The "I Didn't Comment in Another Thread" Thread

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Elements of the OSR movement are obsessed with XP for GP. It's meant to motivate creative problem solving, but yeah, the mechanism is definitely off.
It’s off, but it works better than most other systems. I add on the need to spend the gold to get XP. Helps evoke the old pulp fantasy stories a lot better. Why else would anyone bother going out and risking their lives once they had a fortune big enough to live a dozen comfortable lifetimes? Because they blew it all on bribes, donations, gifts, and carousing.
 

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It’s off, but it works better than most other systems. I add on the need to spend the gold to get XP. Helps evoke the old pulp fantasy stories a lot better. Why else would anyone bother going out and risking their lives once they had a fortune big enough to live a dozen comfortable lifetimes? Because they blew it all on bribes, donations, gifts, and carousing.
In the Before Times the rules about money and training ran directly counter to the concepts of a couple of classes that could only have as much in riches as they could carry.
 







It’s off, but it works better than most other systems.
Well, it's a more focused version of XP by beating encounters, by explicitly making "robbing the dragon blind while it slept" as a version of "defeating." But that narrow focus precludes getting XP for beating encounters in other ways.

But, as you say, if your goal is to evoke Conan, Fafhrd and the Grey Mouser, it's a good proxy. It works less well for other emulations. (It wouldn't do anything in a game based on Game of Thrones or the Black Company, for instance.)

As always, incentivize the things you want your game to be about.
 

As always, incentivize the things you want your game to be about.

Randy Savage Yes GIF by WWE
 

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