D&D 5E The "more complex" fighter: What are you looking for?

Are you trying to make a case for 'spell' being so generic it doesn't imply whether an ability is magical or not?
Apologies, I though I had I made that more clear than it ended up being. Yes, that's exactly what I'm saying, "spell" is often used to a generic term for any sort of activated ability in games set in a fantasy milieu.
 

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While I still believe the best design space for a more complex fighter is the Action Surge. Unlocking different uses like the rogue subclasses modify Cunning Action.

But, as I mention above, during the playtest WotC flirted with giving each fighter dice that could be swapped for maneuvers and tricks, but playtests showed that players opted to just use them for damage as the alternative felt like a waste. Which is why almost every Battle Master option lets you also add the dice to damage.

I imagine a subclass that lets you burn your Action Surge for unique powers might seem like a trap option. They might add some versatility and options and utility, but most people would still be pushed to spend them attacking two or three more times.
Actually, I'd rather see a class focused on complex martial maneuvers be built on a rogue chassis, although not the rogue class itself. I'd rather see this class NOT get extra attack, or sneak attack, so that the bulk of the utility and damage of the class can be in the maneuvers, just as it is for the spellcasting classes.
 

I would like to see a fighter class whose resource management operates on a round-by-round level (a bit like the token systems in "Iron Heroes," a cool little d20 game which Mike Mearls may perhaps recall). Each round, you accumulate a resource; you spend that resource to do your stuff. So you can get a small advantage every round, or hold off a few rounds and then blow out the enemy.
 

Actually, I'd rather see a class focused on complex martial maneuvers be built on a rogue chassis, although not the rogue class itself. I'd rather see this class NOT get extra attack, or sneak attack, so that the bulk of the utility and damage of the class can be in the maneuvers, just as it is for the spellcasting classes.

A rogue with Battle Master maneuvers would be an interesting idea.
 

I would like to see a fighter class whose resource management operates on a round-by-round level (a bit like the token systems in "Iron Heroes," a cool little d20 game which Mike Mearls may perhaps recall). Each round, you accumulate a resource; you spend that resource to do your stuff. So you can get a small advantage every round, or hold off a few rounds and then blow out the enemy.
Agreed, a token system would also be a lot of fun. I've found them more entertaining at the table, when people know (and can see from the tokens) you need one more hit before you can use your big power, they get a lot more invested in helping you out.
 

A rogue with Battle Master maneuvers would be an interesting idea.
I think it would get more traction, as well. Everyone knows rogues need a "something" for combat, and acrobatic combat tricks or prepared "surprises" seem right in the rogue's wheelhouse.
 

Apologies, I though I had I made that more clear than it ended up being. Yes, that's exactly what I'm saying, "spell" is often used to a generic term for any sort of activated ability in games set in a fantasy milieu.
Thanks, I needed to be sure, because it sounded so implausible, the idea that 'spell' in no way implied 'magic,' that is.

No it's not. It was not said negatively or derisively. If you can reference 3e or other editions without participating in edition warring then I (and anyone else) can reference 4e - either positively or negatively - and not be edition warring.
'Reference' is, indeed, very different from edition warring. I would encourage you to begin doing the former rather than the later.

But there was enough overlap for this to be a relevant discussion point.
There is a great deal of overlap among different class spell lists in 5e, already. The Sorcerer, for instance, has /no unique spells in his list/.

But, the Sorcerer is still casting spells, they can still be countered and dispelled, for instance.

While not every spell can be reflavoured into a martial exploit, that does not mean no spells can be reflavoured into an exploit.
Re-flavoring is not really an option in 5e. Fluff and rules texts are intertwined. The fact that a spell is magical affects how in interacts with other game elements.

Versatility is certainly a factor. Which is why the cleric and other divine casters are potent. But, again, your argument assumes that casters in 5e are equal in power to casters of 3e.
Just pointing out that 5e neo-Vancian casters have greater versatility than Tier 1 classes did in 3e, and indeed, greater versatility than casters in general from any and all prior editions, AFAIK. (Unless there was some late-3.5 Tier 0 outlier that had already combined spontaneous and Vancian casting that I missed?)
Whether and to what degree some spells may have been nerfed or powered up relative to some other edition notwithstanding.

Yes, the fighter is heavily design for DPR.
It sadly eliminates the fighter from consideration as a chassis for a more versatile martial design. Unless there's some unprecedented sub-class that swaps out extra attack and other major class features, which would be tantamount to a new class, anyway.

I'm not certain how 1-3e fighters were more customizable than 5e fighters
3e fighters were, since feats weren't relegated to optional status, and were more granular, and combat rules more detailed (and I have to admit, I've always liked the 3.0 fighter's simple/elegant design). I don't know why you would bring up 1e or 2e fighters, though we can note that 2e fighters, via double-specialization and archery or TWFing dished a tremendous amount of damage, and that 5e's dedicated-high-DPR fighters very successfully evoke that feel, though more with two-handed than two-weapon fighting in melee.

Actually, I'd rather see a class focused on complex martial maneuvers be built on a rogue chassis, although not the rogue class itself. I'd rather see this class NOT get extra attack, or sneak attack, so that the bulk of the utility and damage of the class can be in the maneuvers, just as it is for the spellcasting classes.
Of course, some limited-usage maneuver could include attacking multiple targets or dealing more damage, either based on resource management or situationally.

I would like to see a fighter class whose resource management operates on a round-by-round level (a bit like the token systems in "Iron Heroes," a cool little d20 game which Mike Mearls may perhaps recall). Each round, you accumulate a resource; you spend that resource to do your stuff. So you can get a small advantage every round, or hold off a few rounds and then blow out the enemy.
The main stumbling block would be 5e's 'fast combats' ending before you have the chance. That's something that can vary depending on how the DM designs encounters, though - and /maybe/ on the strategy used by the party.
 
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I would give them options that could be done in place of attacking. Like use 2 attacks to grapple something larger.

As is, fighters are one trick ponues, but that trick is the highest damage in the game, with a solid side of toughness. So they arn't exactly lacking

This is a good idea. You can even make them available for use by all Extra Attack classes, but since only Fighters get above 2 attacks, they get to either use them more often per round, be more effective with them, use them while still making an attack the same round, or be the only class to use any options that require using 3 attacks.

I'd also add advanced maneuvers for the Battlemaster that require the use of multiple Superiority Dice to activate.
 
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'Reference' is, indeed, very different from edition warring. I would encourage you to begin doing the former rather than the later.
Very well. I accept that your personal definition of "edition warring" is *any* non-positive comment aimed at an edition, and up prefer them to be ignored. As a courtesy I will keep that definition in mind when reading your posts regarding 5th Edition.
 


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