ProfessorCirno said:I'm not entirely sure humans suck or not, but this is a bad argument.
It is not an argument. It is a recommendation.
ProfessorCirno said:I'm not entirely sure humans suck or not, but this is a bad argument.
Ahglock said:Very small benefit in my opinion. Its cool, but not nearly as solid as everyone here seems to be making it.
Kobu said:As for the bonus at-will, exactly what do you think you'll be doing with that? At-wills are pretty much stagnant. There's no improvement for them aside from a small power bump at level 21, and you don't swap them out for improved powers. At the lowest levels a bonus at-will could be nifty for versatility, but does not improve your characters power. By the time you start getting more and improved encounter powers, that bonus at-will will feel paltry and it's doubtful it will get much use.
So, defensive bonuses are lame as well? If you're just going to declare that the only racial abilities that "bring the awesome" are those that stack more damage onto abilities you get from your classes, then most racial assets are going to come out looking weak.The defense bonus? Eh. Survivalist characters rarely bring the awesome and the bonus will hardly be felt at later levels.
You got seven feats over twenty levels before, now you'll get eleven instead. If it was good before, it's still pretty good now, and we don't even know what the relative strength of feats are. Just because some have been rolled into class abilities doesn't make them weaker across the board.Ahglock said:An extra feat when you get 7 is great, an extra feat when you get like 16 or so is meh.
Dausuul said:And, contrary to Kobu's assertion, the defense bonus should be felt equally at all levels. This isn't 3.X.
Bonus is not a ratio-scale measurement.Kobu said:What's 3rd got to do with it?
Let's say a dwarf at level 1 has a will defense of 10 + 3 for ability score for a total of 13. A human has comparable ability scores so he has 10 + 3 + 1 for his bonus for a total of 14. Roughly a 7% better score.
By 10th level, the scores would reasonably be 10 + 5 (ability) + 5 (1/2 level) = 20 for the dwarf, and 10 + 5 + 5 + 1 = 21 for the human. That's a difference of 5%.
At 20th, we may see 10 + 7 (ability) + 10 (level) + 5 (equipment) = 32 for the dwarf, and of course 31 for the human. Difference of just over 3%. Do you see where this is going?
On top of that, the extra +2 to an ability score that the dwarf gets means that the human only has a +1 better to two defenses, not three.
So tell me, how exactly are those two +1s felt equally at all levels?
Do you see where this is going?
That's what I said!keterys said:Yes, you're not understanding the math correctly. The difference is 1 at all levels, not a reduced percentage of usefulness. Basic probability on a d20 as long as you're not in <2 >19 area (and even then, it doesn't work the way you say)
keterys said:Yes, you're not understanding the math correctly. The difference is 1 at all levels, not a reduced percentage of usefulness. Basic probability on a d20 as long as you're not in <2 >19 area (and even then, it doesn't work the way you say)
Kobu said:What's 3rd got to do with it?
Let's say a dwarf at level 1 has a will defense of 10 + 3 for ability score for a total of 13. A human has comparable ability scores so he has 10 + 3 + 1 for his bonus for a total of 14. Roughly a 7% better score.
By 10th level, the scores would reasonably be 10 + 5 (ability) + 5 (1/2 level) = 20 for the dwarf, and 10 + 5 + 5 + 1 = 21 for the human. That's a difference of 5%.
At 20th, we may see 10 + 7 (ability) + 10 (level) + 5 (equipment) = 32 for the dwarf, and of course 31 for the human. Difference of just over 3%. Do you see where this is going?
On top of that, the extra +2 to an ability score that the dwarf gets means that the human only has a +1 better to two defenses, not three.
So tell me, how exactly are those two +1s felt equally at all levels?