Omegaxicor
First Post
Note the lowercase "i".
Noted...
Note the lowercase "i".
I assume my players aren't listening/looking for something if they don't explicitly say so. If you're on an adventure, and you're being serious about it, you'd better be on danger mode when you're in the dungeon/wilderness, so I expect the player's attitude to reflect this alertness.
The Stealthy Game A GM Plays With Himself
I want to comment to this personally from real life experience.I really hate it when DMs do this. I do not have to be specifically doing anything for external stimuli to reach my sensory organs.
I currently have a DM that is very bad about this, and I feel stupid continually having to say, "I look around. Do I see anything that seems out of the ordinary or possibly threatening?" over and over again.
The problem with this is that the character knows the outcome of his roll.
If he rolls poorly, then he's on guard anyway because he knows that if there is something out there, he didn't detect it.
If he rolls well, he can relax knowing with certainty that there's nothing out there because, if there was, his throw would have detected it.
This is the exact same way I handle it.Now the way I DM this, if they're going down the dungeon corridor and one or more players say, "I look around. Do I see anything that seems out of the ordinary or possibly threatening?" I expect they remain in this state until they:
-Actively change it by declaring doing something else
-Switching to RP dialogue that gets involved to the point of clearly being distracting (like engaging in a debate, threatening another player, trying to coerce another player, singing, etc.)
-Declaring attention to be on something specific instead of the environment at large ("Oh, a drawer, I wonder what's in it?")
-Actually discovering a threat ("A monster appears!") and engaging that monster instead of declaring being alert for any other monsters.
...and the like.
Once engaged with a monster, usually one of my players says something to the effect of "I'm looking around to see if there are any more." This behavior is rewarded.
I assume my players aren't listening/looking for something if they don't explicitly say so. If you're on an adventure, and you're being serious about it, you'd better be on danger mode when you're in the dungeon/wilderness, so I expect the player's attitude to reflect this alertness.
I keep a list of pregenerated dice rolls for when making secret rolls, and just mark them off accordingly.
I like to have some privacy when I'm playing with myself.![]()
Is that why they call you "Water Bob"?
As being someone who grew up just outside New York City and then moved to Ohio as an adult, I want to cite the HUGE difference between walking thru NYC at night, actively listening as you walk, actively glancing down an alleyway and walking with a buddy down the street, chatting and unconcerned about the environment. Moving to Ohio, I had been unfamiliar with having to drive at night and pay attention to the frequent possibility of Deer on the side of and in the road. Huge difference in my ability to spot a Deer and my response time when I'm thinking of looking for them vs. when my mind is wandering on my way home.
I find it easier to have their bonuses written down and roll when needed.
The other way to handle it is to assume that, unless the players are specificially stating that they are looking or listening for someone, just assume they are taking 10.
Where do the rules say they get a check each round? Or are you referring to active Spot and Listen checks?To play the stealth rules exactly as written, though, it's kinda hard to do that. EACH character gets a Spot and/or Listen check EACH round.
Yeah, that's sorta my point. In most situations, I make the check only once--you either spot/hear your opponent sneaking up on you or you don't.Water Bob said:And, this brings up another question. You're not in combat rounds, so how often do you perform the checks?
Where do the rules say they get a check each round? Or are you referring to active Spot and Listen checks?
Yeah, that's sorta my point. In most situations, I make the check only once--you either spot/hear your opponent sneaking up on you or you don't.