• NOW LIVE! Into the Woods--new character species, eerie monsters, and haunting villains to populate the woodlands of your D&D games.

The Long Journey Home

"Guns please Meia. Big guns. As many as i can feasibly use for loadout."

He grinned as he literally fell into his paxis suit. The bulky, somewhat squared off design was a farcry from the smooth curves of Rey's suit, dwarfing most of the others in the room. It appeared to have some form of bracing system built i n to the trained eye. No doubt the rest of the squad had seen it in action during training. It made his all or nothing approach to combat at least feasible so he could run as much heavy weaponary hot as possible without causing collateral to himself.

"Ready for your order, sir."

OOC: Heavy Machine Gun (Artillery): 30
Heavy Launcher (Heavy) : 55(+25)
Shield armor (Armor): 60(+5)
Advanced Skill (bravery) 70 +10
 

log in or register to remove this ad

Alexander was pleased when it turned out that all of his troopers were ready at the same time; excellent, the need to exclude Arthur wasn't needed. He'd need all of the bravery he could get to help repel these nefarious borders. Command told him that the ship needed defending, and god help him, this ship would be defended!

"Right! Let's defend the ship!"

He looked over his squad, and with a wry smile inside his suit, he realised it was so much easier to tell the squad apart once they were suited up.
 

With everyone ready the teams enter their respective Airlocks on either side of the ship. As the pressure is changing you hear a link start over your intercom.

"Echo and Sierra squads, this is Bart your wonderful and dashing pilot. As you are no doubt aware we are getting damaged by unknown scary space droids. Now what I need you to do is defend our precious cargo that is our lives so I can charge up the Paksis core of the ship again to make another jump. I don't really want to stay near these things.

My radars are picking up that there are what I presume to be boarding vessels one either side of the Wanderer. Those ships are sending quite a few of the smaller robots to shred the side of the ship, we haven't had any full blown hull breaches yet but its only a matter of time. My expert advice in this situation is ignore the boarding vessels for now and rip off those robots from the side of the ship. There are two shall we call them 'anti-Wanderer' robots with large cannons on their backs on either side. Those should be a priority from those with longer range. I hope you put my tactically soothing advice to good use.

I now hand you over to my bridge officer Ezra she will make sure you are informed of any additional problems that might arise, while I get use the heck out of here!!"


A few short moments after Bart finishes his transmission the doors open to the Port and Starboard side. As he said there are two robots floating out in space either side of the ship with large what look like rocket launchers on their backs. These robots are bipedal mechs though lack arms, they instead have braces for the cannon and what looks like reverse thrusters presumably to keep them steady as they fire.

The more pressing problem is each side has 6 smaller robots that are also bipedal robots. However they have spindly legs and arms, their lower and upper bodies are somewhat triangular in shape as they approach are comparatively small rotary mechanism to spin their body round attaching the two halves of them. Their upper 'head' is entirely flat and seems to be a square shape that when looked from above covers the rest of their body.

OOC: You can take a first set of actions before it starts initiative, I will get a combat map ready in some way.
 

Alexander stood still as the air was filtered out of the airlock, the artificial wind whipping around his bulky armoured suit as he waited for the door to open. With a series of mechanical clanks, the door rumbled open, and revealed to them the expanse of space. Moving himself outside the airlock, he gasped as he laid eyes on the monsters. He couldn't help but feel his blood boil, but taking a deep breath, he forced himself into a more calm state as he started talking down the comms line.

Arthur, the anti-wander-bots are left to you; explosions too close to the hull may be a problem. When the A.W.B's have been dealt with, move your fire to the boarding craft. The Morrissette's should start on the melee units; we use our superior fire-power to win the day! I will attempt to cover you all as much as possible. One order more important than all. Stay alive.

OOC: My cover range is 6, so try and stay within that range. Alexander can probably take a huge beating before having to retire, especially if the melee troopers actually reach us.
 
Last edited:

Ghost stays cool and collected as always, whilst the airlock decompresses. He know's his targets, he knows what his plan is, all that was left to do is put it into action. The airlock cycles and the doors open to reveal the vast expanse of emptiness, for that's all space was to him. A huge expanse of pointless nothingness.

He leads his squad out, finds a suitable area to lay down and sets his rifle up to take down the first target.

Private Alexandra I leave the bots tearing our hull apart to you. Private Tsuba, still not entirely sure what you do but, you are to help alexandra in any way possible. Private mikhail, you and I will take down the anti-wanderer bot.

Everyone single target, take them down individually, the quicker we destroy them the less damage the ship will sustain. Once the anti-wanderers have been taken down I want you to unload everything you have on the boarding vessel mikhail, keep that away from us.

After issuing the orders ghost calms his breathing into a controlled rhythm. Exhaling slowly as he targets the first enemy, on internal comm to Sarah he asks her to plan it's trajectory, Sarah gives a short affirmative and begins. After Ghost has his target locked he opens fire.

OOC: Couple of things. Firstly do these things have anatomy? or what could be considered anatomy? Secondly, the plan of actions this turn is Sarah's spot ability on A.W.B then ghost will be firing at said enemy. Glad to see my dice rolls are up to scratch XD
 
Last edited:

Very well Captain, Although may I ask that our second priority be to capture one? I would be very interested to find out what exactly these things are, where they came from, and how exactly they happened to be in our bit of empty vacuum!

before he even stops talking, he starts to mumble to himself and collect various complicated looking implements from about his person, obviously oblivious to all going on around him. After a while he stops fidgeting and awaits his HUD of the available space around the wanderer, unwilling to cast his effect on battle until he knows where exactly to throw it

OOC: I will be casting a spell as soon as battle map is up, but can't really decide on anything till then (I have assumed spells are advanced sciency stuff, hence the complicated paraphernalia)
 

Yes Sir, I'll do my best.

Arthur regarded his foes and started formulating a plan.

Tapping a switch, the drone on Arthurs' back whirred into life and placed itself on the hull. He then activated the series of charges that made up his blast shield and unslung his rocket launcher.

If this doesn't work I should be able to distract it enough for kaboom to get close...


OOC: I'm placing kaboom down which is loaded with a planted explosive, and casting blast shield on myself, which should minimize any damage the A.W.B can throw at me. Also do companions get their own actions in combat? or do they use my own ones?
 

OOC: @Ghost , they do have anatomy. The A.W.B arms however are the gun itself.

@ Arthur, companions have their own initiative and actions. They function as mini-characters.

@ Everyone, you get to move half your move out before we roll initiative and a relatively passive action, setting up, putting up a buff etc. (basically no attacks yet). The map is rudimentary but should serve our purposes well. I am still learning it too so forgive a mistake or two. It can be freely edited by players to put down tiles lines etc for their effects. DO NOT SAVE if you have altered the map in a way that you don't want, like erasing half the map. After each turn save the map so your counter has updated.

1) Upload an image of your character using something like pixlr or photobucket. Then use the upload function to give yourself and icon that you can save. Then place it within half your move action away from the opening on the ship to the port for Echo and starboard for Sierra. Exception of mikhail who will need a large token and place himself at the opening to the north with his tank.

Note: 4kb size limit, 39 x 39 pixels.

2) The maps use squares, assume a distance of X is that many squares.

3) Most of the map is an expanse into space, the grey bit is part of the Wanderer, the enemies on the ship are the guys with claws and the A.W.B are the ones in space. The boarding ships are just off panel either side of the map.

The electrical bits are damage part of the ship that can hurt you, the black 'smoky' bits count as concealment if shooting through or into it.

4) I am going to start a thread in the Campaign section, when you have understood the things you need to about the map and placed your character, reply with 'ready'. If not you can ask questions in that thread about the map editor.

5) Every time you finish one of your turns update your position on the map and post with end turn at the end of your post when your position has updated. Or edit your post to include end turn when you finish changing your position.

The map can be found here: http://www.pbpmap.com/maps/U0005946M0000080C6165678/map.php
 
Last edited:


"Yes sir"

Alexandra gestured with a nod and one of her Holograms floated out to another point and readied a target lock. She then pressed some dials on her torso to activate her suit's stealth function.

OOC: OLGAH spends 3 energy to give Mikhail adv on his next R.Acc or Mag roll. I attempt to cast up keep 3 stealth which cost 4 mana of 10. And energy rod ready for shooting.
 
Last edited:

Into the Woods

Remove ads

Top