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The Reconquista OOC

Marching Order

Hello all,

Now that you are about to enter into a "dungeon" area I'm going to need a marching order for 5', 10', and 20' corridors, and that includes EVERYONE. Also, I'm going to need to know if you plan on having anyone scouting ahead at point, or skulking behind in the sweep position.

It might also be a good idea if you standarized positions/actions for the following events where tactical position and job assignment is important. You can always change these, but since we're going to be dealing with so many people, it might be faster to standardized some of these things:

1) Opening doors
2) Disarming traps
3) "Securing rooms" (i.e. searching for hidden doors/items, securing all exits, sweeping for enemies, etc.)
4) Anything else you can think of that might fit into this category

BO
 

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Branding Opportunity said:
Thanee,
I assume that most GMs would calculate the Empowered False Life spell as follows: (1d10+10) x 1.5, and not [(1d10) x 1.5] + 10. The reason I ask is because the feat says that it increaseses "all variable, numeric effects" and one could argue that only the "1d10" is a variable effect, as you could define your caster level as a constant, and not a variable number. Mind you, I prefer to calculate it the former way, but I'm just thinking out loud. This is not a spell I have much experience GMing.

Check the PHB, there's an example with Magic Missile, which makes clear that, as long as the spell has a variable portion, the whole effect (variable portion + fixed portion) gets multiplied, not just the variable part.

Bye
Thanee
 


Here's a proposal:

<------ Walk direction

5' :

R_G_M_Mo_L

10' :

R_L_Mo
_G_M_

20' :

R___Mo
__M__
G___L

Reivik, being the best melee fighter, and George, trapfinder, should lead the way. The rest follows as appropriate.

Bye
Thanee
 
Last edited:

Thanee said:
Check the PHB, there's an example with Magic Missile, which makes clear that, as long as the spell has a variable portion, the whole effect (variable portion + fixed portion) gets multiplied, not just the variable part.
Thanks for the additional information, Thanee.
 

Thanee said:
Reivik, being the best melee fighter, and George, trapfinder, should lead the way. The rest follows as appropriate (I put Latalya next, cept in the 20' one, because she is also quite capable in melee, and Mavic and Morley will probably prefer to stay at range).

All looks fine to me. If we're in a situation where we have a tight space and unknown areas ahead and behind, then at least if we get jumped at the rear, Morley can handle melee.

Cool.

-Hyp.
 


Changed the 5' one... it makes more sense to have Latalya in the back when the space is so tight (she won't be able to help out in the front, anyways, Mavic can do that better with his spells), with Morley being able to use his bow from the second rank.

Bye
Thanee
 

I take it then, that Eshanna is definitely going to be staying behind? The Reddogs could be told to file books and sweep for the scholar dude, but do we really want to leave behind our healing?
 

James Heard said:
I take it then, that Eshanna is definitely going to be staying behind?

My inclination is to bring her (placing her pretty much beside Mavic in all those orders), but it's Mavic's call.

-Hyp.
 

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