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The Long Journey Home

Linking up the communicator..

Reading you loud and clear soldier, stay sharp.

Eyes darting between outside the walls and inside them

Thinking: I don't like this, if the toasters were sent to salvage us seems they've already passed through here, taking all biological matter with them. This feels like another ambush, it's too still. Either that or we're experiencing the calm before the storm.

OOC: What type of damage has the outpost taken? How many gaps are there in the wall? How many points of attack could there be? As far as defensibility goes does the wall seem in good condition? Or does it look as though it'll fall over after a stiff breeze?
 

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regarding perception
OOC: Ah sorry!

As J.D. Prepares to enter the satellite building behind Mikhail and somewhere near what used to be the form of Aleksandra, his suit begins to stir and shimmer, eventually becoming so difficult to look at, he appeared invisible for all intents and purposes. As they all near the doorway, spare paksis energy from Tsuba's suit leeches over to his two teammates, enhancing their prowess in a fight.
"And so it begins."

OOC:
Single form gravity lensing on self, mana remaining: 8
(purple core - no check)
nova beam to two party members, each gaining 1 point in primary stat (DEX for mikhail and RES for aleksandra?) mana remaining: 4
2d6 +6 vs CL 13: total = 16/pass
 

Satellite building.

The group enters the first room of the building, there is a sealed door way made up of what looks like toughed glass further into the building. Next to the doorway there is a panel box that has been smashed open. Inside the panel is intact however. All the lights are off save for a singular orange flashing light on the roof. There is what looks like some automated hardware but they are all offline.

Bunker

Walking into the bunker the front blast door has been crush through, walking past it there is a small corridor onwards. There is claw marks in the wall, gauged about 3 inches in. There is a strange dried blue liquid on the floor near these marks. There is armour for what looks like creatures with a humanoid top half, though the armor on the ground looks incomplete. Advancing ahead there is a doorway open at the end of the corridor, whomever peers through first hears a shot ring out and a bizarre cry. Almost like an expletive.

Outside

The area is still, all that can be heard is a small ring from your helmets. Eventually Raymond while watching hears a scamper off from behind him, it seems to be heading towards the camp.

The outpost itself has no real walls, there are a few defensible towers but they seem to be in disrepair. Points of attack could have been anywhere, but by the way it is laid out presumably it is set up to defend from planetary or aerial assault and not a ground one. Tactics roll if you want to figure out why.

OOC: Yea, there are no walls here. I don't think I ever brought up there were walls either.

I will try to write as much as I can about an immediate area and possible first interactions in the adjacent rooms so party members may move off to do things if they wish. Just be sure to put in your post what part of the description you are interacting with.
 

"J.D, Miha, could the two of you have a look at that panel, it may be able to operate some of the tech in the facility" Alexsandra said over short wave comms. "It'd be good to try and get the door open without triggering alarms or defences. Though I can attempt to lance the door open should it prove impossible to use the panel."
 

As the away team started making way to the building Mikhail turned back to the cover team.

Keep an eye on the door just in case. Shoot anyone who is armed unless they look gorgeous, smug or a girl.

Saying that he turned around and followed his teammates into the building using the ancient art of looking like you are a part of the scenery making hardly eligible comments about damn kids and their damn toys.

Inside Mikhail approached the door.

Let's see.

He put his rifle behind his back and removed the box from his shoulder. The box unfolded turning into a rough shape of a bird with two enclosed rotary blades instead of wings, and took of with a quiet buzz. He then turned back to the panel and got to work.

OOC: DICE TIME

Stealth:7-4=3 DOS

Perception:10-5=5 DOS

Companion Stealth:7-5=2 DOS

Engineering:12-6=6 DOS

Larceny:11-5=6 DOS

[MENTION=8666]Remi[/MENTION]
Hermes? The son of Zeus who guided the souls of mortals into the underworld. You do not have much faith in our combat skills do you? Even so I think a Valkyrie is more appropriate in your case. Actually if you were to carry my soul to the afterlife I think I would be slightly less opposed to the entire idea. Although we tank crews tend to go out with a bang, usually there is not much left to bury.
 

OOC: Just ensuring I know what we've got to work with, so if we get assaulted I know just how screwed we really are :) It's a good thing I asked because I assumed it was a compound style layout with at least some perimeter defenses, and now I know that assumption was wrong. I've lost my copy of the pdf, but tactics was a campaign skill right?
 

OOC: I'll wait to see what 'miha' just managed to do before tinkering any further.
If we aren't in combat any time soon, I regen 1 mana every two rounds while keeping all buffs active, shall I keep track, or just assume I am full when we start busting heads?
[MENTION=6460]Mikhail[/MENTION]
I know I'm gorgeous, and aleksandra is a girl, but I didn't know you were smug!
boom!
 

OOC: [MENTION=5134]Ghost[/MENTION]: Yes it is a campaign skill, when I get back home from lovely sunny Mauritius I shall repost them. Comfortable 27 degrees everyday with no humidity, Autumn is the best.. well aside from the flash flood we had for 30 min on Saturday.

@Tsuba: You will have full mana by start of any combat, it will take Mikhail long enough to adjust that panel.


Satellite room

Mikhail looks around and approaches the panel. He removes the panel easily and gets to work. Mikhail finds that the normal power to the box is shut off and this panel or maybe the whole building is running on emergency power. Mikhail makes short work of rewiring the panel to get it to open the door, he couldn't read any of the labels on the wiring. It was written in a strange alien language though the mechanisms of wires and electricity doesn't seem to be any different to Earth's. It takes him a bit longer than usual due to these differences but he gets the door open all the same.

The glass door opens into the next room, behind it is a small chamber and another glass door to the rest of the complex. All of you are used to this sort of protocol, it looks like a security room before the main building. Though the glass door on the other side is open already, approaching it the door seems stuck in place. Like it has been forced there. There is a main corridor in the next section with two side corridors. One side corridor to the left as soon as you enter the main one and a corridor to the right at the end of the corridor. The group hears some clanking noises coming from the further corridor, approaching it and looking around nothing seems alarming at first. There is a closed metal sliding door to a room. Approaching it you can hear clanking come from inside.

The other corridor, the closer one leads to a small room looking into the security room, it has a load of screens though they seem to all be off or have a lot of static. Inside this room there is also another orange flashing light inside of normal lighting. One screen adjacent to the door has a bunch of commands in a foreign language.
 

He actually jumped a little because he wasn't expecting anything out here, he was expecting things to come bursting from a building. He broadcast his comms.
"Cap'n Ghost, Cap'n Baudric... Theres something here. Unless I'm mistaken... In the direction of the camp. Permission to investigate,ey?"
 

Turning his attention towards Ray

Granted, I'll keep you covered, wait until I'm in position with clear LOS.

On Internal comms
Sarah eyes open.

He stays at a distance, watching the buildings for any movement whilst Ray progresses. Each time positioning himself far enough away so as not to be noticed by any potential threats but ensuring he can see ahead of Ray making sure if he is jumped one shot will end the attacker. Once in position he gives the go ahead to Ray to advance, watching every shadow, corner and opening above him for anything suspicious.

OOC: Sooo time for some rolls.
Optic Camo: Cl:12, with 7+5= Flat pass
Unseen Sense: 7-8= -1 DoS using 1 Destiny point to get a flat pass
Stealth: 10-4 = 6 DoS
Perception: 8-5 = 3 Dos
Sarah Stealth: 7-7 = Flat pass
Sarah Perception: 11-5 = 6 DoS

Readied Action: Pulling the trigger with inflict weakness =D
 
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Into the Woods

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