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WhosDaDungeonMaster
Guest
Actually, the point this thread shows, if you solve for X in at each Y in the OP, you determine the average damage at which it is more beneficial to use the -5/+10 than to not use it.
For example, at Y = 11, the formula result is 2.5 - 0.25X. If we solve for X, X = 10. If your average damage is greater than 10, you are better off NOT risking the -5 for the additional +10. If your average damage is 10, it is a break-even proposition. If your average damage is less than 10, you are better off trying the -5 penalty to increase damage by 10.

Looking at the table above, if average damage (X) is below the number listed, use the -5/+10. In the long run, you will be doing more damage on average. If you do more damage than the listed number for the Y needed to hit, don't bother as you are better off without it.
For example, at Y = 11, the formula result is 2.5 - 0.25X. If we solve for X, X = 10. If your average damage is greater than 10, you are better off NOT risking the -5 for the additional +10. If your average damage is 10, it is a break-even proposition. If your average damage is less than 10, you are better off trying the -5 penalty to increase damage by 10.

Looking at the table above, if average damage (X) is below the number listed, use the -5/+10. In the long run, you will be doing more damage on average. If you do more damage than the listed number for the Y needed to hit, don't bother as you are better off without it.