Quartz
Hero
Here is the draft for my idea.
That looks pretty interesting, actually.
Here is the draft for my idea.
I assume you are banning multiclassing.
Note that subclass features are supposed to fill some gaps for various classes; your decision to make that uniform causes issues.
Druid/Sorcerer/Wizard was using "gain a level of spells" as a "awesome level feature".
Mystack Aracnum is a level of spells.
Also you are missing Warlock invocations.
Thanks. I like the idea and it makes certain characters gain something at each and every level besides filling in gaps with ASI or subclass features.That looks pretty interesting, actually.
Not really. The "spellcasting improves at every level" is a misnomer, because on even levels, the caster only gains 1 spell slot, and maybe a new cantrip. While on the level of an ASI, they gain slightly more than non-full casters, the benefit is fairly minor.If you look at the spellcasting classes, their spellcasting improves at every level, including the levels that get ASIs. Contrast that with the classes that don't cast spells: apart from the Monk getting Slow Fall at 4th level the non-spellcasters (Barbarian, Fighter, Rogue, Monk) don't get anything apart from ASIs at those levels.
Does this need correction?
I plan to, but it wasn't ready yet. I just presented the draft version of this for the OP to show that non-casters get quite a bit really.Would you mind creating a thread of your own where we can see the development of these?
A note on druid, I'd give them elemental shapes a higher level maybe at 9th or 10th level.
Take some class features and change them into feats that you award as boon based on character development at higher level, like Epic Feats from older editions.
I've been "compressing" the classes into 10 levels instead of 20, so casters gain access to new spell levels at every level (9th level spells at 9th level). Now, I am slowing down progression of course, so don't think that...
Thanks. I've looked into 13th Age and I am not a fan of it at a glance. In a lot of ways it seems more complex, but perhaps I just haven't given it a fair shot? I should have some time this afternoon so I might give it another look.Side note -13th Age (a d20 game) already does 10 level and does some very interesting things with casters and upcasting. You may want to look at it for inspiration.
Perhaps you're forgetting the damage-dealing cantrips like Firebolt and Eldritch Blast?