Torm
Explorer
Seconded, 'cept I think I would use Ra instead of Pelor.carolina said:That's a solid list for any campaign, whether D&D adopts something similiar or not.

Seconded, 'cept I think I would use Ra instead of Pelor.carolina said:That's a solid list for any campaign, whether D&D adopts something similiar or not.
Sundragon2012 said:I have to say that my suspension of disbelief goes off the deep end when I see Isis, Thor, Ra, Odin, Apollo, Hel, Pelor and whatever hodgepodge of dieties just tossed together in a big ol' deity grab bag. Especially when anyone would attempt to call them a pantheon.
Aloïsius said:The way I see it, they are rather proposing example from multiple pantheons. Wan't to play a norse-like barbarian ? here is Thor. Want to play some kind of egyptian cleric-sorcerer : here is Thot.
In a point of like setting, the adventurers are nearly always foreigners, wherever they go, thus, a party of adventurers probably is a mix of various cultures.
Well, do what the Romans and Egyptians and Greeks did: assimilate the gods.Sundragon2012 said:I have to say that my suspension of disbelief goes off the deep end when I see Isis, Thor, Ra, Odin, Apollo, Hel, Pelor and whatever hodgepodge of dieties just tossed together in a big ol' deity grab bag. Especially when anyone would attempt to call them a pantheon.
Some of these gods have a great deal of cultural baggage in that they are so powerfully associated with a given culture that IMO it just seems to cheapen their potential if removed from a fantasy society that bears at least a semblance of similarity with the one that actually worshipped them. Horus just makes more sense in a culture reminiscent of ancient Egypt. Odin makes more sense in a culture similar to Norse culture. I am not saying complete historical analogues are necessary, of course not, but some recognizable connection is IMO best.
The fact is that nearly all fantasy societies bear resemblance to some historical cultures, even if its vanilaa D&D's pseudo-medieval european culture. The only time I have seen this not be the case is in a completely alien world like Tekumel.
I can see something like in ancient Rome where gods of all cultures rubbed shoulders BUT there was an actual coherent Roman pantheon that was at the core of the culture. The hawk headed Ra serving as the Sun God while Thor is in the same pantheon as the God of War or whatnot makes no sense whatsoever.
The best route IMO is to have a core set of gods who appear in different guises and names throughout the setting's various cultures both human and otherwise. Dragonlance did this and it is something I have been doing forever in my own homebrew campaign. This prevents a glut of gods and IMO gives everthing a nice feeling of versimilitude.
Sundragon
Sundragon2012 said:The fact is that nearly all fantasy societies bear resemblance to some historical cultures, even if its vanilaa D&D's pseudo-medieval european culture.
RFisher said:Which is why polytheism has always seemed out-of-place in D&D to me. (Especially with clerics & paladins in the Christian mold.) If I'm accepting polytheism in a medieval European setting, I can accept a melting-pot pantheon.
Actually, I'm not too sure that--in the absence of Christianity--you might not have gotten something like that. The Roman & Teutonic pantheons fading away in favor of individual cults based on borrowed deities--like Mithra & Isis. Cults which--lacking the original cultural context--venerate a charactiture of the original deity. No so much different that players picking our own pop-culture versions of the ancient gods for their PC's patron.
Ironically, of course, "Kalamar" was the name of a city in Krynn before it was ever a campaign setting of its own.Simia Saturnalia said:Kalamar?
Oh. You meant Dragonlance. Well, close enough.
Sundragon2012 said:However, the mishmash of dieties is preposterous because all religions and pantheons have shared mythology, this is what makes them pantheons.
mhacdebhandia said:Ironically, of course, "Kalamar" was the name of a city in Krynn before it was ever a campaign setting of its own.