GobHag
Adventurer
Honestly, both. There's nothing eyecatching that makes me excited to use them from a medium glance.The 2014 ones that are near identical or the newer ones?
Honestly, both. There's nothing eyecatching that makes me excited to use them from a medium glance.The 2014 ones that are near identical or the newer ones?
ExactlyI am this guy. Though I did read the DMG, multiple times.
In my book, streamlining this kind of things is 100 % beneficial to the game. I don't care for analyzing stat blocks and coming with supa dupa smart tactical moves, I'm not here for that. I'me here to help narrate a cool fight. Give me the numbers, I'll handle the words, thank you very much.
This rend is a bite. This rend is a claw. This rend is the dragon sitting its ass on your frail body.
oh yeah, of course they are, 2024 is too abstract and too ‘random’ for me however.Not to be overly flippant, but both are highly abstract mathematical models to use in a wargame scenario, that some flavor can be hung upon. That the 2024 version is a little more explicitly abstract is actually helpful in my book, but both are actually abstract.
I agree with the goal, just not the execution. If you can have two claw attacks or one bite, make sure they both hit their CR instead of one being clearly inferior and only there for flavor (like the dagger attack on a mage)According to wizards, The 2024 green dragon and many of the monsters were made that way because apparently some DMS were getting confused about using the attack patterns for creatures that have multiple attacks so what they did was make sure that every line of attack was a simple stream of damage that hit the damage threshold for its CR.
IDK. We have 1 page of houserules (which I have shared on these forums several times). That is the least amount of houserules we have had in any edition of D&D we have played (1e, 4e, & 5e). So, from our perspective, we are playing D&D more RAW now than ever!You've so extensively houseruled 5e that on more than one occasion I've seen you directly claim that 5e doesn't have a particular problem someone is venting about and defend that position for pages before finally admitting how you've houseruled some relevant aspect of the rules to avoid the problem in question. I don't even consider your heartbreaker edition to be 5e.
except that it can appear up to 90 feet away in a location the dragon can see… if it were centered on the dragon I would not have an issue with itMiasma is a noxious vapor emanating from the body of the dragon. It's not hard to imagine such a feature from a creature who has a history of using a breath weapon that does poison damage.
Is that supposed to be a "gotcha"?And unless you view Shadowrun as a "toolkit" to customize, you're pretty much stuck with urban fantasy cyberpunk. Where's my hard sci-fi planetary exploration setting for Shadowrun?
except that it can appear up to 90 feet away in a location the dragon can see… if it were centered on the dragon I would not have an issue with it
It's not good when it's coming from the other side either.Being perfectly frank?
The blogpost referenced by the OP, and several posters on this very forum, have sounded exactly the same to me.
Except they're 2014 fans pissing on 2024 as bad and wrong. Like I can literally return your bullets, point for point:
I didn't even need to change the third and fourth. They're literally the same point regardless of perspective. And yes, I 100% absolutely have seen people show nothing but venomous disdain for the very idea that caring about making a game that functions well as a game, because obviously anyone with a positive number of brain cells would only care about simulation.
- Mechanics should never be a priority, and you are a thoughtless idiot (at least in this point) if you think it should
- Things don't have to function in an RPG, and you're thinking too hard if you think they should
- You just don't like it because it's different and you're a set in your ways grognard, rather than because of the actual effects it has on the play experience
- If you claim to understand the actual effects it has on the play experience and don't like them, you obviously are doing it wrong
- Etc
We see the negativity that targets ourselves most. We do not see the negativity that targets those we disagree with.
yeah, as I said already, more magic that explains nothingI don't see the problem here. It's a miasma ball. Why should it differ from a fireball? Why is it more (or less) "realistic" or "believable "?