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5E The Kalarian Precipice - Chapter Four

Metea

Villager
Metea: The grinning skull

"Good idea, Otiroth! Freeze it, and I bet it's jelly will shatter!"

Metea would never forget how Otiroth stood by her when she was too afraid to even move to face the horribly hairy demons above. She would stand by him now. He could do this!

As for her, well, she was nervous about the party being split up, such as it were- there were two beasts, and now Jeovanna was facing one of them practically alone. Metea had already placed her hex on the far demon, though, and would deliver to it another blast of eldritch energy.

If Jeovanna could hold out, and they could slay this first demon quickly... then the others could fall upon the second and end it swiftly!

<Eldritch blast, 20 to hit, 12 damage>
 

97mg

Villager
Fiends: The Grinning Skull

The priest’s mace slams an ugly reptilian head, snapping it abruptly to the left and surely splitting some bone. That will swell up, for sure, if it lives long enough. Eyes of hatred fall on Carthum then, as the ranger’s sword swings idly past through the air. More Eldritch pain follows. Like an isolated shower of lightning the monstrosity is once again subjected to a warlock's torture!

Ah, the bold ranger, the fiend saw that miss and takes a chance. Angry, hurt and frothing with hatred, a twist of the torso, the beast lashes it's tail out to slam against the sword-weilder, a hard and brutal smash to his side! From the ooze, droplets of liquid are secreted in the frenzy, and how they burn, acid! Dain’s chest area begins to steam as the potent side-effect melts down, through leather and cloth, down into flesh!

The other monstrosity, before Annit and Jeovanna, is not so lucky. A greatsword runs deep upon the creature’s neck, a horrible wound, but not quite deep enough to see a second disembodied cranium in the hall. With one clawed hand it reaches up to it's wound, the other lashing out at the large woman with a nasty set of claws. It has missed!

“Ah ha foul snotfiends! Your day has come!”


<Fiend 1 attack Dain = 13 (Hit). 9hp slam damage + 4hp acid damage.
Fiend 2 attack Annit = 8 (Miss).




Round 2:

21. Carthum
13. Dain -13hp
11. Otiroth
10. Annit
7. Jeovanna
7. Metea
5. Fiend 1 -37hp ~Hexed disad str checks~
5. Fiend 2 -12hp

 
Carthum One-Tusk: The Grinning Skull

The smell of sizzling flesh once more punishes them- a vicious, unlucky strike.

"Demon! You dare turn your eyes from Suru's light?"

Carthum's next magic-blow perhaps hits, but against the jelly-ooze belly, it more bounces off than anything- it is like striking a ball of water!

<To hit=15>
 
Pain. The smell of acrid flesh. Misery.

Is it any wonder Dain's strike is errant?

Devil's arse! I flail like a limp necked doe full of Hunter's barbs! A foul fate, but not am unjust one!

<To strike=6>
CRITICAL FAIL
 

Otiroth

Villager
Otiroth: The Grinning Skull

This was simply not working!

Otiroth actively propped up the elbow of his injured arm with his good one, and would cast once more. This was his third shot against the first demon, who even now seemed to blubber off the half-orc and the ranger's attack- so he had to make it count.

"Magic missile!" The darts flew off to strike the demonic glob.

<Spell casting- magic missile. 13 damage>
<One first level spell left...>
 

97mg

Villager
Fiends: The Grinning Skull

The sorcerer has regained himself! A priest’s mace just failing to hit with enough impact to bruise. A ranger’s strike gone… well, far wide. It is the magical darts that finally bring down the foe! With immense agony and regret in it's crocodilian eyes, the fiend falls backwards. Ooze melts and steams against the floor, and the head of the beast flops sideways, jaws forever locked open in what might have been a scream.

Dain’s sword has lost the ranger’s grip, and skidded off to lie precariously close to a stream of burning coals. Quick! He’d better retrieve it before a second forging does more damage than good!

“Two minus one, crocodile’s bum!” The skull is clearly impressed.

With Jeovanna dangerously close, Annit drops her bow and whips out a dagger. Light of foot, she steps into the melee, hoping that her agility will keep both the fiend… and Jeovanna’s angry sword out of her way! She ducks low, and feigns a stab at the horrid thing’s tail.

<Annit is “helping”. Jeovanna may have advantage on her next attack roll. Any range weapons or spells that require attack rolls will be at disadvantage, if fired into/through this melee. Also of course, remote chance of friendly fire :)
Fiend 1 is dead!>
 
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Jeovanna

Villager
DIE

"Hands off! Your blood is mine!" This is the first thing that is not just maddened laughter. It is not, perhaps, an improvement.

DIE

Another slash, this one aiming for the same spot as the last, except from the other direction, this time. Or perhaps Jeovanna was simply offended that the demon had reached to touch its wound, and wanted to take its arm.

It was likely she had not noticed one of her pack getting injured. It was also likely she couldn't get any angrier, anyway.

<To hit- 23. Damage 16>
 

Metea

Villager
The first had fallen apart! Now, to the second!

But that talking skull- that was a bit disconcerting. One of many disconcerting things, actually, that had struck her at that moment.

"Suffer!" She spat in Infernal, and would move her hex spell onto the other demon. Let it suffer the same curse that had lain misery on its comrade!

Of course... that was all well and good, but firing into the fray was rather fraught with peril. And Metea did not want to accidentally hit Jeovanna- the barbarian would probably cut her head off! She'd miss, and her shot went much wider than any of Otiroth's had!

<Bonus action: move Hex onto a new target>
<Spellcasting- eldritch blast. 10, miss>
 

97mg

Villager
The barbarian's blade once again slashes against a neck, tearing a vicious gash beneath the gruesome head. Ah it weakens! As much from the brutality of cold steel, as from a curse which falls upon it, leeching away a portion of the creature's strength.

Lucky for Annit, that a lashing set of claws misses her in poorly whipped response.

<Attack Annit = 7 (Miss)>



Round 3:

21. Carthum
13. Dain -13hp
11. Otiroth
10. Annit
7. Jeovanna
7. Metea
5. Fiend 1 ~Dead~
5. Fiend 2 -28hp ~Hexed disad str checks~
 
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Carthum looks at the scene, but can not immediately see a safe way to close with the final demon. Not without scrambling onto coals!

He once more bangs his mace against his shield, striking out harshly with sacred flame!

Carthum had receive some training in the crossbow- he should have brought one!

<Damage 3 if successful>
 
Dain - The Grinning Skull

Dain's sword clattered to the ground, near a gurgling pit of lava. Taking a step backwards, he stared at his hand for a moment, clenching it and releasing it. Tendrils of smoke still twist upwards from his chest. It burns.

Cruel twist of fortune...arse...where is the ringing carnyx now? Essithea...what are you? Did you snatch my blade free, to allow this...thing to slay me?!

But no. It dies a second later, from some combination of assaults that Dain cannot make out clearly.

With a gasp of air, hot and burning in his lungs, Dain lunges and dives for his sword. His last connection with whatever came before. Before what?

He slides on his belly over the hot, gritty ground. It hurts like hell. His hand is reaching for his sword.

<Dexterity check to grab sword = 13>
 

Otiroth

Villager
From where they are standing, Otiroth can see that Jeovanna has carved the ooze demon some nasty wounds indeed.

He once more sends a blue ray of frost streaking off towards the demonic being, but as before... it is a tough shot, to avoid hitting one of the two women. The beam goes wide, but by as much as it had before. Perhaps a normal miss, instead of one caused by shaky hands!

<Ray of frost- 13 to hit, miss>
 

97mg

Villager
Annit: The Grinning Skull

The priest’s sacred flame struggled to find it's target, the evil fiend lashing about and struggling in the distance, the silhouettes of a towering barbarian and petite rogue in melee at its face. Still though, a little of Suru’s radiance finds its way through. A trickle of light, stinging upon the beast’s acidic squelchy skin.

Dain’s struggle to regain his sword is not in vain! The steel is saved from a heated and edge-cooking fate just in time. That was close, he might think as another ray of frost disintegrates upon a distant wall.

Meanwhile, Annit, having dodged around the barbarian’s brutal neck slashes and fiend’s claw attacks, steps to face the creature’s side. It is time to be sneaky! Using Jeovanna as something of a distraction, she stabs towards an oozy underarm. But it isn’t to be. The lesser demon twists, moving his upper body well out of the girl’s reach.

<Fiend 2 Dex save vs Sacred Flame = 20 (Half damage rounded down = -1hp).
Annit attack = 8 (Miss).>
 

Jeovanna

Villager
Jeovanna suddenly stops laughing, and lunges forward at the demon. This is not a slash, but a stab- the full weight of her blade tip directed towards the intersection of the criss-crossing slashes on the demon's oozing body.

Her sword plunges further and further, but it is at a cost, as even as she tries such a vicious move, her hilt sinks closer to the demon's acidic flesh. Her hands sink closer to the demonic flesh! And all of the rest of her right behind it.

But it is safe to say this is not a concern for Jeovanna, as she snarls in the demon's face.

His teeth are bigger, but she might've tried biting him, if he'd had any skin worth biting on him...

<Barbarian reckless attack! One-round advantage on attack rolls... but foes have advantage on attacking her in turn>
<24 to hit, 18 damage>
 

97mg

Villager
There is a disgusting, bubbly and gurgling sound from the fiend as Jeovanna skewers it all the way through. It is done. A twitch, a deaththrow, and it falls backwards, collapsing onto warm black stone.

"Ah ha, glorious!" The entrapped skull exclaims.

I knew she was special...

<Fiend 2 is dead, well done!>
 
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Metea

Villager
Metea: The grinning skull

Metea lets out a low whistle as the demon collapses. "Savage! Demonic jailers- not up for the guarding, I guess," she murmurs. She doesn't want to draw too much attention to herself, until Jeovanna calms down a bit.

It's not quite over yet though, is it? Metea glances over at the skull.

"We heard you talking before. Who are you?" Metea asks in infernal, as its response is... quite pressing, really.

She still had a hex and eldritch bolt for it if its answer displeased her, but for now, she'd investigate it quite critically for any sign of magic- while keeping a row of rocks between it and her...

<Arcana check=26>
 
The battle seems over... but there is still the skull to deal with. Everyone had done well.

The priest steps over near Dain, to take a look at his injury. It is strange- acidic wounds are not something he has encountered before, but he will try and offer what help he can...

<Medicine check=8>

Carthum scowls. Of the siblings, it is now his turn to be pessimistic, it seems. "Jailers? Then hope there is no warden. All of that noise could have covered up just about any-"

Then an almost comical look of alarm crosses the half-orc's face. "The dwarf!" And he'd dash out the way they had come in to retrieve their dwarven friend. Having him in the room with the ominous skull was not best either, but he did not want a stray spider to think the hillsman was another treat left behind!
 
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97mg

Villager
Magaw: The Grinning Skull

The skull hovers closer to the edge of the cage, looking to the Tiefling and tilting itself on a slight angle.

Ah, a Tiefling, how fitting!

“Farqujy py, ph voroyrlid uw oir orap iw odfuv vorv dyirlyv iw hafrw. Wuzm zupy, xe dyirlyv xe duzzdy ao uz, mijulq kyulq talziulyv oar nfuzy... wapy zupy. Mh lipy ky miqis, ouly divh. Nas, xe pfwz tifzual zmawy ao haf ao rovyp, piqutid ultdulizual, ar ul eawywwual ao zrulcyzw, laz za zaftm zmuw tiqy nfuzy hyz.”

“Forgive me, my Infernal is far from as fluid and learned as yours. With time, I learned a little of it, having being contained for quite... some time. My name be Magaw, fine lady. Now, I must caution those of you of ahem, magical inclination, or in possession of trinkets, not to touch this cage quite yet. Your man, the sword-swinger, is he alright?”


A curse. Metea being somewhat versed in such magic herself, could safely presume that this was once a mortal, a mortal who was powerful enough to survive some foul fate, through a defensive magic of his own. Necromancy is a possibility of course... among others. Somehow or other, this being has survived, and by the sounds of it has been lacking in visitors and worthy conversation for quite some time. His interest and high spirits seems genuine, and his warning an act of good faith?
 
Dain - The Grinning Skull

Dain lay for a moment on the hard, burning ground. He held up the sword with one hand, in a sort of victorious gesture.

Not this time...bastards! You test me, Essithea!

Carthum's ministrations were not necessary. He was burned, but not broken. And he had a feeling that Essithea admired scars, of whatever variety.

Rising to his feet, he sheathed his sword and gave Jeovanna a glance...was this woman mad?...before heading over to join Metea in studying the strange skull.

<Insight roll = 20>
 

Otiroth

Villager
Otiroth joined the others in investigating as well... though he'd keep an eye out for Carthum to return.

He cannot understand Infernal, but the tone of the conversation is something that can be read... even in such an intimidating tongue. Things seem... cordial. True or not, it was something worth stirring forward, especially while the skull was seemingly contained...

"Friend, we have traveled some distance, and these halls are new to us. If you have seen such coming and goings- tell us, are there other jailers? Other prisoners?"

It was strange, to him, that this did not seem especially strange anymore!

<Charisma check=25>
 

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