Zardnaar
Legend
The Drow were originally conceived as a challenge for high level opponents.
As we all know the encounter guidelines are wonkybat the best of times and the Drow have been watered down with each successive edition to the point they're not really scary unless the DM goes above and beyond.
By that think Tucker's Kobolds with Drow, poison and more magic plus hit and fade etc.
See once the late 90s I've had a race if ancients whose presence is more implied than felt. They're theoretically extinct in the ancient Desecration Wars which ended with the Day of One Thousand Sun's.
They're 7' tall humanoids, 6 digits on hands blue skinned purely milky eyes kinda like a cross between a Gith and Elf in appearance.
In concept they're a precursor type race. Died fighting the gods with a few survivors as undead, stasis, time bubbles etc. The original concept was the Valheru from the Riftwar Saga combined with Melinbonians/Atlanteans.
Also looking at mixing in Isu influence from Assassin's Creed. Basically they have extra senses. In game terms the foresight spell effect as an innate ability.
Not sure if they are born or created. They also great wizards or Artificers. Anyway thoughts on my concept and a bit of world building with the phb races.
So any help with brainstorming ideas?
Feel free to change appearances (Drow as Albinos), fluff (Elves as Melinbonians) etc. You can also suggest 1-4 other races for a new campaign to add to the PHB ones around 15 races give or take.
The Isu are more amoral vs bwa ha ha evil so NE generally. Tasha's will be used weak races can be buffed.
As we all know the encounter guidelines are wonkybat the best of times and the Drow have been watered down with each successive edition to the point they're not really scary unless the DM goes above and beyond.
By that think Tucker's Kobolds with Drow, poison and more magic plus hit and fade etc.
See once the late 90s I've had a race if ancients whose presence is more implied than felt. They're theoretically extinct in the ancient Desecration Wars which ended with the Day of One Thousand Sun's.
They're 7' tall humanoids, 6 digits on hands blue skinned purely milky eyes kinda like a cross between a Gith and Elf in appearance.
In concept they're a precursor type race. Died fighting the gods with a few survivors as undead, stasis, time bubbles etc. The original concept was the Valheru from the Riftwar Saga combined with Melinbonians/Atlanteans.
Also looking at mixing in Isu influence from Assassin's Creed. Basically they have extra senses. In game terms the foresight spell effect as an innate ability.
Not sure if they are born or created. They also great wizards or Artificers. Anyway thoughts on my concept and a bit of world building with the phb races.
So any help with brainstorming ideas?
Feel free to change appearances (Drow as Albinos), fluff (Elves as Melinbonians) etc. You can also suggest 1-4 other races for a new campaign to add to the PHB ones around 15 races give or take.
The Isu are more amoral vs bwa ha ha evil so NE generally. Tasha's will be used weak races can be buffed.
Last edited: