akr71
Hero
All three of my choices tie in together. I went with:
Advantage/Disadvantage - I find it helps players & DM being creative. Rather than the DM trying to figure out how hard or easy something is and come up with a +/- modifier, the DM can just apply advantage or disadvantage. I find it simple and speeds up the game.
Simplicity - The rules as a whole are fairly simple. I was able to get my wife, daughter (12) and son (7) into gaming and they had never played tabletop RPGs before. I hadn't played since they late 80's and found it _very_ easy to get back into
Old School Feel - Again, I hadn't played in a long time, but it hit the nostalgic notes while feeling updated, but still true to the feel of the 'old' game
Advantage/Disadvantage - I find it helps players & DM being creative. Rather than the DM trying to figure out how hard or easy something is and come up with a +/- modifier, the DM can just apply advantage or disadvantage. I find it simple and speeds up the game.
Simplicity - The rules as a whole are fairly simple. I was able to get my wife, daughter (12) and son (7) into gaming and they had never played tabletop RPGs before. I hadn't played since they late 80's and found it _very_ easy to get back into
Old School Feel - Again, I hadn't played in a long time, but it hit the nostalgic notes while feeling updated, but still true to the feel of the 'old' game