Garthanos
Arcadian Knight
* It is amusing how much stuff in 4e I won't bother to touch since it won't go in the character builder.
Customization in CB is more than a bit overly gimped.. do they want to hire a programmer to help,< raises hand />
* It is amusing how much stuff in 4e I won't bother to touch since it won't go in the character builder.
I would be tempted to just make it on one damage roll per round.... the magic item throbs with power... and yes something for Warlocks ... how about chains of might that you wrap around your forearms and help out the locks.
Or the backstabber feat for the rogue. Yeah, the warlock's left in the cold on extra damage.

That likely means the Weapon of Summer would be on the chopping block for many here![]()
I would be tempted to just make it on one damage roll per round.... the magic item throbs with power... and yes something for Warlocks ... how about chains of might that you wrap around your forearms and help out the locks.
Well, it already is for people who do not use Dungeon Magazine items.
One of the problems with 4E is the mid to high level math. Virtually the only way to take out foes is to damage them and higher level foe hit points increase faster than PCs damage increases, so the only "good items" for many players tend to be items that increase damage.
Isn't that why you acquired that item???
Only when compared with the iron armbands of power (and possibly one or two other things).Looking at the Character Builder arm slot items, it is my opinion that this is exactly the problem. Iron Armbands of Power are a level 6 item. There is nothing else at that level, or within several levels above it, that offer ANYTHING remotely as obviously beneficial to a striker...
...So my conclusion isn't that Iron Armbands of Power are overpowered, or that I need to ban them because they are too common, my conclusion is that the armslot items for strikers simply suck big time.
But naturally it's every other item in the game that's the problem, not the IAoP...