourningful cry. Duretep can feel that The Urborg Giant has raised some sort of defense and it is taking the form of a wolf pack. The are out there stalking the alleys testing the air for a smell of fear.
 

The distant cries of wolves feels the silent realm with their mourningful cry. Duretep can feel that The Urborg Giant has raised some sort of defense and it is taking the form of a wolf pack. The are out there stalking the alleys testing the air for a smell of fear.

"Fee Fie Foe Fum, I smell the fear of the giant one." Duretep says as he stands up from his throne and as he does all of the ravens scatter and fly though out the city. He smiles as he watches his messengers fly off and then he picks up his violin, "did you ever know Giant that the Devil Went Down to Gerogia..." and with that he begins to play his violin so as to drown out the sound of the wolves mournful cries. He plays strange scales with odd note arrangements that are impossible for human ears to comprehend and to play in the waking world

Across the city there is a rousing, not a large one but many small ones. As the wolves move through the city they come up to an alley that is a dead end, blocked not by a wall of mortar and brick but web. They have little time to understand what they have walked into because a black rain begins to fall on them. Confusion sets in as the rain lands on them but doesn't feel wet on their fur but light and warm. Confusion escelates to fear as the black rain begins to bite at them filling thier bodies with venom that does not kill but paralyzes. Fear faulters into desperation as the spiders begin to wrap their prey in the webbing that created the wall that doomed them in the first place whose eyes desperately flit back and forth, they look for anything that could save them but nothing comes.

Duretep looks down upon the scene before him from the eyes of one of his ravens. "Ah Ubariya, your children will always have a place within my realm, this I promise you" Duretep mutters to himself as he opens his eyes, "So Giant, I'm no Little Red Riding Hood am I. I think Miss Muffet is much more appropriate don't you think?" Duretep yells out to the city knowing that The Giant can hear him and then he starts to laugh. His laugh is echoed by the cawing of all of his ravens who also revel in their masters mirth, the sound of the ravens carries throughout the city echoing infintly through the alleyways adding to the hellish atmosphere.

[sblock=@ HM]
Is that what I was supposed to do because if this becomes a game of cat and mouse then I am all to happy to oblige. Duretep might be going very sinister later on through this psychological battle, just giving you a heads up.
[/sblock]
 

Ubariya glares at the funnel-cloud of ice and freezing air that moves to block their way then down at the icy hand upon which they stand. She shakes her head then kneels to place her hand flat on the surface of the cold hand. With a smile she begins channeling Destruction after Destruction into the giant. In between spells she speaks, "Maybe we don't need to go further. Our enemy is here."
 

"Show yourself to us, oh mighty titan. We are your destiny, come to meet us, and thus the end of your existence in this world." menaces the plant lord.
 

The funnel evaporates into snow and ice settling before the group. The wind having no effect on the living immortals dies down as the Urborg Giant waits for his minions to stop the young gods from reaching the center of the ice hand.

Moving forward once again the group pauses as it hears an odd sound.

"trill, trill.... trill, trill"

Sounding almost like a giant cricket the sound seems to be coming from everywhere.

"trill, trill... trill, trill"


[sblock=OOC] Please post initatives, power ups/summons with maximum durations. I will then modifiy the durations based on how much time I think has passed, from the last time you casted the spell.


Also Round one actions and location. If you are flying ahead behind group walking beside someone or the like. [/sblock]

********************************************

In the Urborg Giants first nightmare the wolves dissolve under the onslaught. Enraged the giant sends forth a larger dream creature. A Jotunheim Frost Giant, crashes from the darkness into the city streets. Ignoring the pitiful attempts by the ravens to harm it, it stalks towards the Mad Dreamer, it's axe ready to strike.

[sblock=ooc] Initative and will let you know the combat starts with the two of you 80' away.

Jotunheim Giant, Quasi-diety DR0 AC:18 (touch:5/FF:18) HP 213[/sblock]
 


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