The Reconquista OOC

Ok, Anastasia is back to the original fighter/paladin/cavalier. This is the last rework, I swear. Magic items are done, background needs the work mentioned in OP, otherwise done, personality, appearance done, stats and accounting done, barring anymore errors that may have crept in. I might have the horses barding wrong, I couldnt find barding rules anywhere in the SRD.
 

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Thanee said:
I noticed, that in Keoland, where the Sheldomar Valley is, they have their own language, Keolandish.

Does this replace Common, or is it in addition to Common?
Do people use this language more or Common?
Is it an automatic (like the FR regional languages) or a bonus language?
Although the Living Greyhawk rules say that you only get the languages listed in the PHB, I will house rule (because it makes more sense to me) that any human born in the Sheldomar Valley (Sterich, Keoland, Geoff, Yeomanry, Gran March) knows Keolandish as a bonus language. In fact, there will be humans you will meet (especially in the backwoods) that will only speak Keolandish, not Common. Common is the trade tongue, while Keolandish is more what's spoken in the home. Having grown up in Europe, I'm very big on regional languages!

While I'm on the subject, if you want a complete list of the major Greyhawk languages you can check out http://www.wizards.com/default.asp?x=lg/articles/flanaesslanguages

Also, while I'm in a Greyhawk-specific mindsight, everyone make sure that you pick a home region (or country), mainly for flavor. The humans could also think about what racial stock they are from. Humans originally from Sterich are generally either Oerdian, Suel, or Flan, although there's been lots of mixing in the last few thousand years, and pure examples of each race are generally the exception.

For more information on races, and lots of other things Greyhawk-related you can check out the Living Greyhawk Campaign sourcebook http://www.wizards.com/rpga/downloads/LGCS_v4-2.zip (PDF file). Note that I am including this for general informational purposes only. This will not be an RPGA game, and many of the rules in this document do not apply.

For RPGA material on Keoland you can also check out http://keoland.living-greyhawk.com/, and for Geoff http://www.rpgageoff.com/, and for the Yeomanry http://yeomanry.living-greyhawk.com.
 

James Heard said:
Keolandish is a dialect I think - Common with a distinctive accent laced with Old High Oeridianl. I only chose it as a separate language for my character because I'm thinking he might have spent some time snobbing it with the bored minor nobles of Keoland as their hick wizard mascot, so he can be a little more bitter. Besides, doesn't everyone learn the languages of their enemies? :cool:

Anyways, Keolandish is the second most popular language-dialect in Keoland. In Sterich that position is taken up by Flan. *shrug*
As noted above, Keolandish will be a bonus language for local humans. Flan is more rare and will cost you a bonus language slot, or a rank in Speak Languages (with a note that only bards have SL as a class skill).
 

You all where busy last night.


Seteen, your flip floping is pretty funny reading when read as a whole.

I think a cleric cohort is a wonderful idea. However, I have lost track who/what we do have. Seeten's flip flops have muddied the water a bit for me.

I will post my rogue in the rogue's gallery.
 

Seeten said:
Paladin's Mount(Su)
"Faith" (Heavy Warhorse): HD: 8d8 +30(66 hp) AC: 25/11/24(+6 NA, +5 Barding) Ability Scores: Str 20, Dex 13, Con 17, Int 8, Wis 13, Cha 6, Speed: 60' Init: +1 Atk: 2 hooves +13 melee (1d6+5) and bite +8 melee (1d4+2).
You mentioned not having the info on barding, so I thought I'd look it up for you. Barding that give you a +5 armor bonus would be chainmail barding, which would cost you 600 gp, and would reduce the horsey's movement to 40'. Heavier barding than that would not affect the mount's movement, btw, although it would allow her/him to only run 3x her movement on a run, rather than 4x.

Also, here's another note from the PHB (p. 131) that might be of some import to you:

"A barded animal cannot be used to carry any load other than the rider and normal saddlebags. Because of this limitation, a mounted warrior often leads a second mount loaded with gear and supplies."
 


I'd prefer to go with Platemail barding. But, as I cant afford it, I'll go with banded mail! Plus I get ride checks to negate hits on the mount, so in theory, he ought to be very safe.

I assume most of the time we're travelling with soldiers, or whatnot, so wagons/trains can carry superfluous gear. If we're "Adventuring" I am will bring my arms and armor, and thats it. Anastasia isnt big on tons of extraneous gear/supplies/etc.
 
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Branding Opportunity said:
Also, Seeten, as a 6th level paladin you still get to remove disease 1/week. You forgot to list that on your RG character sheet.Oh, and that Fort save, that's just obscene :)

Oops, will fix. Heh, my saves are outrageous. My bad one is better than one of the RG characters good save! Ahh, Paladinhood. It has its perks.
 

Ranger Rick said:
You all where busy last night.


Seteen, your flip floping is pretty funny reading when read as a whole.

I think a cleric cohort is a wonderful idea. However, I have lost track who/what we do have. Seeten's flip flops have muddied the water a bit for me.

I will post my rogue in the rogue's gallery.

Heh, I deleted some of the posts, too. You know, we had no healer whatsoever for a while, I was worrying. All worked out when James Cohort arrived. *happy*

Then I could go back to the true conception of my character, with the unstoppable charges. :) I wouldnt want to be the giant on the business end of that lance.
 

Ranger Rick said:
However, I have lost track who/what we do have.

There's a list in the first post on this thread. Not sure if it is completely up to date, but at least close enough. I think James decided to not specialize, otherwise it looks all right.

Bye
Thanee
 

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